using PixelType = float;
using CellType = MeshType::CellType;
class CustomVertexVisitor
{
public:
void Visit(unsigned long cellId, VertexType * t )
{
std::cout << "cell " << cellId << " is a Vertex " << std::endl;
std::cout << " associated with point id = ";
std::cout << t->GetPointId() << std::endl;
}
virtual ~CustomVertexVisitor() = default;
};
class CustomLineVisitor
{
public:
CustomLineVisitor():m_Mesh( nullptr ) {}
virtual ~CustomLineVisitor() = default;
void SetMesh( MeshType * mesh ) { m_Mesh = mesh; }
void Visit(unsigned long cellId, LineType * t )
{
std::cout << "cell " << cellId << " is a Line " << std::endl;
LineType::PointIdIterator pit = t->PointIdsBegin();
m_Mesh->GetPoint( *pit++, &p0 );
m_Mesh->GetPoint( *pit++, &p1 );
std::cout << " length = " << length << std::endl;
}
private:
MeshType::Pointer m_Mesh;
};
#ifndef __CustomTriangleVisitor
#define __CustomTriangleVisitor
class CustomTriangleVisitor
{
public:
void Visit(unsigned long cellId, TriangleType * t )
{
std::cout << "cell " << cellId << " is a Triangle " << std::endl;
LineType::PointIdIterator pit = t->PointIdsBegin();
LineType::PointIdIterator end = t->PointIdsEnd();
while( pit != end )
{
std::cout << " point id = " << *pit << std::endl;
++pit;
}
}
virtual ~CustomTriangleVisitor() = default;
};
#endif
class CustomTetrahedronVisitor
{
public:
void Visit(unsigned long cellId, TetrahedronType * t )
{
std::cout << "cell " << cellId << " is a Tetrahedron " << std::endl;
std::cout << " number of faces = ";
std::cout << t->GetNumberOfFaces() << std::endl;
}
virtual ~CustomTetrahedronVisitor() = default;
};
int main(int, char *[])
{
MeshType::Pointer mesh = MeshType::New();
point0[0] = -1; point0[1] = -1; point0[2] = -1;
point1[0] = 1; point1[1] = 1; point1[2] = -1;
point2[0] = 1; point2[1] = -1; point2[2] = 1;
point3[0] = -1; point3[1] = 1; point3[2] = 1;
mesh->SetPoint( 0, point0 );
mesh->SetPoint( 1, point1 );
mesh->SetPoint( 2, point2 );
mesh->SetPoint( 3, point3 );
CellType::CellAutoPointer cellpointer;
cellpointer.TakeOwnership( new TetrahedronType );
cellpointer->SetPointId( 0, 0 );
cellpointer->SetPointId( 1, 1 );
cellpointer->SetPointId( 2, 2 );
cellpointer->SetPointId( 3, 3 );
mesh->SetCell( 0, cellpointer );
cellpointer.TakeOwnership( new TriangleType );
cellpointer->SetPointId( 0, 0 );
cellpointer->SetPointId( 1, 1 );
cellpointer->SetPointId( 2, 2 );
mesh->SetCell( 1, cellpointer );
cellpointer.TakeOwnership( new TriangleType );
cellpointer->SetPointId( 0, 0 );
cellpointer->SetPointId( 1, 2 );
cellpointer->SetPointId( 2, 3 );
mesh->SetCell( 2, cellpointer );
cellpointer.TakeOwnership( new TriangleType );
cellpointer->SetPointId( 0, 0 );
cellpointer->SetPointId( 1, 3 );
cellpointer->SetPointId( 2, 1 );
mesh->SetCell( 3, cellpointer );
cellpointer.TakeOwnership( new TriangleType );
cellpointer->SetPointId( 0, 3 );
cellpointer->SetPointId( 1, 2 );
cellpointer->SetPointId( 2, 1 );
mesh->SetCell( 4, cellpointer );
cellpointer.TakeOwnership( new LineType );
cellpointer->SetPointId( 0, 0 );
cellpointer->SetPointId( 1, 1 );
mesh->SetCell( 5, cellpointer );
cellpointer.TakeOwnership( new LineType );
cellpointer->SetPointId( 0, 1 );
cellpointer->SetPointId( 1, 2 );
mesh->SetCell( 6, cellpointer );
cellpointer.TakeOwnership( new LineType );
cellpointer->SetPointId( 0, 2 );
cellpointer->SetPointId( 1, 0 );
mesh->SetCell( 7, cellpointer );
cellpointer.TakeOwnership( new LineType );
cellpointer->SetPointId( 0, 1 );
cellpointer->SetPointId( 1, 3 );
mesh->SetCell( 8, cellpointer );
cellpointer.TakeOwnership( new LineType );
cellpointer->SetPointId( 0, 3 );
cellpointer->SetPointId( 1, 2 );
mesh->SetCell( 9, cellpointer );
cellpointer.TakeOwnership( new LineType );
cellpointer->SetPointId( 0, 3 );
cellpointer->SetPointId( 1, 0 );
mesh->SetCell( 10, cellpointer );
cellpointer.TakeOwnership( new VertexType );
cellpointer->SetPointId( 0, 0 );
mesh->SetCell( 11, cellpointer );
cellpointer.TakeOwnership( new VertexType );
cellpointer->SetPointId( 0, 1 );
mesh->SetCell( 12, cellpointer );
cellpointer.TakeOwnership( new VertexType );
cellpointer->SetPointId( 0, 2 );
mesh->SetCell( 13, cellpointer );
cellpointer.TakeOwnership( new VertexType );
cellpointer->SetPointId( 0, 3 );
mesh->SetCell( 14, cellpointer );
std::cout << "# Points= " << mesh->GetNumberOfPoints() << std::endl;
std::cout << "# Cell = " << mesh->GetNumberOfCells() << std::endl;
PixelType, MeshType::CellTraits, VertexType,
CustomVertexVisitor >;
PixelType, MeshType::CellTraits, LineType,
CustomLineVisitor >;
PixelType, MeshType::CellTraits, TriangleType,
CustomTriangleVisitor >;
using TetrahedronVisitorInterfaceType =
PixelType, MeshType::CellTraits, TetrahedronType,
CustomTetrahedronVisitor >;
VertexVisitorInterfaceType::Pointer vertexVisitor =
VertexVisitorInterfaceType::New();
LineVisitorInterfaceType::Pointer lineVisitor =
LineVisitorInterfaceType::New();
TriangleVisitorInterfaceType::Pointer triangleVisitor =
TriangleVisitorInterfaceType::New();
TetrahedronVisitorInterfaceType::Pointer tetrahedronVisitor =
TetrahedronVisitorInterfaceType::New();
lineVisitor->SetMesh( mesh );
using CellMultiVisitorType = CellType::MultiVisitor;
CellMultiVisitorType::Pointer multiVisitor = CellMultiVisitorType::New();
multiVisitor->AddVisitor( vertexVisitor );
multiVisitor->AddVisitor( lineVisitor );
multiVisitor->AddVisitor( triangleVisitor );
multiVisitor->AddVisitor( tetrahedronVisitor );
mesh->Accept( multiVisitor );
return EXIT_SUCCESS;
}