ITK  4.13.0
Insight Segmentation and Registration Toolkit
WikiExamples/Meshes/ConvertToVTK.cxx
// ITK
#include "itkLineCell.h"
#include "itkMesh.h"
// VTK
#include "vtkVersion.h"
#include <vtkCellArray.h>
#include <vtkSmartPointer.h>
#include <vtkUnstructuredGrid.h>
#include <vtkXMLUnstructuredGridWriter.h>
typedef itk::Mesh< float, 3 > MeshType;
// Functions
static MeshType::Pointer CreateMeshWithEdges();
static void ConvertMeshToUnstructuredGrid(MeshType::Pointer, vtkUnstructuredGrid*);
class VisitVTKCellsClass
{
vtkCellArray* m_Cells;
int* m_LastCell;
int* m_TypeArray;
public:
// typedef the itk cells we are interested in
MeshType::PixelType,
MeshType::CellTraits > CellInterfaceType;
typedef itk::LineCell<CellInterfaceType> floatLineCell;
typedef itk::TriangleCell<CellInterfaceType> floatTriangleCell;
typedef itk::QuadrilateralCell<CellInterfaceType> floatQuadrilateralCell;
// Set the vtkCellArray that will be constructed
void SetCellArray(vtkCellArray* a)
{
m_Cells = a;
}
// Set the cell counter pointer
void SetCellCounter(int* i)
{
m_LastCell = i;
}
// Set the type array for storing the vtk cell types
void SetTypeArray(int* i)
{
m_TypeArray = i;
}
// Visit a triangle and create the VTK_TRIANGLE cell
void Visit(unsigned long, floatTriangleCell* t)
{
m_Cells->InsertNextCell(3, (vtkIdType*)t->PointIdsBegin());
m_TypeArray[*m_LastCell] = VTK_TRIANGLE;
(*m_LastCell)++;
}
// Visit a triangle and create the VTK_QUAD cell
void Visit(unsigned long, floatQuadrilateralCell* t)
{
m_Cells->InsertNextCell(4, (vtkIdType*)t->PointIdsBegin());
m_TypeArray[*m_LastCell] = VTK_QUAD;
(*m_LastCell)++;
}
// Visit a line and create the VTK_LINE cell
void Visit(unsigned long, floatLineCell* t)
{
m_Cells->InsertNextCell(2, (vtkIdType*)t->PointIdsBegin());
m_TypeArray[*m_LastCell] = VTK_LINE;
(*m_LastCell)++;
}
};
int main(int, char *[])
{
MeshType::Pointer mesh = CreateMeshWithEdges();
vtkSmartPointer<vtkUnstructuredGrid> unstructuredGrid = vtkSmartPointer<vtkUnstructuredGrid>::New();
ConvertMeshToUnstructuredGrid(mesh, unstructuredGrid);
// Write file
vtkSmartPointer<vtkXMLUnstructuredGridWriter> writer =
vtkSmartPointer<vtkXMLUnstructuredGridWriter>::New();
writer->SetFileName("output.vtu");
#if VTK_MAJOR_VERSION <= 5
writer->SetInputConnection(unstructuredGrid->GetProducerPort());
#else
writer->SetInputData(unstructuredGrid);
#endif
writer->Write();
return EXIT_SUCCESS;
}
MeshType::Pointer CreateMeshWithEdges()
{
MeshType::Pointer mesh = MeshType::New();
// Create 4 points and add them to the mesh
MeshType::PointType p0,p1,p2,p3;
p0[0]= -1.0; p0[1]= -1.0; p0[2]= 0.0;
p1[0]= 1.0; p1[1]= -1.0; p1[2]= 0.0;
p2[0]= 1.0; p2[1]= 1.0; p2[2]= 0.0;
p3[0]= 1.0; p3[1]= 1.0; p3[2]= 1.0;
mesh->SetPoint( 0, p0 );
mesh->SetPoint( 1, p1 );
mesh->SetPoint( 2, p2 );
mesh->SetPoint( 3, p3 );
// Create three lines and add them to the mesh
typedef MeshType::CellType::CellAutoPointer CellAutoPointer;
CellAutoPointer line0;
line0.TakeOwnership( new LineType );
line0->SetPointId(0, 0); // line between points 0 and 1
line0->SetPointId(1, 1);
mesh->SetCell( 0, line0);
CellAutoPointer line1;
line1.TakeOwnership( new LineType );
line1->SetPointId(0, 1); // line between points 1 and 2
line1->SetPointId(1, 2);
mesh->SetCell( 1, line1);
CellAutoPointer line2;
line2.TakeOwnership( new LineType );
line2->SetPointId(0, 2); // line between points 2 and 3
line2->SetPointId(1, 3);
mesh->SetCell( 2, line2);
return mesh;
}
void ConvertMeshToUnstructuredGrid(MeshType::Pointer mesh, vtkUnstructuredGrid* unstructuredGrid)
{
// Get the number of points in the mesh
int numPoints = mesh->GetNumberOfPoints();
if(numPoints == 0)
{
mesh->Print(std::cerr);
std::cerr << "no points in Grid " << std::endl;
exit(-1);
}
// Create the vtkPoints object and set the number of points
vtkPoints* vpoints = vtkPoints::New();
vpoints->SetNumberOfPoints(numPoints);
// Iterate over all the points in the itk mesh filling in
// the vtkPoints object as we go
MeshType::PointsContainer::Pointer points = mesh->GetPoints();
// In ITK the point container is not necessarily a vector, but in VTK it is
vtkIdType VTKId = 0;
std::map< vtkIdType, int > IndexMap;
for(MeshType::PointsContainer::Iterator i = points->Begin();
i != points->End(); ++i, VTKId++)
{
// Get the point index from the point container iterator
IndexMap[ VTKId ] = i->Index();
// Set the vtk point at the index with the the coord array from itk
// itk returns a const pointer, but vtk is not const correct, so
// we have to use a const cast to get rid of the const
vpoints->SetPoint(VTKId, const_cast<float*>(i->Value().GetDataPointer()));
}
// Set the points on the vtk grid
unstructuredGrid->SetPoints(vpoints);
// Setup some VTK things
int vtkCellCount = 0; // running counter for current cell being inserted into vtk
int numCells = mesh->GetNumberOfCells();
int *types = new int[numCells]; // type array for vtk
// create vtk cells and estimate the size
vtkCellArray* cells = vtkCellArray::New();
cells->EstimateSize(numCells, 4);
// Setup the line visitor
float, MeshType::CellTraits,
VisitVTKCellsClass> LineVisitor;
LineVisitor::Pointer lv = LineVisitor::New();
lv->SetTypeArray(types);
lv->SetCellCounter(&vtkCellCount);
lv->SetCellArray(cells);
// Setup the triangle visitor
float, MeshType::CellTraits,
VisitVTKCellsClass> TriangleVisitor;
TriangleVisitor::Pointer tv = TriangleVisitor::New();
tv->SetTypeArray(types);
tv->SetCellCounter(&vtkCellCount);
tv->SetCellArray(cells);
// Setup the quadrilateral visitor
float, MeshType::CellTraits,
VisitVTKCellsClass> QuadrilateralVisitor;
QuadrilateralVisitor::Pointer qv = QuadrilateralVisitor::New();
qv->SetTypeArray(types);
qv->SetCellCounter(&vtkCellCount);
qv->SetCellArray(cells);
// Add the visitors to a multivisitor
MeshType::CellType::MultiVisitor::Pointer mv =
MeshType::CellType::MultiVisitor::New();
mv->AddVisitor(tv);
mv->AddVisitor(qv);
mv->AddVisitor(lv);
// Now ask the mesh to accept the multivisitor which
// will Call Visit for each cell in the mesh that matches the
// cell types of the visitors added to the MultiVisitor
mesh->Accept(mv);
// Now set the cells on the vtk grid with the type array and cell array
unstructuredGrid->SetCells(types, cells);
std::cout << "Unstructured grid has " << unstructuredGrid->GetNumberOfCells() << " cells." << std::endl;
// Clean up vtk objects
cells->Delete();
vpoints->Delete();
}