Hello Lynx,<br><br><div class="gmail_quote"><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
How can I get a nice render from blender of my watershed labeled 3D blobs?<br>
I found a python script that allows to import VTK poly data<br>
(VTKBlender.PolyDataMapperToBlender() at <a href="http://www.ualberta.ca/CNS/RESEARCH/Vis/VTKBlender/" target="_blank">http://www.ualberta.ca/CNS/RESEARCH/Vis/VTKBlender/</a>)<br>
and I found itk::BinaryMask3DMeshSource which seems to create a surface for a<br>
label. So I could iterate over all labels and create a mesh for each blob.<br>
Now I'm stuck on how to get these itk-meshes over vtk to blender?<br>
I couldn't find any examples in the itk or vtk docs. Has anyone done this<br>
before?</blockquote><div><br>I regret I know nothing about VTKBlender, but a few years ago I tackled a similar problem, and I took the time to write about it in my now possibly obsolete web pages. You might still consider the section "Importing VTK Isosurfaces" in <a href="http://imagingshots.com/ResearchInterest/onBlender.html">http://imagingshots.com/ResearchInterest/onBlender.html</a> (The "trick" was using STL files.) Hope it helps.<br>
<br>Good luck,<br><br>Frederic Perez<br><br></div></div><br>