int main(int, char*[])
{
VectorImageType::Pointer image = VectorImageType::New();
image->SetRegions(region);
image->SetNumberOfComponentsPerPixel(3);
image->Allocate();
radius[0] = 1;
radius[1] = 1;
while(!iterator.IsAtEnd())
{
++iterator;
}
return EXIT_SUCCESS;
}