[Insight-users] how can we calculate the rotation from versor
Luis Ibanez
luis.ibanez at kitware.com
Sat Apr 7 18:04:38 EDT 2007
Hi Alireza,
A Versor *IS* a rotation.
A versor is represented using the three first components
of a Quaternion.
Please read the tutorial on Quaternions:
http://www.itk.org/CourseWare/Training/QuaternionsI.pdf
http://www.itk.org/CourseWare/Training/QuaternionsII.pdf
and the description of Versors in the Wikipedia:
http://en.wikipedia.org/wiki/Versor
The four components of a Quaternion correspond to:
q0 = Ax * sin( T / 2 )
q1 = Ay * sin( T / 2 )
q2 = Az * sin( T / 2 )
q3 = cos( T / 2 )
where (Ax,Ay,Az) are the components of the axis
of rotation and T is the angle of rotation.
Versors are composed of only the components
q0,q1,q2
Regards,
Luis
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Alireza Salamy wrote:
> Hi all users,
> I would like to know how can we calculate the rotation from versor?Are
> the three first parameter in the solution of Itarative closestpoint2,versor?
> the second question is related to 2D/3D point set registration.Can any
> body tell me in which part of the code of Itarativeclosestpoint2 shall I
> make some changes to convert it from 3D/3D pointset registration to
> 2D/3D pointset registration?
> thanks alot,
> Alireza
>
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