VTK/Examples/Cxx/Interaction/TrackballCamera
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Jump to navigationJump to searchThis example demonstrates the trackball camera mode. When the mouse is clicked and dragged from anywhere in the window, the camera is modified.
Contrast this with Trackball Actor.
Contents
TrackballCamera.cxx
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkSphereSource.h>
#include <vtkConeSource.h>
#include <vtkInteractorStyleTrackballCamera.h>
int main (int, char *[])
{
// Create a sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(1.0, 0.0, 0.0);
sphereSource->Update();
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> sphereMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> sphereActor =
vtkSmartPointer<vtkActor>::New();
sphereActor->SetMapper(sphereMapper);
// Create a cone
vtkSmartPointer<vtkConeSource> coneSource =
vtkSmartPointer<vtkConeSource>::New();
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> coneMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
coneMapper->SetInputConnection(coneSource->GetOutputPort());
vtkSmartPointer<vtkActor> coneActor =
vtkSmartPointer<vtkActor>::New();
coneActor->SetMapper(coneMapper);
// A renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// An interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(sphereActor);
renderer->AddActor(coneActor);
renderer->SetBackground(.1,.2,.3); // Background color dark blue
// Render an image (lights and cameras are created automatically)
renderWindow->SetWindowName("Trackball Camera");
renderWindow->Render();
vtkSmartPointer<vtkInteractorStyleTrackballCamera> style =
vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New(); //like paraview
renderWindowInteractor->SetInteractorStyle( style );
// Begin mouse interaction
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(TrackballCamera)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(TrackballCamera MACOSX_BUNDLE TrackballCamera.cxx)
if(VTK_LIBRARIES)
target_link_libraries(TrackballCamera ${VTK_LIBRARIES})
else()
target_link_libraries(TrackballCamera vtkHybrid vtkWidgets)
endif()
Download and Build TrackballCamera
Click here to download TrackballCamera. and its CMakeLists.txt file.
Once the tarball TrackballCamera.tar has been downloaded and extracted,
cd TrackballCamera/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TrackballCamera
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.
Color.