VTK/Examples/Cxx/PolyData/WeightedTransformFilter
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WeightedTransformFilter.cxx
#include <vtkVersion.h>
#include <vtkSphereSource.h>
#include <vtkTransformFilter.h>
#include <vtkProperty.h>
#include <vtkCamera.h>
#include <vtkFloatArray.h>
#include <vtkPointData.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkTransform.h>
#include <vtkWeightedTransformFilter.h>
int main(int, char *[])
{
// Use a sphere as a basis of the shape
vtkSmartPointer<vtkSphereSource> sphere =
vtkSmartPointer<vtkSphereSource>::New();
sphere->SetPhiResolution(40);
sphere->SetThetaResolution(40);
sphere->Update();
vtkPolyData* sphereData = sphere->GetOutput();
// Create a data array to hold the weighting coefficients
vtkSmartPointer<vtkFloatArray> tfarray =
vtkSmartPointer<vtkFloatArray>::New();
vtkIdType npoints = sphereData->GetNumberOfPoints();
tfarray->SetNumberOfComponents(2);
tfarray->SetNumberOfTuples(npoints);
// Parameterize the sphere along the z axis, and fill the weights
// with (1.0-a, a) to linearly interpolate across the shape
for(int i = 0; i < npoints; i++)
{
double pt[3];
sphereData->GetPoint(i, pt);
// double x = pt[0];
// double y = pt[1];
double z = pt[2];
double zn = z + 0.5;
double zn1 = 1.0 - zn;
if(zn > 1.0)
{
zn = 1.0;
}
if(zn1 < 0.0)
{
zn1 = 0.0;
}
tfarray->SetComponent(i, 0, zn1);
tfarray->SetComponent(i, 1, zn);
}
// Create field data to hold the array, and bind it to the sphere
// vtkSmartPointer<vtkFieldData> fd =
// vtkSmartPointer<vtkFieldData>::New();
tfarray->SetName("weights");
sphereData->GetPointData()->AddArray(tfarray);
// Use an ordinary transform to stretch the shape
vtkSmartPointer<vtkTransform> stretch =
vtkSmartPointer<vtkTransform>::New();
stretch->Scale(1, 1, 3.2);
vtkSmartPointer<vtkTransformFilter> stretchFilter =
vtkSmartPointer<vtkTransformFilter>::New();
#if VTK_MAJOR_VERSION <= 5
stretchFilter->SetInput(sphereData);
#else
stretchFilter->SetInputData(sphereData);
#endif
stretchFilter->SetTransform(stretch);
// Now, for the weighted transform stuff
vtkSmartPointer<vtkWeightedTransformFilter> weightedTrans =
vtkSmartPointer<vtkWeightedTransformFilter>::New();
// Create two transforms to interpolate between
vtkSmartPointer<vtkTransform> identity =
vtkSmartPointer<vtkTransform>::New();
identity->Identity();
vtkSmartPointer<vtkTransform> rotated =
vtkSmartPointer<vtkTransform>::New();
double rotatedAngle = 45;
rotated->RotateX(rotatedAngle);
weightedTrans->SetNumberOfTransforms(2);
weightedTrans->SetTransform(identity, 0);
weightedTrans->SetTransform(rotated, 1);
// which data array should the filter use ?
weightedTrans->SetWeightArray("weights");
weightedTrans->SetInputConnection(stretchFilter->GetOutputPort());
vtkSmartPointer<vtkPolyDataMapper> weightedTransMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
weightedTransMapper->SetInputConnection(weightedTrans->GetOutputPort());
vtkSmartPointer<vtkActor> weightedTransActor =
vtkSmartPointer<vtkActor>::New();
weightedTransActor->SetMapper(weightedTransMapper);
weightedTransActor->GetProperty()->SetDiffuseColor(0.8, 0.8, 0.1);
weightedTransActor->GetProperty()->SetRepresentationToSurface();
// Visualize
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
renderer->AddActor(weightedTransActor);
renderer->SetBackground(0.1, 0.2, 0.5);
renderWindow->SetSize(300, 300);
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(90);
renderer->GetActiveCamera()->Dolly(1);
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(WeightedTransformFilter)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(WeightedTransformFilter MACOSX_BUNDLE WeightedTransformFilter.cxx)
if(VTK_LIBRARIES)
target_link_libraries(WeightedTransformFilter ${VTK_LIBRARIES})
else()
target_link_libraries(WeightedTransformFilter vtkHybrid vtkWidgets)
endif()
Download and Build WeightedTransformFilter
Click here to download WeightedTransformFilter. and its CMakeLists.txt file.
Once the tarball WeightedTransformFilter.tar has been downloaded and extracted,
cd WeightedTransformFilter/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./WeightedTransformFilter
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.