VTK/Examples/Cxx/PolyData/SmoothPolyDataFilter
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SmoothPolyDataFilter.cxx
#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkActor.h>
#include <vtkDelaunay2D.h>
#include <vtkMath.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmoothPolyDataFilter.h>
#include <vtkPolyDataNormals.h>
#include <vtkCamera.h>
int main(int, char *[])
{
// Create parabola over a grid of points
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
int GridSize = 20;
double z;
for (int x = -GridSize; x < GridSize; x++)
{
for (int y = -GridSize; y < GridSize; y++)
{
z = vtkMath::Random(-1, 1)+ 0.05*x*x + 0.05*y*y;
points->InsertNextPoint(x, y, z);
}
}
// Add the grid points to a polydata object
vtkSmartPointer<vtkPolyData> inputPolyData =
vtkSmartPointer<vtkPolyData>::New();
inputPolyData->SetPoints(points);
// Triangulate the grid points
vtkSmartPointer<vtkDelaunay2D> delaunay =
vtkSmartPointer<vtkDelaunay2D>::New();
#if VTK_MAJOR_VERSION <= 5
delaunay->SetInput(inputPolyData);
#else
delaunay->SetInputData(inputPolyData);
#endif
delaunay->Update();
vtkSmartPointer<vtkSmoothPolyDataFilter> smoothFilter =
vtkSmartPointer<vtkSmoothPolyDataFilter>::New();
smoothFilter->SetInputConnection(delaunay->GetOutputPort());
smoothFilter->SetNumberOfIterations(15);
smoothFilter->SetRelaxationFactor(0.1);
smoothFilter->FeatureEdgeSmoothingOff();
smoothFilter->BoundarySmoothingOn();
smoothFilter->Update();
// Update normals on newly smoothed polydata
vtkSmartPointer<vtkPolyDataNormals> normalGenerator = vtkSmartPointer<vtkPolyDataNormals>::New();
normalGenerator->SetInputConnection(smoothFilter->GetOutputPort());
normalGenerator->ComputePointNormalsOn();
normalGenerator->ComputeCellNormalsOn();
normalGenerator->Update();
vtkSmartPointer<vtkPolyDataMapper> inputMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
inputMapper->SetInputConnection(delaunay->GetOutputPort());
vtkSmartPointer<vtkActor> inputActor =
vtkSmartPointer<vtkActor>::New();
inputActor->SetMapper(inputMapper);
vtkSmartPointer<vtkPolyDataMapper> smoothedMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
smoothedMapper->SetInputConnection(normalGenerator->GetOutputPort());
vtkSmartPointer<vtkActor> smoothedActor =
vtkSmartPointer<vtkActor>::New();
smoothedActor->SetMapper(smoothedMapper);
// There will be one render window
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(600, 300);
// And one interactor
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double leftViewport[4] = { 0.0, 0.0, 0.5, 1.0 };
double rightViewport[4] = { 0.5, 0.0, 1.0, 1.0 };
// Setup both renderers
vtkSmartPointer<vtkRenderer> leftRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(leftRenderer);
leftRenderer->SetViewport(leftViewport);
leftRenderer->SetBackground(.6, .5, .4);
vtkSmartPointer<vtkRenderer> rightRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(rightRenderer);
rightRenderer->SetViewport(rightViewport);
rightRenderer->SetBackground(.4, .5, .6);
// Add the input parabola to the left and the smoothed parabola to the right
leftRenderer->AddActor(inputActor);
rightRenderer->AddActor(smoothedActor);
leftRenderer->ResetCamera();
leftRenderer->GetActiveCamera()->Azimuth(130);
leftRenderer->GetActiveCamera()->Elevation(-80);
rightRenderer->ResetCamera();
rightRenderer->GetActiveCamera()->Azimuth(130);
rightRenderer->GetActiveCamera()->Elevation(-80);
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(SmoothPolyDataFilter)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(SmoothPolyDataFilter MACOSX_BUNDLE SmoothPolyDataFilter.cxx)
if(VTK_LIBRARIES)
target_link_libraries(SmoothPolyDataFilter ${VTK_LIBRARIES})
else()
target_link_libraries(SmoothPolyDataFilter vtkHybrid vtkWidgets)
endif()
Download and Build SmoothPolyDataFilter
Click here to download SmoothPolyDataFilter. and its CMakeLists.txt file.
Once the tarball SmoothPolyDataFilter.tar has been downloaded and extracted,
cd SmoothPolyDataFilter/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SmoothPolyDataFilter
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.