<br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"></blockquote>In <a href="http://www.itk.org/CourseWare/Training/NonRigidRegistrationMethods.pdf" target="_blank">http://www.itk.org/CourseWare/Training/NonRigidRegistrationMethods.pdf</a>, page 80 a case is mentioned where the loads in the background are intentionally nulled. <br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"></blockquote>Is example code available for this case or a similar one?<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
</blockquote>Does it require a mesh where the background is identified?<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"></blockquote><br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
</blockquote>Are there other methods to reduce spurious displacements in low information areas?<br>
<div><br></div>Thank you for any help,<br><div>Jonathan</div></div><br clear="all"><br>-- <br>Sometimes it's hard to tell the dancer from the dance - Corwin in CoC<br>