After finding out how GLCM is used to extract features, I have created a new <a href="http://www.itk.org/Wiki/ITK/Examples/Statistics/TextureFeatures">wiki example</a>. However, the execution speed has really disappointed me.<div>
<br></div><div>The example is single-threaded, but even so 90 seconds for a small image (64x64x12) is too much. I wanted to use texture features along some other features for segmentation purposes, but really slow execution of this texture extraction technique has me reconsidering the usage of texture features.</div>
<div><br></div><div>If anyone has an idea how to significantly reduce execution time (in addition to the obvious parallelization), please let me know.</div><div><br></div><div>Regards,</div><div>Dženan</div>