int
main(int, char *[])
{
using PixelType = float;
using CellType = MeshType::CellType;
point0[0] = -1;
point0[1] = -1;
point0[2] = -1;
point1[0] = 1;
point1[1] = 1;
point1[2] = -1;
point2[0] = 1;
point2[1] = -1;
point2[2] = 1;
point3[0] = -1;
point3[1] = 1;
point3[2] = 1;
mesh->SetPoint(0, point0);
mesh->SetPoint(1, point1);
mesh->SetPoint(2, point2);
mesh->SetPoint(3, point3);
CellType::CellAutoPointer cellpointer;
cellpointer.TakeOwnership(new TetrahedronType);
cellpointer->SetPointId(0, 0);
cellpointer->SetPointId(1, 1);
cellpointer->SetPointId(2, 2);
cellpointer->SetPointId(3, 3);
mesh->SetCell(0, cellpointer);
cellpointer.TakeOwnership(new TriangleType);
cellpointer->SetPointId(0, 0);
cellpointer->SetPointId(1, 1);
cellpointer->SetPointId(2, 2);
mesh->SetCell(1, cellpointer);
cellpointer.TakeOwnership(new TriangleType);
cellpointer->SetPointId(0, 0);
cellpointer->SetPointId(1, 2);
cellpointer->SetPointId(2, 3);
mesh->SetCell(2, cellpointer);
cellpointer.TakeOwnership(new TriangleType);
cellpointer->SetPointId(0, 0);
cellpointer->SetPointId(1, 3);
cellpointer->SetPointId(2, 1);
mesh->SetCell(3, cellpointer);
cellpointer.TakeOwnership(new TriangleType);
cellpointer->SetPointId(0, 3);
cellpointer->SetPointId(1, 2);
cellpointer->SetPointId(2, 1);
mesh->SetCell(4, cellpointer);
cellpointer.TakeOwnership(new LineType);
cellpointer->SetPointId(0, 0);
cellpointer->SetPointId(1, 1);
mesh->SetCell(5, cellpointer);
cellpointer.TakeOwnership(new LineType);
cellpointer->SetPointId(0, 1);
cellpointer->SetPointId(1, 2);
mesh->SetCell(6, cellpointer);
cellpointer.TakeOwnership(new LineType);
cellpointer->SetPointId(0, 2);
cellpointer->SetPointId(1, 0);
mesh->SetCell(7, cellpointer);
cellpointer.TakeOwnership(new LineType);
cellpointer->SetPointId(0, 1);
cellpointer->SetPointId(1, 3);
mesh->SetCell(8, cellpointer);
cellpointer.TakeOwnership(new LineType);
cellpointer->SetPointId(0, 3);
cellpointer->SetPointId(1, 2);
mesh->SetCell(9, cellpointer);
cellpointer.TakeOwnership(new LineType);
cellpointer->SetPointId(0, 3);
cellpointer->SetPointId(1, 0);
mesh->SetCell(10, cellpointer);
cellpointer.TakeOwnership(new VertexType);
cellpointer->SetPointId(0, 0);
mesh->SetCell(11, cellpointer);
cellpointer.TakeOwnership(new VertexType);
cellpointer->SetPointId(0, 1);
mesh->SetCell(12, cellpointer);
cellpointer.TakeOwnership(new VertexType);
cellpointer->SetPointId(0, 2);
mesh->SetCell(13, cellpointer);
cellpointer.TakeOwnership(new VertexType);
cellpointer->SetPointId(0, 3);
mesh->SetCell(14, cellpointer);
std::cout << "# Points= " << mesh->GetNumberOfPoints() << std::endl;
std::cout << "# Cell = " << mesh->GetNumberOfCells() << std::endl;
using CellIterator = MeshType::CellsContainer::ConstIterator;
CellIterator cellIterator = mesh->GetCells()->
Begin();
CellIterator cellEnd = mesh->GetCells()->End();
while (cellIterator != cellEnd)
{
CellType * cell = cellIterator.Value();
std::cout << cell->GetNumberOfPoints() << std::endl;
++cellIterator;
}
std::cout << "Visiting the Line cells : " << std::endl;
cellIterator = mesh->GetCells()->Begin();
cellEnd = mesh->GetCells()->End();
while (cellIterator != cellEnd)
{
CellType * cell = cellIterator.Value();
{
auto * line = static_cast<LineType *>(cell);
std::cout << "dimension = " << line->GetDimension();
std::cout << " # points = " << line->GetNumberOfPoints();
std::cout << std::endl;
}
++cellIterator;
}
std::cout << "Visiting several cell types : " << std::endl;
cellIterator = mesh->GetCells()->Begin();
cellEnd = mesh->GetCells()->End();
while (cellIterator != cellEnd)
{
CellType * cell = cellIterator.Value();
switch (cell->GetType())
{
{
std::cout << "VertexCell : " << std::endl;
auto * line = dynamic_cast<VertexType *>(cell);
std::cout << "dimension = " << line->GetDimension() << std::endl;
std::cout << "# points = " << line->GetNumberOfPoints() << std::endl;
break;
}
{
std::cout << "LineCell : " << std::endl;
auto * line = dynamic_cast<LineType *>(cell);
std::cout << "dimension = " << line->GetDimension() << std::endl;
std::cout << "# points = " << line->GetNumberOfPoints() << std::endl;
break;
}
{
std::cout << "TriangleCell : " << std::endl;
auto * line = dynamic_cast<TriangleType *>(cell);
std::cout << "dimension = " << line->GetDimension() << std::endl;
std::cout << "# points = " << line->GetNumberOfPoints() << std::endl;
break;
}
default:
{
std::cout << "Cell with more than three points" << std::endl;
std::cout << "dimension = " << cell->GetDimension() << std::endl;
std::cout << "# points = " << cell->GetNumberOfPoints() << std::endl;
break;
}
}
++cellIterator;
}
return EXIT_SUCCESS;
}