itkSpatialObjectTreeNode.h
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00017 #ifndef __itkSpatialObjectTreeNode_h
00018 #define __itkSpatialObjectTreeNode_h
00019
00020 #include "itkTreeNode.h"
00021 #include "itkSpatialObject.h"
00022 #include "itkScalableAffineTransform.h"
00023
00024 namespace itk
00025 {
00026
00027 template <unsigned int TDimension> class SpatialObject;
00028
00032 template <unsigned int TDimension>
00033 class ITK_EXPORT SpatialObjectTreeNode : public TreeNode< SpatialObject<TDimension> * >
00034 {
00035
00036 public:
00037
00039 typedef SpatialObject<TDimension> SpatialObjectType;
00040 typedef TreeNode< SpatialObject<TDimension> *> Superclass;
00041 typedef SpatialObjectTreeNode<TDimension> Self;
00042 typedef SmartPointer<Self> Pointer;
00043 typedef SmartPointer<const Self> ConstPointer;
00044 typedef ScalableAffineTransform< double, TDimension>
00045 TransformType;
00046 typedef typename TransformType::Pointer TransformPointer;
00047 typedef const TransformType* TransformConstPointer;
00048 typedef typename Superclass::ChildrenListType ChildrenListType;
00049
00051 itkNewMacro( Self );
00052
00054 itkTypeMacro( SpatialObjectTreeNode, TreeNode );
00055
00057 virtual void SetData(SpatialObjectType* data);
00058
00060 itkSetObjectMacro(NodeToParentNodeTransform,TransformType);
00061 itkGetConstReferenceObjectMacro(NodeToParentNodeTransform,TransformType);
00063
00065 itkSetObjectMacro(NodeToWorldTransform,TransformType);
00066 itkGetConstReferenceObjectMacro(NodeToWorldTransform,TransformType);
00068
00070 void ComputeNodeToWorldTransform();
00071
00073 #if !defined(CABLE_CONFIGURATION)
00074 virtual ChildrenListType* GetChildren( unsigned int depth=0,
00075 char * name=NULL) const;
00076 #endif
00077
00078 protected:
00079
00081 SpatialObjectTreeNode();
00082 virtual ~SpatialObjectTreeNode(){};
00083 void PrintSelf(std::ostream &os, Indent indent) const
00084 {
00085 this->Superclass::PrintSelf(os, indent);
00086 os << indent << "NodeToParentNodeTransform: "
00087 << m_NodeToParentNodeTransform << std::endl;
00088 os << indent << "NodeToWorldTransform: "
00089 << m_NodeToWorldTransform << std::endl;
00090 }
00092
00093 TransformPointer m_NodeToParentNodeTransform;
00094 TransformPointer m_NodeToWorldTransform;
00095
00096 private:
00097
00098 SpatialObjectTreeNode(const Self&);
00099 void operator=(const Self&);
00100
00101 };
00102
00104 template <unsigned int TDimension>
00105 SpatialObjectTreeNode<TDimension>
00106 ::SpatialObjectTreeNode() : TreeNode<SpatialObject<TDimension> *>()
00107 {
00108 m_NodeToParentNodeTransform = TransformType::New();
00109 m_NodeToParentNodeTransform->SetIdentity();
00110 m_NodeToWorldTransform = TransformType::New();
00111 m_NodeToWorldTransform->SetIdentity();
00112 this->m_Parent = NULL;
00113 }
00115
00116
00118 template <unsigned int TDimension>
00119 void
00120 SpatialObjectTreeNode<TDimension>
00121 ::SetData(SpatialObjectType* data)
00122 {
00123 Superclass::Set(data);
00124 data->SetTreeNode(this);
00125 }
00127
00129 template <unsigned int TDimension>
00130 void SpatialObjectTreeNode<TDimension>
00131 ::ComputeNodeToWorldTransform()
00132 {
00133 m_NodeToWorldTransform->SetMatrix(m_NodeToParentNodeTransform->GetMatrix());
00134 m_NodeToWorldTransform->SetOffset(m_NodeToParentNodeTransform->GetOffset());
00135 if(this->HasParent())
00136 {
00137 static_cast<Self*>(this->GetParent())->ComputeNodeToWorldTransform();
00138 m_NodeToWorldTransform->Compose( static_cast<Self*>(this->GetParent())
00139 ->GetNodeToWorldTransform(), false);
00140 }
00141 }
00143
00144
00146 #if !defined(CABLE_CONFIGURATION)
00147 template <unsigned int TDimension>
00148 typename SpatialObjectTreeNode<TDimension>::ChildrenListType*
00149 SpatialObjectTreeNode<TDimension>
00150 ::GetChildren( unsigned int depth, char * name) const
00151 {
00152 ChildrenListType * children = new ChildrenListType;
00153
00154 typename ChildrenListType::const_iterator childrenListIt =
00155 this->m_Children.begin();
00156 typename ChildrenListType::const_iterator childrenListEnd =
00157 this->m_Children.end();
00158
00159 while( childrenListIt != childrenListEnd )
00160 {
00161 if( name == NULL || strstr(typeid(*((*childrenListIt)->Get())).name(),
00162 name) )
00163 {
00164 children->push_back(*childrenListIt);
00165 }
00166 if( depth > 0 )
00167 {
00168 ChildrenListType * nextchildren =
00169 (**childrenListIt).GetChildren(depth-1, name);
00170
00171 typename ChildrenListType::const_iterator nextIt = nextchildren->begin();
00172 while(nextIt != nextchildren->end())
00173 {
00174 children->push_back(*nextIt);
00175 nextIt++;
00176 }
00177 delete nextchildren;
00178 }
00179 childrenListIt++;
00180 }
00181
00182 return children;
00183 }
00184 #endif
00185
00186 }
00187
00188
00189 #endif
00190