using PixelType = float;
using CellType = MeshType::CellType;
class CustomVertexVisitor
{
public:
void
Visit(unsigned long cellId, VertexType * t)
{
std::cout << "cell " << cellId << " is a Vertex " << std::endl;
std::cout << " associated with point id = ";
std::cout << t->GetPointId() << std::endl;
}
virtual ~CustomVertexVisitor() = default;
};
class CustomLineVisitor
{
public:
CustomLineVisitor()
: m_Mesh(nullptr)
{}
virtual ~CustomLineVisitor() = default;
void
SetMesh(MeshType * mesh)
{
m_Mesh = mesh;
}
void
Visit(unsigned long cellId, LineType * t)
{
std::cout << "cell " << cellId << " is a Line " << std::endl;
LineType::PointIdIterator pit = t->PointIdsBegin();
m_Mesh->GetPoint(*pit++, &p0);
m_Mesh->GetPoint(*pit++, &p1);
std::cout << " length = " << length << std::endl;
}
private:
};
#ifndef CustomTriangleVisitorDefine
# define CustomTriangleVisitorDefine
class CustomTriangleVisitor
{
public:
void
Visit(unsigned long cellId, TriangleType * t)
{
std::cout << "cell " << cellId << " is a Triangle " << std::endl;
LineType::PointIdIterator pit = t->PointIdsBegin();
LineType::PointIdIterator end = t->PointIdsEnd();
while (pit != end)
{
std::cout << " point id = " << *pit << std::endl;
++pit;
}
}
virtual ~CustomTriangleVisitor() = default;
};
#endif
class CustomTetrahedronVisitor
{
public:
void
Visit(unsigned long cellId, TetrahedronType * t)
{
std::cout << "cell " << cellId << " is a Tetrahedron " << std::endl;
std::cout << " number of faces = ";
std::cout << t->GetNumberOfFaces() << std::endl;
}
virtual ~CustomTetrahedronVisitor() = default;
};
int
main(int, char *[])
{
point0[0] = -1;
point0[1] = -1;
point0[2] = -1;
point1[0] = 1;
point1[1] = 1;
point1[2] = -1;
point2[0] = 1;
point2[1] = -1;
point2[2] = 1;
point3[0] = -1;
point3[1] = 1;
point3[2] = 1;
mesh->SetPoint(0, point0);
mesh->SetPoint(1, point1);
mesh->SetPoint(2, point2);
mesh->SetPoint(3, point3);
CellType::CellAutoPointer cellpointer;
cellpointer.TakeOwnership(new TetrahedronType);
cellpointer->SetPointId(0, 0);
cellpointer->SetPointId(1, 1);
cellpointer->SetPointId(2, 2);
cellpointer->SetPointId(3, 3);
mesh->SetCell(0, cellpointer);
cellpointer.TakeOwnership(new TriangleType);
cellpointer->SetPointId(0, 0);
cellpointer->SetPointId(1, 1);
cellpointer->SetPointId(2, 2);
mesh->SetCell(1, cellpointer);
cellpointer.TakeOwnership(new TriangleType);
cellpointer->SetPointId(0, 0);
cellpointer->SetPointId(1, 2);
cellpointer->SetPointId(2, 3);
mesh->SetCell(2, cellpointer);
cellpointer.TakeOwnership(new TriangleType);
cellpointer->SetPointId(0, 0);
cellpointer->SetPointId(1, 3);
cellpointer->SetPointId(2, 1);
mesh->SetCell(3, cellpointer);
cellpointer.TakeOwnership(new TriangleType);
cellpointer->SetPointId(0, 3);
cellpointer->SetPointId(1, 2);
cellpointer->SetPointId(2, 1);
mesh->SetCell(4, cellpointer);
cellpointer.TakeOwnership(new LineType);
cellpointer->SetPointId(0, 0);
cellpointer->SetPointId(1, 1);
mesh->SetCell(5, cellpointer);
cellpointer.TakeOwnership(new LineType);
cellpointer->SetPointId(0, 1);
cellpointer->SetPointId(1, 2);
mesh->SetCell(6, cellpointer);
cellpointer.TakeOwnership(new LineType);
cellpointer->SetPointId(0, 2);
cellpointer->SetPointId(1, 0);
mesh->SetCell(7, cellpointer);
cellpointer.TakeOwnership(new LineType);
cellpointer->SetPointId(0, 1);
cellpointer->SetPointId(1, 3);
mesh->SetCell(8, cellpointer);
cellpointer.TakeOwnership(new LineType);
cellpointer->SetPointId(0, 3);
cellpointer->SetPointId(1, 2);
mesh->SetCell(9, cellpointer);
cellpointer.TakeOwnership(new LineType);
cellpointer->SetPointId(0, 3);
cellpointer->SetPointId(1, 0);
mesh->SetCell(10, cellpointer);
cellpointer.TakeOwnership(new VertexType);
cellpointer->SetPointId(0, 0);
mesh->SetCell(11, cellpointer);
cellpointer.TakeOwnership(new VertexType);
cellpointer->SetPointId(0, 1);
mesh->SetCell(12, cellpointer);
cellpointer.TakeOwnership(new VertexType);
cellpointer->SetPointId(0, 2);
mesh->SetCell(13, cellpointer);
cellpointer.TakeOwnership(new VertexType);
cellpointer->SetPointId(0, 3);
mesh->SetCell(14, cellpointer);
std::cout << "# Points= " << mesh->GetNumberOfPoints() << std::endl;
std::cout << "# Cell = " << mesh->GetNumberOfCells() << std::endl;
using VertexVisitorInterfaceType =
MeshType::CellTraits,
VertexType,
CustomVertexVisitor>;
using LineVisitorInterfaceType =
MeshType::CellTraits,
LineType,
CustomLineVisitor>;
using TriangleVisitorInterfaceType =
MeshType::CellTraits,
TriangleType,
CustomTriangleVisitor>;
using TetrahedronVisitorInterfaceType =
MeshType::CellTraits,
TetrahedronType,
CustomTetrahedronVisitor>;
lineVisitor->SetMesh(mesh);
using CellMultiVisitorType = CellType::MultiVisitor;
multiVisitor->AddVisitor(vertexVisitor);
multiVisitor->AddVisitor(lineVisitor);
multiVisitor->AddVisitor(triangleVisitor);
multiVisitor->AddVisitor(tetrahedronVisitor);
mesh->Accept(multiVisitor);
return EXIT_SUCCESS;
}