<font size="2"><font face="verdana,sans-serif">Hi ITK programmers!</font></font><div><div><font size="2" face="verdana, sans-serif"><br></font></div><div><font size="2"><font face="verdana,sans-serif"><a href="http://www.itk.org/Wiki/ITK">ITK wiki</a> state</font></font>s "a beta of ITK4 will be available by the end of March 2011". Could you please update that info (since it is no longer true).</div>
<div><font size="2"><br></font></div><div><font size="2">And a question: do you plan to fix itk::ImageToVTKImageFilter so it works properly, i.e. physical coordinates in ITK and world coordinates in VTK are equal, if you haven't done so already?</font></div>
<div><font size="2"><br></font></div><div><font size="2">Problem example: I load a dataset using ITK readers, apply some filters to it (denoising, rescaling), pass it through ImageToVTKImageFilter and add it into the scene using vtkGPUVolumeRayCastMapper. I also do segmentation using ITK's physical coordinates, create polygonal meshes of segmented objects, also add them to the scene and behold: they are in completely different places (if ITK_IMAGE_BEHAVES_AS_ORIENTED_IMAGE is set to TRUE)!</font></div>
<div><font size="2"><br></font></div><div><font size="2">The workaround is to set ITK_IMAGE_BEHAVES_AS_ORIENTED_IMAGE to FALSE, but then real image orientation is lost (I don't need it yet but I plan to use it).</font></div>
<div><font size="2"><br></font></div><div><font size="2">This problem would be understandable if ITK and VTK were made by 2 different companies (but it is not the case).<br></font></div></div><div><font size="2"><br></font></div>
<div><font size="2">Regards,</font></div><div><font size="2">Dženan</font></div>