VTK/Examples/Cxx/Images/RGBToHSV
From KitwarePublic
Jump to navigationJump to searchConvert RGB channels to HSV channels.
Contents
RGBToHSV.cxx
#include <vtkImageData.h>
#include <vtkImageMapper3D.h>
#include <vtkSmartPointer.h>
#include <vtkImageRGBToHSV.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkJPEGReader.h>
#include <vtkImageActor.h>
#include <vtkImageExtractComponents.h>
#include <string>
int main(int argc, char *argv[])
{
// Verify command line arguments
if(argc != 2)
{
std::cerr << "Required arguments: image" << std::endl;
return EXIT_FAILURE;
}
std::string inputFilename = argv[1];
std::cout << "Reading file: " << inputFilename << std::endl;
// Read JPG file
vtkSmartPointer<vtkJPEGReader> reader =
vtkSmartPointer<vtkJPEGReader>::New();
reader->SetFileName(inputFilename.c_str());
reader->Update();
vtkSmartPointer<vtkImageRGBToHSV> hsvFilter =
vtkSmartPointer<vtkImageRGBToHSV>::New();
hsvFilter->SetInputConnection(reader->GetOutputPort());
hsvFilter->Update();
vtkSmartPointer<vtkImageExtractComponents> extractHueFilter =
vtkSmartPointer<vtkImageExtractComponents>::New();
extractHueFilter->SetInputConnection(hsvFilter->GetOutputPort());
extractHueFilter->SetComponents(0);
extractHueFilter->Update();
vtkSmartPointer<vtkImageExtractComponents> extractSaturationFilter =
vtkSmartPointer<vtkImageExtractComponents>::New();
extractSaturationFilter->SetInputConnection(hsvFilter->GetOutputPort());
extractSaturationFilter->SetComponents(1);
extractSaturationFilter->Update();
vtkSmartPointer<vtkImageExtractComponents> extractValueFilter =
vtkSmartPointer<vtkImageExtractComponents>::New();
extractValueFilter->SetInputConnection(hsvFilter->GetOutputPort());
extractValueFilter->SetComponents(2);
extractValueFilter->Update();
// Create actors
vtkSmartPointer<vtkImageActor> inputActor =
vtkSmartPointer<vtkImageActor>::New();
inputActor->GetMapper()->SetInputConnection(
reader->GetOutputPort());
vtkSmartPointer<vtkImageActor> hActor =
vtkSmartPointer<vtkImageActor>::New();
hActor->GetMapper()->SetInputConnection(
extractHueFilter->GetOutputPort());
vtkSmartPointer<vtkImageActor> sActor =
vtkSmartPointer<vtkImageActor>::New();
sActor->GetMapper()->SetInputConnection(
extractSaturationFilter->GetOutputPort());
vtkSmartPointer<vtkImageActor> vActor =
vtkSmartPointer<vtkImageActor>::New();
vActor->GetMapper()->SetInputConnection(
extractValueFilter->GetOutputPort());
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double inputViewport[4] = {0.0, 0.0, 0.25, 1.0};
double hViewport[4] = {0.25, 0.0, 0.5, 1.0};
double sViewport[4] = {0.5, 0.0, 0.75, 1.0};
double vViewport[4] = {0.75, 0.0, 1.0, 1.0};
// Setup renderers
vtkSmartPointer<vtkRenderer> inputRenderer =
vtkSmartPointer<vtkRenderer>::New();
inputRenderer->SetViewport(inputViewport);
inputRenderer->AddActor(inputActor);
inputRenderer->ResetCamera();
inputRenderer->SetBackground(.4, .5, .9);
vtkSmartPointer<vtkRenderer> hRenderer =
vtkSmartPointer<vtkRenderer>::New();
hRenderer->SetViewport(hViewport);
hRenderer->AddActor(hActor);
hRenderer->ResetCamera();
hRenderer->SetBackground(.4, .5, .6);
vtkSmartPointer<vtkRenderer> sRenderer =
vtkSmartPointer<vtkRenderer>::New();
sRenderer->SetViewport(sViewport);
sRenderer->AddActor(sActor);
sRenderer->ResetCamera();
sRenderer->SetBackground(.4, .5, .7);
vtkSmartPointer<vtkRenderer> vRenderer =
vtkSmartPointer<vtkRenderer>::New();
vRenderer->SetViewport(vViewport);
vRenderer->AddActor(vActor);
vRenderer->ResetCamera();
vRenderer->SetBackground(.4, .5, .8);
// Setup render window
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(1000, 250);
renderWindow->AddRenderer(inputRenderer);
renderWindow->AddRenderer(hRenderer);
renderWindow->AddRenderer(sRenderer);
renderWindow->AddRenderer(vRenderer);
// Setup render window interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(RGBToHSV)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(RGBToHSV MACOSX_BUNDLE RGBToHSV.cxx)
if(VTK_LIBRARIES)
target_link_libraries(RGBToHSV ${VTK_LIBRARIES})
else()
target_link_libraries(RGBToHSV vtkHybrid vtkWidgets)
endif()
Download and Build RGBToHSV
Click here to download RGBToHSV. and its CMakeLists.txt file.
Once the tarball RGBToHSV.tar has been downloaded and extracted,
cd RGBToHSV/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./RGBToHSV
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.