VTK/Examples/Cxx/PolyData/ImplicitModeller
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ImplicitModeller.cxx
#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkImplicitModeller.h>
#include <vtkSphereSource.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkContourFilter.h>
#include <vtkXMLPolyDataReader.h>
int main(int argc, char *argv[])
{
vtkSmartPointer<vtkPolyData> inputPolyData;
if(argc > 1)
{
vtkSmartPointer<vtkXMLPolyDataReader> reader =
vtkSmartPointer<vtkXMLPolyDataReader>::New();
reader->SetFileName(argv[1]);
reader->Update();
inputPolyData = reader->GetOutput();
}
else
{
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetPhiResolution(15);
sphereSource->SetThetaResolution(15);
sphereSource->Update();
inputPolyData = sphereSource->GetOutput();
}
vtkSmartPointer<vtkImplicitModeller> implicitModeller =
vtkSmartPointer<vtkImplicitModeller>::New();
implicitModeller->SetSampleDimensions(50,50,50);
#if VTK_MAJOR_VERSION <= 5
implicitModeller->SetInput(inputPolyData);
#else
implicitModeller->SetInputData(inputPolyData);
#endif
implicitModeller->AdjustBoundsOn();
implicitModeller->SetAdjustDistance(.1); // Adjust by 10%
implicitModeller->SetMaximumDistance(.1);
// Compute the range to select a reasonable contour value
double bounds[6];
inputPolyData->GetBounds(bounds);
double xrange = bounds[1] - bounds[0];
// Create the 0 isosurface
vtkSmartPointer<vtkContourFilter> contourFilter =
vtkSmartPointer<vtkContourFilter>::New();
contourFilter->SetInputConnection(implicitModeller->GetOutputPort());
contourFilter->SetValue(0, xrange/30.0); // 30% of xrange
// Visualize
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(contourFilter->GetOutputPort());
mapper->ScalarVisibilityOff();
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
renderer->AddActor(actor);
renderer->SetBackground(.1, .2, .3);
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(ImplicitModeller)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(ImplicitModeller MACOSX_BUNDLE ImplicitModeller.cxx)
if(VTK_LIBRARIES)
target_link_libraries(ImplicitModeller ${VTK_LIBRARIES})
else()
target_link_libraries(ImplicitModeller vtkHybrid vtkWidgets)
endif()
Download and Build ImplicitModeller
Click here to download ImplicitModeller. and its CMakeLists.txt file.
Once the tarball ImplicitModeller.tar has been downloaded and extracted,
cd ImplicitModeller/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImplicitModeller
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.