VTK/Examples/Cxx/Images/CombiningRGBChannels
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Jump to navigationJump to searchThis example creates three images of a square. Each square slightly overlaps the previous square. These three layers are then interpreted as the R, G, and B channel of an RGB image, by the use of vtkImageAppendComponents.
Note that you MUST add 3 inputs or no output will be produced.
For the reverse operation, see VTK/Examples/Cxx/Images/ExtractComponents.
Contents
CombiningRGBChannels.cxx
#include <vtkSmartPointer.h>
#include <vtkImageData.h>
#include <vtkImageMapper3D.h>
#include <vtkImageAppendComponents.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkJPEGReader.h>
#include <vtkImageActor.h>
int main(int, char *[])
{
// Create an image (will be used as the R channel)
vtkSmartPointer<vtkImageCanvasSource2D> red =
vtkSmartPointer<vtkImageCanvasSource2D>::New();
red->SetScalarTypeToUnsignedChar();
red->SetNumberOfScalarComponents(1);
red->SetExtent(0, 100, 0, 100, 0, 0);
red->SetDrawColor(0, 0, 0, 0);
red->FillBox(0,100,0,100);
red->SetDrawColor(255, 0, 0, 0);
red->FillBox(20,40,20,40);
red->Update();
// Create an image (will be used as the G channel)
vtkSmartPointer<vtkImageCanvasSource2D> green =
vtkSmartPointer<vtkImageCanvasSource2D>::New();
green->SetScalarTypeToUnsignedChar();
green->SetNumberOfScalarComponents(1);
green->SetExtent(0, 100, 0, 100, 0, 0);
green->SetDrawColor(0, 0, 0, 0);
green->FillBox(0,100,0,100);
green->SetDrawColor(255, 0, 0, 0);
green->FillBox(30,50,30,50);
green->Update();
// Create an image (will be used as the B channel)
vtkSmartPointer<vtkImageCanvasSource2D> blue =
vtkSmartPointer<vtkImageCanvasSource2D>::New();
blue->SetScalarTypeToUnsignedChar();
blue->SetNumberOfScalarComponents(1);
blue->SetExtent(0, 100, 0, 100, 0, 0);
blue->SetDrawColor(0, 0, 0, 0);
blue->FillBox(0,100,0,100);
blue->SetDrawColor(255, 0, 0, 0);
blue->FillBox(40,60,40,60);
blue->Update();
vtkSmartPointer<vtkImageAppendComponents> appendFilter =
vtkSmartPointer<vtkImageAppendComponents>::New();
appendFilter->SetInputConnection(0, red->GetOutputPort());
appendFilter->AddInputConnection(0, green->GetOutputPort());
appendFilter->AddInputConnection(0, blue->GetOutputPort());
appendFilter->Update();
// Create actors
vtkSmartPointer<vtkImageActor> redActor =
vtkSmartPointer<vtkImageActor>::New();
redActor->GetMapper()->SetInputConnection(red->GetOutputPort());
vtkSmartPointer<vtkImageActor> greenActor =
vtkSmartPointer<vtkImageActor>::New();
greenActor->GetMapper()->SetInputConnection(green->GetOutputPort());
vtkSmartPointer<vtkImageActor> blueActor =
vtkSmartPointer<vtkImageActor>::New();
blueActor->GetMapper()->SetInputConnection(blue->GetOutputPort());
vtkSmartPointer<vtkImageActor> combinedActor =
vtkSmartPointer<vtkImageActor>::New();
combinedActor->GetMapper()->SetInputConnection(appendFilter->GetOutputPort());
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double redViewport[4] = {0.0, 0.0, 0.25, 1.0};
double greenViewport[4] = {0.25, 0.0, 0.5, 1.0};
double blueViewport[4] = {0.5, 0.0, 0.75, 1.0};
double combinedViewport[4] = {0.75, 0.0, 1.0, 1.0};
// Setup renderers
vtkSmartPointer<vtkRenderer> redRenderer =
vtkSmartPointer<vtkRenderer>::New();
redRenderer->SetViewport(redViewport);
redRenderer->AddActor(redActor);
redRenderer->ResetCamera();
redRenderer->SetBackground(.4, .5, .6);
vtkSmartPointer<vtkRenderer> greenRenderer =
vtkSmartPointer<vtkRenderer>::New();
greenRenderer->SetViewport(greenViewport);
greenRenderer->AddActor(greenActor);
greenRenderer->ResetCamera();
greenRenderer->SetBackground(.4, .5, .7);
vtkSmartPointer<vtkRenderer> blueRenderer =
vtkSmartPointer<vtkRenderer>::New();
blueRenderer->SetViewport(blueViewport);
blueRenderer->AddActor(blueActor);
blueRenderer->ResetCamera();
blueRenderer->SetBackground(.4, .5, .8);
vtkSmartPointer<vtkRenderer> combinedRenderer =
vtkSmartPointer<vtkRenderer>::New();
combinedRenderer->SetViewport(combinedViewport);
combinedRenderer->AddActor(combinedActor);
combinedRenderer->ResetCamera();
combinedRenderer->SetBackground(.4, .5, .9);
// Setup render window
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(1000, 250);
renderWindow->AddRenderer(redRenderer);
renderWindow->AddRenderer(greenRenderer);
renderWindow->AddRenderer(blueRenderer);
renderWindow->AddRenderer(combinedRenderer);
// Setup render window interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(CombiningRGBChannels)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(CombiningRGBChannels MACOSX_BUNDLE CombiningRGBChannels.cxx)
if(VTK_LIBRARIES)
target_link_libraries(CombiningRGBChannels ${VTK_LIBRARIES})
else()
target_link_libraries(CombiningRGBChannels vtkHybrid vtkWidgets)
endif()
Download and Build CombiningRGBChannels
Click here to download CombiningRGBChannels. and its CMakeLists.txt file.
Once the tarball CombiningRGBChannels.tar has been downloaded and extracted,
cd CombiningRGBChannels/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CombiningRGBChannels
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.