int main(int, char *[])
{
using PixelType = float;
using CellType = MeshType::CellType;
MeshType::Pointer mesh = MeshType::New();
point0[0] = -1; point0[1] = -1; point0[2] = -1;
point1[0] = 1; point1[1] = 1; point1[2] = -1;
point2[0] = 1; point2[1] = -1; point2[2] = 1;
point3[0] = -1; point3[1] = 1; point3[2] = 1;
mesh->SetPoint( 0, point0 );
mesh->SetPoint( 1, point1 );
mesh->SetPoint( 2, point2 );
mesh->SetPoint( 3, point3 );
CellType::CellAutoPointer cellpointer;
cellpointer.TakeOwnership( new TetrahedronType );
cellpointer->SetPointId( 0, 0 );
cellpointer->SetPointId( 1, 1 );
cellpointer->SetPointId( 2, 2 );
cellpointer->SetPointId( 3, 3 );
mesh->SetCell( 0, cellpointer );
cellpointer.TakeOwnership( new TriangleType );
cellpointer->SetPointId( 0, 0 );
cellpointer->SetPointId( 1, 1 );
cellpointer->SetPointId( 2, 2 );
mesh->SetCell( 1, cellpointer );
cellpointer.TakeOwnership( new TriangleType );
cellpointer->SetPointId( 0, 0 );
cellpointer->SetPointId( 1, 2 );
cellpointer->SetPointId( 2, 3 );
mesh->SetCell( 2, cellpointer );
cellpointer.TakeOwnership( new TriangleType );
cellpointer->SetPointId( 0, 0 );
cellpointer->SetPointId( 1, 3 );
cellpointer->SetPointId( 2, 1 );
mesh->SetCell( 3, cellpointer );
cellpointer.TakeOwnership( new TriangleType );
cellpointer->SetPointId( 0, 3 );
cellpointer->SetPointId( 1, 2 );
cellpointer->SetPointId( 2, 1 );
mesh->SetCell( 4, cellpointer );
cellpointer.TakeOwnership( new LineType );
cellpointer->SetPointId( 0, 0 );
cellpointer->SetPointId( 1, 1 );
mesh->SetCell( 5, cellpointer );
cellpointer.TakeOwnership( new LineType );
cellpointer->SetPointId( 0, 1 );
cellpointer->SetPointId( 1, 2 );
mesh->SetCell( 6, cellpointer );
cellpointer.TakeOwnership( new LineType );
cellpointer->SetPointId( 0, 2 );
cellpointer->SetPointId( 1, 0 );
mesh->SetCell( 7, cellpointer );
cellpointer.TakeOwnership( new LineType );
cellpointer->SetPointId( 0, 1 );
cellpointer->SetPointId( 1, 3 );
mesh->SetCell( 8, cellpointer );
cellpointer.TakeOwnership( new LineType );
cellpointer->SetPointId( 0, 3 );
cellpointer->SetPointId( 1, 2 );
mesh->SetCell( 9, cellpointer );
cellpointer.TakeOwnership( new LineType );
cellpointer->SetPointId( 0, 3 );
cellpointer->SetPointId( 1, 0 );
mesh->SetCell( 10, cellpointer );
cellpointer.TakeOwnership( new VertexType );
cellpointer->SetPointId( 0, 0 );
mesh->SetCell( 11, cellpointer );
cellpointer.TakeOwnership( new VertexType );
cellpointer->SetPointId( 0, 1 );
mesh->SetCell( 12, cellpointer );
cellpointer.TakeOwnership( new VertexType );
cellpointer->SetPointId( 0, 2 );
mesh->SetCell( 13, cellpointer );
cellpointer.TakeOwnership( new VertexType );
cellpointer->SetPointId( 0, 3 );
mesh->SetCell( 14, cellpointer );
std::cout << "# Points= " << mesh->GetNumberOfPoints() << std::endl;
std::cout << "# Cell = " << mesh->GetNumberOfCells() << std::endl;
using CellIterator = MeshType::CellsContainer::ConstIterator;
CellIterator cellIterator = mesh->GetCells()->
Begin();
CellIterator cellEnd = mesh->GetCells()->End();
while( cellIterator != cellEnd )
{
CellType * cell = cellIterator.Value();
std::cout << cell->GetNumberOfPoints() << std::endl;
++cellIterator;
}
std::cout << "Visiting the Line cells : " << std::endl;
cellIterator = mesh->GetCells()->Begin();
cellEnd = mesh->GetCells()->End();
while( cellIterator != cellEnd )
{
CellType * cell = cellIterator.Value();
if( cell->GetType() == CellType::LINE_CELL )
{
auto * line = static_cast<LineType *>( cell );
std::cout << "dimension = " << line->GetDimension();
std::cout << " # points = " << line->GetNumberOfPoints();
std::cout << std::endl;
}
++cellIterator;
}
std::cout << "Visiting several cell types : " << std::endl;
cellIterator = mesh->GetCells()->Begin();
cellEnd = mesh->GetCells()->End();
while( cellIterator != cellEnd )
{
CellType * cell = cellIterator.Value();
switch( cell->GetType() )
{
case CellType::VERTEX_CELL:
{
std::cout << "VertexCell : " << std::endl;
auto * line = dynamic_cast<VertexType *>( cell );
std::cout << "dimension = " << line->GetDimension() << std::endl;
std::cout << "# points = " << line->GetNumberOfPoints() << std::endl;
break;
}
case CellType::LINE_CELL:
{
std::cout << "LineCell : " << std::endl;
auto * line = dynamic_cast<LineType *>( cell );
std::cout << "dimension = " << line->GetDimension() << std::endl;
std::cout << "# points = " << line->GetNumberOfPoints() << std::endl;
break;
}
case CellType::TRIANGLE_CELL:
{
std::cout << "TriangleCell : " << std::endl;
auto * line = dynamic_cast<TriangleType *>( cell );
std::cout << "dimension = " << line->GetDimension() << std::endl;
std::cout << "# points = " << line->GetNumberOfPoints() << std::endl;
break;
}
default:
{
std::cout << "Cell with more than three points" << std::endl;
std::cout << "dimension = " << cell->GetDimension() << std::endl;
std::cout << "# points = " << cell->GetNumberOfPoints() << std::endl;
break;
}
}
++cellIterator;
}
return EXIT_SUCCESS;
}