VTK/Examples/Cxx/Interaction/ImageRegion
From KitwarePublic
Jump to navigationJump to searchThis example shows how to get the image coordinates of the corners of a BorderWidget.
It currently says the pick for the lower left corner of the border widget is valid even when it is off the image.
Contents
ImageRegion.cxx
#include <vtkSmartPointer.h>
#include <vtkActor.h>
#include <vtkAssemblyNode.h>
#include <vtkAssemblyPath.h>
#include <vtkBorderRepresentation.h>
#include <vtkBorderWidget.h>
#include <vtkCommand.h>
#include <vtkCoordinate.h>
#include <vtkImageMapper3D.h>
#include <vtkImageActor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkJPEGReader.h>
#include <vtkPolyData.h>
#include <vtkPropPicker.h>
#include <vtkProperty2D.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
class vtkBorderCallback : public vtkCommand
{
public:
vtkBorderCallback(){}
static vtkBorderCallback *New()
{
return new vtkBorderCallback;
}
virtual void Execute(vtkObject *caller, unsigned long, void*)
{
vtkBorderWidget *borderWidget =
reinterpret_cast<vtkBorderWidget*>(caller);
// Get the display coordinates of the two corners of the box
vtkCoordinate* lowerLeftCoordinate = static_cast<vtkBorderRepresentation*>
(borderWidget->GetRepresentation())->GetPositionCoordinate();
double* lowerLeft;
lowerLeft = lowerLeftCoordinate ->GetComputedWorldValue(this->Renderer);
std::cout << "Lower left coordinate: " << lowerLeft[0] << ", " << lowerLeft[1] << std::endl;
lowerLeft[2] = 0;
vtkCoordinate* upperRightCoordinate = static_cast<vtkBorderRepresentation*>
(borderWidget->GetRepresentation())->GetPosition2Coordinate();
double* upperRight;
upperRight = upperRightCoordinate ->GetComputedWorldValue(this->Renderer);
std::cout << "Upper right coordinate: " << upperRight[0] << ", " << upperRight[1] << std::endl;
upperRight[2] = 0;
// Pick at the two corners of the box
vtkSmartPointer<vtkPropPicker> picker =
vtkSmartPointer<vtkPropPicker>::New();
// int valid1 = picker->Pick( lowerLeft[0],
picker->Pick( lowerLeft[0],
lowerLeft[1], 0.0, this->Renderer );
vtkAssemblyPath* path = picker->GetPath();
vtkProp* pickedProp = NULL;
bool validPick = false;
if( path )
{
std::cout << "There are " << path->GetNumberOfItems() << " items in the path." << std::endl;
vtkCollectionSimpleIterator sit;
path->InitTraversal( sit );
vtkAssemblyNode *node;
for( int i = 0; i < path->GetNumberOfItems(); ++i )
{
node = path->GetNextNode( sit );
pickedProp = node->GetViewProp();
if( this->ImageActor == vtkImageActor::SafeDownCast( pickedProp ) )
{
std::cout << "Correct actor picked." << std::endl;
validPick = true;
break;
}
}
}
if(!validPick)
{
std::cout << "Off Image" << std::endl;
}
else
{
double pos1[3];
picker->GetPickPosition( pos1 );
std::cout << "Lower Left Pick: " << pos1[0] << " " << pos1[1] << std::endl;
}
/*
if(valid1 != 0)
{
std::cout << "Valid1: " << valid1 << std::endl;
double pos1[3];
picker->GetPickPosition( pos1 );
std::cout << "Lower Left Pick: " << pos1[0] << " " << pos1[1] << std::endl;
}
else
{
std::cout << "Left - nothing was picked" << std::endl;
}
*/
/*
int valid2 = picker->Pick( upperRight[0],
upperRight[1], 0.0, this->Renderer );
if(valid2 != 0)
{
std::cout << "Valid2: " << valid2 << std::endl;
double pos2[3];
picker->GetPickPosition( pos2 );
std::cout << "Upper right Pick: " << pos2[0] << " " << pos2[1] << std::endl;
}
else
{
std::cout << "Right - nothing was picked" << std::endl;
}
*/
std::cout << std::endl;
}
void SetRenderer(vtkSmartPointer<vtkRenderer> ren) {this->Renderer = ren;}
void SetImageActor(vtkSmartPointer<vtkImageActor> im) {this->ImageActor = im;}
private:
vtkSmartPointer<vtkRenderer> Renderer;
vtkSmartPointer<vtkImageActor> ImageActor;
};
int main (int argc, char *argv[])
{
// Parse input arguments
if ( argc != 2 )
{
std::cout << "Usage: " << argv[0]
<<" Filename(.jpg)" << std::endl;
return EXIT_FAILURE;
}
std::string InputFilename = argv[1];
// Read the image
vtkSmartPointer<vtkJPEGReader> jPEGReader =
vtkSmartPointer<vtkJPEGReader>::New();
jPEGReader->SetFileName ( InputFilename.c_str() );
vtkSmartPointer<vtkImageActor> actor =
vtkSmartPointer<vtkImageActor>::New();
actor->GetMapper()->SetInputConnection(jPEGReader->GetOutputPort());
// A renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// An interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle( style );
vtkSmartPointer<vtkBorderWidget> borderWidget =
vtkSmartPointer<vtkBorderWidget>::New();
borderWidget->SetInteractor(renderWindowInteractor);
static_cast<vtkBorderRepresentation*>(borderWidget->GetRepresentation())->
GetBorderProperty()->SetColor(1,0,0);
borderWidget->SelectableOff();
vtkSmartPointer<vtkBorderCallback> borderCallback =
vtkSmartPointer<vtkBorderCallback>::New();
borderCallback->SetRenderer(renderer);
borderCallback->SetImageActor(actor);
borderWidget->AddObserver(vtkCommand::InteractionEvent,borderCallback);
// Add the actors to the scene
renderer->AddActor(actor);
renderer->SetBackground(1,1,1);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindow->Render();
borderWidget->On();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(ImageRegion)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(ImageRegion MACOSX_BUNDLE ImageRegion.cxx)
if(VTK_LIBRARIES)
target_link_libraries(ImageRegion ${VTK_LIBRARIES})
else()
target_link_libraries(ImageRegion vtkHybrid vtkWidgets)
endif()
Download and Build ImageRegion
Click here to download ImageRegion. and its CMakeLists.txt file.
Once the tarball ImageRegion.tar has been downloaded and extracted,
cd ImageRegion/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageRegion
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.