VTK/Examples/Cxx/PolyData/SelectVisiblePoints
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Contents
SelectVisiblePoints.cxx
#include <vtkPolyData.h>
#include <vtkPointSource.h>
#include <vtkSphereSource.h>
#include <vtkSmartPointer.h>
#include <vtkSelectVisiblePoints.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkObjectFactory.h>
class MyInteractor : public vtkInteractorStyleTrackballCamera
{
public:
static MyInteractor* New();
vtkTypeMacro(MyInteractor, vtkInteractorStyleTrackballCamera);
virtual void OnLeftButtonDown()
{
this->VisibleFilter->Update();
std::cout << "There are currently: " << this->VisibleFilter->GetOutput()->GetNumberOfPoints()
<< " visible." << std::endl;
// Forward events
vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
}
void SetVisibleFilter(vtkSmartPointer<vtkSelectVisiblePoints> vis) {this->VisibleFilter = vis;}
private:
vtkSmartPointer<vtkSelectVisiblePoints> VisibleFilter;
};
vtkStandardNewMacro(MyInteractor);
int main(int, char *[])
{
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(5.0, 0, 0);
sphereSource->Update();
vtkSmartPointer<vtkPointSource> pointSource =
vtkSmartPointer<vtkPointSource>::New();
pointSource->SetRadius(2.0);
pointSource->SetNumberOfPoints(200);
pointSource->Update();
// Create an actor and mapper
vtkSmartPointer<vtkPolyDataMapper> sphereMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> sphereActor =
vtkSmartPointer<vtkActor>::New();
sphereActor->SetMapper(sphereMapper);
vtkSmartPointer<vtkPolyDataMapper> pointsMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
pointsMapper->SetInputConnection(pointSource->GetOutputPort());
vtkSmartPointer<vtkActor> pointsActor =
vtkSmartPointer<vtkActor>::New();
pointsActor->SetMapper(pointsMapper);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(sphereActor);
renderer->AddActor(pointsActor);
vtkSmartPointer<vtkSelectVisiblePoints> selectVisiblePoints =
vtkSmartPointer<vtkSelectVisiblePoints>::New();
selectVisiblePoints->SetInputConnection(pointSource->GetOutputPort());
selectVisiblePoints->SetRenderer(renderer);
selectVisiblePoints->Update();
vtkSmartPointer<MyInteractor> style =
vtkSmartPointer<MyInteractor>::New();
renderWindowInteractor->SetInteractorStyle( style );
style->SetVisibleFilter(selectVisiblePoints);
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(SelectVisiblePoints)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(SelectVisiblePoints MACOSX_BUNDLE SelectVisiblePoints.cxx)
if(VTK_LIBRARIES)
target_link_libraries(SelectVisiblePoints ${VTK_LIBRARIES})
else()
target_link_libraries(SelectVisiblePoints vtkHybrid vtkWidgets)
endif()
Download and Build SelectVisiblePoints
Click here to download SelectVisiblePoints. and its CMakeLists.txt file.
Once the tarball SelectVisiblePoints.tar has been downloaded and extracted,
cd SelectVisiblePoints/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SelectVisiblePoints
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.