VTK/Examples/Cxx/PolyData/PointInsideObject
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Jump to navigationJump to searchThis example creates a cube at the origin with side 1. Then it checks if the points are inside the cube. There is one point inside, one in the border and one outside. The answer for the first one should be yes, and for the other two, no. Then render the cube and the points to see the result.
Contents
PointInsideObject.cxx
#include <vtkVersion.h>
#include <vtkPolyData.h>
#include <vtkPointData.h>
#include <vtkCubeSource.h>
#include <vtkSmartPointer.h>
#include <vtkSelectEnclosedPoints.h>
#include <vtkIntArray.h>
#include <vtkDataArray.h>
#include <vtkVertexGlyphFilter.h>
#include <vtkProperty.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkVertexGlyphFilter.h>
int main(int, char *argv[])
{
//cube centered in origin, 1cm side.
vtkSmartPointer<vtkCubeSource> cubeSource =
vtkSmartPointer<vtkCubeSource>::New();
cubeSource->Update();
vtkPolyData* cube = cubeSource->GetOutput();
double testInside[3] = {0.0, 0.0, 0.0};
double testOutside[3] = {0.7, 0.0, 0.0};
double testBorderOutside[3] = {0.5, 0.0, 0.0};
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(testInside);
points->InsertNextPoint(testOutside);
points->InsertNextPoint(testBorderOutside);
vtkSmartPointer<vtkPolyData> pointsPolydata =
vtkSmartPointer<vtkPolyData>::New();
pointsPolydata->SetPoints(points);
//Points inside test
vtkSmartPointer<vtkSelectEnclosedPoints> selectEnclosedPoints =
vtkSmartPointer<vtkSelectEnclosedPoints>::New();
#if VTK_MAJOR_VERSION <= 5
selectEnclosedPoints->SetInput(pointsPolydata);
#else
selectEnclosedPoints->SetInputData(pointsPolydata);
#endif
#if VTK_MAJOR_VERSION <= 5
selectEnclosedPoints->SetSurface(cube);
#else
selectEnclosedPoints->SetSurfaceData(cube);
#endif
selectEnclosedPoints->Update();
for(unsigned int i = 0; i < 2; i++)
{
std::cout << "Point " << i << ": " << selectEnclosedPoints->IsInside(i) << std::endl;
}
vtkDataArray* insideArray = vtkDataArray::SafeDownCast(selectEnclosedPoints->GetOutput()->GetPointData()->GetArray("SelectedPoints"));
for(vtkIdType i = 0; i < insideArray->GetNumberOfTuples(); i++)
{
std::cout << i << " : " << insideArray->GetComponent(i,0) << std::endl;
}
//RENDERING PART
//Cube mapper, actor
vtkSmartPointer<vtkPolyDataMapper> cubeMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
cubeMapper->SetInputConnection(cubeSource->GetOutputPort());
vtkSmartPointer<vtkActor> cubeActor =
vtkSmartPointer<vtkActor>::New();
cubeActor->SetMapper(cubeMapper);
cubeActor->GetProperty()->SetOpacity(0.5);
//Points mapper, actor
//First, apply vtkVertexGlyphFilter to make cells around points, vtk only render cells.
vtkSmartPointer<vtkVertexGlyphFilter> vertexGlyphFilter =
vtkSmartPointer<vtkVertexGlyphFilter>::New();
#if VTK_MAJOR_VERSION <= 5
vertexGlyphFilter->AddInput(pointsPolydata);
#else
vertexGlyphFilter->AddInputData(pointsPolydata);
#endif
vertexGlyphFilter->Update();
vtkSmartPointer<vtkPolyDataMapper> pointsMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
pointsMapper->SetInputConnection(vertexGlyphFilter->GetOutputPort());
vtkSmartPointer<vtkActor> pointsActor =
vtkSmartPointer<vtkActor>::New();
pointsActor->SetMapper(pointsMapper);
pointsActor->GetProperty()->SetPointSize(5);
pointsActor->GetProperty()->SetColor(0.0,0.0,1);
//Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(cubeActor);
renderer->AddActor(pointsActor);
renderer->SetBackground(.0, 1,.0);
// Render and interact
renderWindow->SetWindowName(argv[0]);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(PointInsideObject)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(PointInsideObject MACOSX_BUNDLE PointInsideObject.cxx)
if(VTK_LIBRARIES)
target_link_libraries(PointInsideObject ${VTK_LIBRARIES})
else()
target_link_libraries(PointInsideObject vtkHybrid vtkWidgets)
endif()
Download and Build PointInsideObject
Click here to download PointInsideObject. and its CMakeLists.txt file.
Once the tarball PointInsideObject.tar has been downloaded and extracted,
cd PointInsideObject/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./PointInsideObject
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.
Maybe color points inside differently than points outside?