int
main(int, char *[])
{
using PixelType = float;
using CellType = MeshType::CellType;
point0[0] = -1;
point0[1] = -1;
point1[0] = 1;
point1[1] = -1;
point2[0] = 1;
point2[1] = 1;
point3[0] = -1;
point3[1] = 1;
mesh->SetPoint(0, point0);
mesh->SetPoint(1, point1);
mesh->SetPoint(2, point2);
mesh->SetPoint(3, point3);
CellType::CellAutoPointer cellpointer;
cellpointer.TakeOwnership(new LineType);
cellpointer->SetPointId(0, 0);
cellpointer->SetPointId(1, 1);
mesh->SetCell(0, cellpointer);
cellpointer.TakeOwnership(new LineType);
cellpointer->SetPointId(0, 1);
cellpointer->SetPointId(1, 2);
mesh->SetCell(1, cellpointer);
cellpointer.TakeOwnership(new LineType);
cellpointer->SetPointId(0, 2);
cellpointer->SetPointId(1, 0);
mesh->SetCell(2, cellpointer);
cellpointer.TakeOwnership(new VertexType);
cellpointer->SetPointId(0, 0);
mesh->SetCell(3, cellpointer);
cellpointer.TakeOwnership(new VertexType);
cellpointer->SetPointId(0, 1);
mesh->SetCell(4, cellpointer);
cellpointer.TakeOwnership(new VertexType);
cellpointer->SetPointId(0, 2);
mesh->SetCell(5, cellpointer);
cellpointer.TakeOwnership(new VertexType);
cellpointer->SetPointId(0, 3);
mesh->SetCell(6, cellpointer);
std::cout << "# Points= " << mesh->GetNumberOfPoints() << std::endl;
std::cout << "# Cell = " << mesh->GetNumberOfCells() << std::endl;
using PointIterator = MeshType::PointsContainer::ConstIterator;
PointIterator pointIterator = mesh->GetPoints()->
Begin();
const PointIterator pointEnd = mesh->GetPoints()->End();
while (pointIterator != pointEnd)
{
std::cout << pointIterator.Value() << std::endl;
++pointIterator;
}
using CellIterator = MeshType::CellsContainer::ConstIterator;
CellIterator cellIterator = mesh->GetCells()->Begin();
CellIterator cellEnd = mesh->GetCells()->End();
while (cellIterator != cellEnd)
{
CellType * cell = cellIterator.Value();
std::cout << cell->GetNumberOfPoints() << std::endl;
++cellIterator;
}
cellIterator = mesh->GetCells()->Begin();
cellEnd = mesh->GetCells()->End();
while (cellIterator != cellEnd)
{
CellType * cell = cellIterator.Value();
std::cout << "cell with " << cell->GetNumberOfPoints();
std::cout << " points " << std::endl;
using PointIdIterator = CellType::PointIdIterator;
PointIdIterator pointIditer = cell->PointIdsBegin();
PointIdIterator pointIdend = cell->PointIdsEnd();
while (pointIditer != pointIdend)
{
std::cout << *pointIditer << std::endl;
++pointIditer;
}
++cellIterator;
}
return EXIT_SUCCESS;
}