VTK/Examples/Cxx/RectilinearGrid/RectilinearGrid
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RectilinearGrid.cxx
#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkRectilinearGrid.h>
#include <vtkMath.h>
#include <vtkDoubleArray.h>
#include <vtkDataSetMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
int main(int, char *[])
{
// Create a grid
vtkSmartPointer<vtkRectilinearGrid> grid =
vtkSmartPointer<vtkRectilinearGrid>::New();
grid->SetDimensions(2,3,1);
vtkSmartPointer<vtkDoubleArray> xArray =
vtkSmartPointer<vtkDoubleArray>::New();
xArray->InsertNextValue(0.0);
xArray->InsertNextValue(2.0);
vtkSmartPointer<vtkDoubleArray> yArray =
vtkSmartPointer<vtkDoubleArray>::New();
yArray->InsertNextValue(0.0);
yArray->InsertNextValue(1.0);
yArray->InsertNextValue(2.0);
vtkSmartPointer<vtkDoubleArray> zArray =
vtkSmartPointer<vtkDoubleArray>::New();
zArray->InsertNextValue(0.0);
grid->SetXCoordinates(xArray);
grid->SetYCoordinates(yArray);
grid->SetZCoordinates(zArray);
std::cout << "There are " << grid->GetNumberOfPoints()
<< " points." << std::endl;
std::cout << "There are " << grid->GetNumberOfCells()
<< " cells." << std::endl;
for(vtkIdType id = 0; id < grid->GetNumberOfPoints(); id++)
{
double p[3];
grid->GetPoint(id, p);
std::cout << "Point " << id
<< " : (" << p[0] << " , " << p[1] << " , " << p[2] << ")" << std::endl;
}
// Create a mapper and actor
vtkSmartPointer<vtkDataSetMapper> mapper =
vtkSmartPointer<vtkDataSetMapper>::New();
#if VTK_MAJOR_VERSION <= 5
mapper->SetInputConnection(grid->GetProducerPort());
#else
mapper->SetInputData(grid);
#endif
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Visualize
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(.3, .6, .3); // Background color green
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(RectilinearGrid)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(RectilinearGrid MACOSX_BUNDLE RectilinearGrid.cxx)
if(VTK_LIBRARIES)
target_link_libraries(RectilinearGrid ${VTK_LIBRARIES})
else()
target_link_libraries(RectilinearGrid vtkHybrid vtkWidgets)
endif()
Download and Build RectilinearGrid
Click here to download RectilinearGrid. and its CMakeLists.txt file.
Once the tarball RectilinearGrid.tar has been downloaded and extracted,
cd RectilinearGrid/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./RectilinearGrid
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.