ITK
4.1.0
Insight Segmentation and Registration Toolkit
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/*========================================================================= * * Copyright Insight Software Consortium * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0.txt * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *=========================================================================*/ // Software Guide : BeginLatex // // Many image processing tasks require images of non-scalar pixel type. A // typical example is an image of vectors. This is the image type required to // represent the gradient of a scalar image. The following code illustrates // how to instantiate and use an image whose pixels are of vector type. // // For convenience we use the \doxygen{Vector} class to define the pixel // type. The Vector class is intended to represent a geometrical vector in // space. It is not intended to be used as an array container like the // \href{http://www.sgi.com/tech/stl/Vector.html}{\code{std::vector}} in // \href{http://www.sgi.com/tech/stl/}{STL}. If you are interested in // containers, the \doxygen{VectorContainer} class may provide the // functionality you want. // // \index{itk::Vector} // \index{itk::Vector!header} // // // The first step is to include the header file of the Vector class. // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet #include "itkVector.h" // Software Guide : EndCodeSnippet #include "itkImage.h" int main(int, char *[]) { // Software Guide : BeginLatex // // The Vector class is templated over the type used to represent // the coordinate in space and over the dimension of the space. In this example, // we want the vector dimension to match the image dimension, but this is by // no means a requirement. We could have defined a four-dimensional image // with three-dimensional vectors as pixels. // // \index{itk::Vector!Instantiation} // \index{itk::Vector!itk::Image} // \index{itk::Image!Vector pixel} // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet typedef itk::Vector< float, 3 > PixelType; typedef itk::Image< PixelType, 3 > ImageType; // Software Guide : EndCodeSnippet // Then the image object can be created ImageType::Pointer image = ImageType::New(); // The image region should be initialized ImageType::IndexType start; ImageType::SizeType size; size[0] = 200; // size along X size[1] = 200; // size along Y size[2] = 200; // size along Z start[0] = 0; // first index on X start[1] = 0; // first index on Y start[2] = 0; // first index on Z ImageType::RegionType region; region.SetSize( size ); region.SetIndex( start ); // Pixel data is allocated image->SetRegions( region ); image->Allocate(); // The image buffer is initialized to a particular value ImageType::PixelType initialValue; // A vector can initialize all its components to the // same value by using the Fill() method. initialValue.Fill( 0.0 ); // Now the image buffer can be initialized with this // vector value. image->FillBuffer( initialValue ); ImageType::IndexType pixelIndex; pixelIndex[0] = 27; // x position pixelIndex[1] = 29; // y position pixelIndex[2] = 37; // z position // Software Guide : BeginLatex // // The Vector class inherits the operator \code{[]} from the // \doxygen{FixedArray} class. This makes it possible to access the // Vector's components using index notation. // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet ImageType::PixelType pixelValue; pixelValue[0] = 1.345; // x component pixelValue[1] = 6.841; // y component pixelValue[2] = 3.295; // x component // Software Guide : EndCodeSnippet // Software Guide : BeginLatex // // We can now store this vector in one of the image pixels by defining an // index and invoking the \code{SetPixel()} method. // // Software Guide : EndLatex // Software Guide : BeginCodeSnippet image->SetPixel( pixelIndex, pixelValue ); // Software Guide : EndCodeSnippet // The GetPixel method can also be used to read Vectors // pixels from the image ImageType::PixelType value = image->GetPixel( pixelIndex ); std::cout << value << std::endl; // Lets repeat that both \code{SetPixel()} and \code{GetPixel()} are // inefficient and should only be used for debugging purposes or for // implementing interactions with a graphical user interface such as // querying pixel value by clicking with the mouse. return 0; }