VTK/Examples/Cxx/PolyData/Silhouette
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Silhouette.cxx
#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkProperty.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyDataSilhouette.h>
#include <vtkSphereSource.h>
#include <vtkXMLPolyDataReader.h>
#include <vtkCleanPolyData.h>
int main(int argc, char *argv[])
{
vtkSmartPointer<vtkPolyData> polyData;
if (argc < 2)
{
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->Update();
polyData = sphereSource->GetOutput();
}
else
{
vtkSmartPointer<vtkXMLPolyDataReader> reader =
vtkSmartPointer<vtkXMLPolyDataReader>::New();
reader->SetFileName(argv[1]);
vtkSmartPointer<vtkCleanPolyData> clean =
vtkSmartPointer<vtkCleanPolyData>::New();
clean->SetInputConnection(reader->GetOutputPort());
clean->Update();
polyData = clean->GetOutput();
}
//create mapper and actor for original model
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
#if VTK_MAJOR_VERSION <= 5
mapper->SetInput(polyData);
#else
mapper->SetInputData(polyData);
#endif
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetInterpolationToFlat();
//create renderer and renderWindow
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
renderer->AddActor(actor); //view the original model
//Compute the silhouette
vtkSmartPointer<vtkPolyDataSilhouette> silhouette =
vtkSmartPointer<vtkPolyDataSilhouette>::New();
#if VTK_MAJOR_VERSION <= 5
silhouette->SetInput(polyData);
#else
silhouette->SetInputData(polyData);
#endif
silhouette->SetCamera(renderer->GetActiveCamera());
silhouette->SetEnableFeatureAngle(0);
//create mapper and actor for silouette
vtkSmartPointer<vtkPolyDataMapper> mapper2 =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper2->SetInputConnection(silhouette->GetOutputPort());
vtkSmartPointer<vtkActor> actor2 =
vtkSmartPointer<vtkActor>::New();
actor2->SetMapper(mapper2);
actor2->GetProperty()->SetColor(1.0, 0.3882, 0.2784); // tomato
actor2->GetProperty()->SetLineWidth(5);
renderer->AddActor(actor2);
renderer->SetBackground(.1, .2, .3);
renderer->ResetCamera();
//you MUST NOT call renderWindow->Render() before
//iren->SetRenderWindow(renderWindow);
vtkSmartPointer<vtkRenderWindowInteractor> iren =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
iren->SetRenderWindow(renderWindow);
//render and interact
renderWindow->Render();
iren->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(Silhouette)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(Silhouette MACOSX_BUNDLE Silhouette.cxx)
if(VTK_LIBRARIES)
target_link_libraries(Silhouette ${VTK_LIBRARIES})
else()
target_link_libraries(Silhouette vtkHybrid vtkWidgets)
endif()
Download and Build Silhouette
Click here to download Silhouette. and its CMakeLists.txt file.
Once the tarball Silhouette.tar has been downloaded and extracted,
cd Silhouette/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Silhouette
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.