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DataRepresentation/Mesh/PointSetWithVectors.cxx

00001 /*=========================================================================
00002 
00003   Program:   Insight Segmentation & Registration Toolkit
00004   Module:    $RCSfile: PointSetWithVectors.cxx,v $
00005   Language:  C++
00006   Date:      $Date: 2005/11/19 16:31:49 $
00007   Version:   $Revision: 1.17 $
00008 
00009   Copyright (c) Insight Software Consortium. All rights reserved.
00010   See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.
00011 
00012      This software is distributed WITHOUT ANY WARRANTY; without even 
00013      the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 
00014      PURPOSE.  See the above copyright notices for more information.
00015 
00016 =========================================================================*/
00017 #if defined(_MSC_VER)
00018 #pragma warning ( disable : 4786 )
00019 #endif
00020 
00021 //  Software Guide : BeginLatex
00022 //
00023 //  This example illustrates how a point set can be parameterized to manage a
00024 //  particular pixel type. It is quite common to associate vector values with
00025 //  points for producing geometric representations.  The following code shows
00026 //  how vector values can be used as pixel type on the PointSet class.  The
00027 //  \doxygen{Vector} class is used here as the pixel type. This class is
00028 //  appropriate for representing the relative position between two points. It
00029 //  could then be used to manage displacements, for example.
00030 //  
00031 //  \index{itk::PointSet!Vector pixels}
00032 //  
00033 //  In order to use the vector class it is necessary to include its header file
00034 //  along with the header of the point set.
00035 //
00036 //  Software Guide : EndLatex 
00037 
00038 // Software Guide : BeginCodeSnippet
00039 #include "itkVector.h"
00040 #include "itkPointSet.h"
00041 // Software Guide : EndCodeSnippet
00042 
00043 
00044 int main(int, char *[])
00045 {
00046   //  Software Guide : BeginLatex
00047   //
00048   //  \itkpiccaption[PointSet with Vectors as PixelType]{Vectors as PixelType.\label{fig:PointSetWithVectors}}
00049   //  \parpic(6cm,4cm)[r]{\includegraphics[width=4cm]{PointSetWithVectors.eps}}
00050   //
00051   //  The Vector class is templated over the type used to represent
00052   //  the spatial coordinates and over the space dimension.  Since the
00053   //  PixelType is independent of the PointType, we are free to select any
00054   //  dimension for the vectors to be used as pixel type. However, for the
00055   //  sake of producing an interesting example, we will use vectors that 
00056   //  represent displacements of the points in the PointSet. Those vectors
00057   //  are then selected to be of the same dimension as the PointSet.
00058   //
00059   //  \index{itk::Vector!itk::PointSet}
00060   //
00061   //  Software Guide : EndLatex 
00062 
00063   // Software Guide : BeginCodeSnippet
00064   const unsigned int Dimension = 3;
00065   typedef itk::Vector< float, Dimension >    PixelType;
00066   // Software Guide : EndCodeSnippet
00067 
00068 
00069   //  Software Guide : BeginLatex
00070   //
00071   //  Then we use the PixelType (which are actually Vectors) to instantiate the
00072   //  PointSet type and subsequently create a PointSet object.
00073   //
00074   //  Software Guide : EndLatex 
00075 
00076   // Software Guide : BeginCodeSnippet
00077   typedef itk::PointSet< PixelType, Dimension > PointSetType;
00078   PointSetType::Pointer  pointSet = PointSetType::New();
00079   // Software Guide : EndCodeSnippet
00080 
00081 
00082   //  Software Guide : BeginLatex
00083   //
00084   //  The following code is generating a sphere and assigning vector values
00085   //  to the points. The components of the vectors in this example are
00086   //  computed to represent the tangents to the circle as shown in
00087   //  Figure~\ref{fig:PointSetWithVectors}.
00088   //
00089   //  \index{itk::PointSet!SetPoint()}
00090   //  \index{itk::PointSet!SetPointData()}
00091   //
00092   //  Software Guide : EndLatex 
00093 
00094   // Software Guide : BeginCodeSnippet
00095   PointSetType::PixelType   tangent;
00096   PointSetType::PointType   point;
00097 
00098   unsigned int pointId =  0;
00099   const double radius = 300.0;
00100 
00101   for(unsigned int i=0; i<360; i++)
00102     {
00103     const double angle = i * atan(1.0) / 45.0;
00104     point[0] = radius * sin( angle );
00105     point[1] = radius * cos( angle );
00106     point[2] = 1.0;   // flat on the Z plane
00107     tangent[0] =  cos(angle);
00108     tangent[1] = -sin(angle);
00109     tangent[2] = 0.0;  // flat on the Z plane
00110     pointSet->SetPoint( pointId, point );   
00111     pointSet->SetPointData( pointId, tangent );   
00112     pointId++;
00113     }
00114   // Software Guide : EndCodeSnippet
00115 
00116 
00117   //  Software Guide : BeginLatex
00118   //
00119   //  We can now visit all the points and use the vector on the pixel values to
00120   //  apply a displacement on the points. This is along the spirit of what a
00121   //  deformable model could do at each one of its iterations. 
00122   //
00123   //  \index{itk::PointSet!PointIterator}
00124   //  \index{itk::PointSet!GetPoints()}
00125   //  \index{itk::PointSet!GetPointData()}
00126   //
00127   //  Software Guide : EndLatex 
00128 
00129 
00130   // Software Guide : BeginCodeSnippet
00131   typedef  PointSetType::PointDataContainer::ConstIterator PointDataIterator;
00132   PointDataIterator pixelIterator = pointSet->GetPointData()->Begin();
00133   PointDataIterator pixelEnd      = pointSet->GetPointData()->End();
00134 
00135   typedef  PointSetType::PointsContainer::Iterator     PointIterator;
00136   PointIterator pointIterator = pointSet->GetPoints()->Begin();
00137   PointIterator pointEnd      = pointSet->GetPoints()->End();
00138 
00139   while( pixelIterator != pixelEnd  && pointIterator != pointEnd ) 
00140     {
00141     pointIterator.Value() = pointIterator.Value() + pixelIterator.Value();
00142     ++pixelIterator;
00143     ++pointIterator;
00144     }
00145   // Software Guide : EndCodeSnippet
00146 
00147 
00148   //  Software Guide : BeginLatex
00149   //
00150   //  Note that the \code{ConstIterator} was used here instead of the normal
00151   //  \code{Iterator} since the pixel values are only intended to be read and
00152   //  not modified. ITK supports const-correctness at the API level.
00153   //
00154   //  \index{ConstIterator}
00155   //  \index{const-correctness}
00156   //
00157   //  Software Guide : EndLatex 
00158 
00159 
00160   //  Software Guide : BeginLatex
00161   //
00162   //  The \doxygen{Vector} class has overloaded the \code{+} operator with
00163   //  the \doxygen{Point}. In other words, vectors can be added to points in
00164   //  order to produce new points.  This property is exploited in the center
00165   //  of the loop in order to update the points positions with a single
00166   //  statement.
00167   //
00168   //  \index{itk::PointSet!PointIterator}
00169   //
00170   //  We can finally visit all the points and print out the new values
00171   //
00172   //  Software Guide : EndLatex 
00173 
00174   // Software Guide : BeginCodeSnippet
00175   pointIterator = pointSet->GetPoints()->Begin();
00176   pointEnd      = pointSet->GetPoints()->End();
00177   while( pointIterator != pointEnd ) 
00178     {
00179     std::cout << pointIterator.Value() << std::endl;
00180     ++pointIterator;
00181     }
00182   // Software Guide : EndCodeSnippet
00183 
00184 
00185   //  Software Guide : BeginLatex
00186   //
00187   //  Note that \doxygen{Vector} is not the appropriate class for
00188   //  representing normals to surfaces and gradients of functions. This is due
00189   //  to the way in which vectors behave under affine transforms. ITK has a
00190   //  specific class for representing normals and function gradients. This is
00191   //  the \doxygen{CovariantVector} class.
00192   //
00193   //  Software Guide : EndLatex 
00194 
00195   return 0;
00196 }
00197 
00198 
00199 

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