VTK/Examples/Cxx/Images/ImagePermute
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ImagePermute.cxx
#include <vtkSmartPointer.h>
#include <vtkImageData.h>
#include <vtkImageMapper3D.h>
#include <vtkImagePermute.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkImageActor.h>
#include <vtkImageMapper3D.h>
#include <vtkImageEllipsoidSource.h>
#include <vtkImageCast.h>
int main(int, char *[])
{
// Create an image
vtkSmartPointer<vtkImageEllipsoidSource > source =
vtkSmartPointer<vtkImageEllipsoidSource >::New();
source->SetWholeExtent(0, 20, 0, 20, 0, 0);
source->SetCenter(10,10,0);
source->SetRadius(2,5,0);
source->Update();
vtkSmartPointer<vtkImagePermute> permuteFilter =
vtkSmartPointer<vtkImagePermute>::New();
permuteFilter->SetInputConnection(source->GetOutputPort());
permuteFilter->SetFilteredAxes(1,0,2);
permuteFilter->Update();
// Create actors
vtkSmartPointer<vtkImageActor> originalActor =
vtkSmartPointer<vtkImageActor>::New();
originalActor->GetMapper()->SetInputConnection(
source->GetOutputPort());
vtkSmartPointer<vtkImageActor> permutedActor =
vtkSmartPointer<vtkImageActor>::New();
permutedActor->GetMapper()->SetInputConnection(
permuteFilter->GetOutputPort());
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double originalViewport[4] = {0.0, 0.0, 0.5, 1.0};
double permutedViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Setup renderers
vtkSmartPointer<vtkRenderer> originalRenderer =
vtkSmartPointer<vtkRenderer>::New();
originalRenderer->SetViewport(originalViewport);
originalRenderer->AddActor(originalActor);
originalRenderer->ResetCamera();
originalRenderer->SetBackground(.4, .5, .6);
vtkSmartPointer<vtkRenderer> permutedRenderer =
vtkSmartPointer<vtkRenderer>::New();
permutedRenderer->SetViewport(permutedViewport);
permutedRenderer->AddActor(permutedActor);
permutedRenderer->ResetCamera();
permutedRenderer->SetBackground(.4, .5, .7);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(600, 300);
renderWindow->AddRenderer(originalRenderer);
renderWindow->AddRenderer(permutedRenderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(ImagePermute)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(ImagePermute MACOSX_BUNDLE ImagePermute.cxx)
if(VTK_LIBRARIES)
target_link_libraries(ImagePermute ${VTK_LIBRARIES})
else()
target_link_libraries(ImagePermute vtkHybrid vtkWidgets)
endif()
Download and Build ImagePermute
Click here to download ImagePermute. and its CMakeLists.txt file.
Once the tarball ImagePermute.tar has been downloaded and extracted,
cd ImagePermute/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImagePermute
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.