The simplest way is to define your pixel type as<br> class PTXPoint<br> {<br> public:<br> typedef itk::RGBPixel<unsigned char> ColorType; //note: the ptx format uses unsigned chars for color<br>
<br> ColorType Color;<br> double Intensity; <br> };<br><br>And you instantiate a new meshtraits, like<br>typedef itk::DefaultStaticMeshTraits<PTXPoint, 3, 3, double, double> MeshTraits;// since you want the coordinates type is double<br>
<br>then you define your mesh as<br>typedef itk::Mesh<PTXPoint, 3, MeshTraits> MeshType;<br><br><br><br><br><br><div class="gmail_quote">On Tue, Sep 1, 2009 at 5:27 AM, David Doria <span dir="ltr"><<a href="mailto:daviddoria%2Bitk@gmail.com">daviddoria+itk@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">I was going to do something like this:<br><br> class PTXPoint<br> {<br> public:<br>
typedef itk::Point<double, 3> PointType;<br> typedef itk::RGBPixel<unsigned char> ColorType; //note: the ptx format uses unsigned chars for color<br>
<br> PointType Point;<br> ColorType Color;<br> double Intensity;<br> <br> };<br><br>And then create a mesh of the new PTXPoint type:<br>typedef itk::Mesh<PTXPoint, 3> MeshType;<br>
<br>But that doesn't make sense, because the dimensionality of the coordinates is already defined inside PTXPoint. I really just want a <br>typedef itk::Mesh<double, 3> MeshType;<br><br>but where each point in the mesh has a Color and Intensity associated with it. What's the best way to do that?<br>
<br clear="all">Thanks,<br><font color="#888888"><br>David<br>
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