<br>Was the ITK lib built with the cocoa option for the render engine? (The alternatives are x11 and carbon.)<br><br>Best regards,<br>Darren<br><br><br><div class="gmail_quote">On Mon, Oct 26, 2009 at 2:13 AM, Olivier Saut <span dir="ltr"><<a href="mailto:saut.olivier@orange.fr">saut.olivier@orange.fr</a>></span> wrote:<br>
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Le 26 oct. 2009 à 02:23, Sean McBride a écrit :<br>
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On 10/22/09 2:14 PM, Olivier Saut said:<br>
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<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
We use ITK in our Cocoa app with no problem. We just include ITK<br>
headers and link to ITK static libs. It must be something with your<br>
project setup. Try creating a new Cocoa project in Xcode and see if<br>
it<br>
works there.<br>
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I have tried starting from scratch : it still fails with the same<br>
error when I try to include itkImage to my ObjectiveC++ file.<br>