VTK/Examples/Cxx/Broken/Visualization/GlyphTable
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GlyphTable.cxx
#include <vtkSmartPointer.h>
#include <vtkPointData.h>
#include <vtkCubeSource.h>
#include <vtkConeSource.h>
#include <vtkSphereSource.h>
#include <vtkGlyph3D.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkFloatArray.h>
int main(int, char *[])
{
vtkSmartPointer<vtkSphereSource> bigSphereSource =
vtkSmartPointer<vtkSphereSource>::New();
bigSphereSource->Update();
vtkSmartPointer<vtkFloatArray> height =
vtkSmartPointer<vtkFloatArray>::New();
height->SetNumberOfComponents(1);
height->SetName("Height");
for(vtkIdType i = 0; i < bigSphereSource->GetOutput()->GetNumberOfPoints(); i++)
{
double p[3];
bigSphereSource->GetOutput()->GetPoint(i, p);
height->InsertNextValue(p[2]);
}
vtkSmartPointer<vtkPolyData> input =
vtkSmartPointer<vtkPolyData>::New();
input->ShallowCopy(bigSphereSource->GetOutput());
input->GetPointData()->AddArray(height);
vtkSmartPointer<vtkConeSource> coneSource =
vtkSmartPointer<vtkConeSource>::New();
coneSource->SetRadius(.1);
coneSource->SetHeight(.1);
coneSource->Update();
vtkSmartPointer<vtkCubeSource> cubeSource =
vtkSmartPointer<vtkCubeSource>::New();
cubeSource->SetXLength(.1);
cubeSource->SetYLength(.1);
cubeSource->SetZLength(.1);
cubeSource->Update();
vtkSmartPointer<vtkGlyph3D> glyph3D =
vtkSmartPointer<vtkGlyph3D>::New();
glyph3D->SetIndexModeToScalar();
glyph3D->SetInputArrayToProcess(0,0,0,0,"Height");
glyph3D->SetSource(0, cubeSource->GetOutput());
glyph3D->SetSource(1, coneSource->GetOutput());
glyph3D->SetInput(input);
glyph3D->SetRange(-1, 1);
glyph3D->Update();
//Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(glyph3D->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
//Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
//Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(.3, .6, .3); // Background color green
//Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(GlyphTable)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(GlyphTable MACOSX_BUNDLE GlyphTable.cxx)
if(VTK_LIBRARIES)
target_link_libraries(GlyphTable ${VTK_LIBRARIES})
else()
target_link_libraries(GlyphTable vtkHybrid vtkWidgets)
endif()
Download and Build GlyphTable
Click here to download GlyphTable. and its CMakeLists.txt file.
Once the tarball GlyphTable.tar has been downloaded and extracted,
cd GlyphTable/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./GlyphTable
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.