VTK/Examples/Cxx/Utilities/DataAnimation
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Jump to navigationJump to searchThis causes one point of the sphere to be moved outwards at each iteration.
Contents
DataAnimation.cxx
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkProgrammableFilter.h>
#include <vtkCallbackCommand.h>
void TimerCallbackFunction ( vtkObject* caller, long unsigned int eventId, void* clientData, void* callData );
// Globals
unsigned int counter2 = 0;
void AdjustPoints2(void* arguments)
{
std::cout << "AdjustPoints2" << std::endl;
vtkProgrammableFilter* programmableFilter =
static_cast<vtkProgrammableFilter*>(arguments);
vtkPoints* inPts = programmableFilter->GetPolyDataInput()->GetPoints();
vtkIdType numPts = inPts->GetNumberOfPoints();
vtkSmartPointer<vtkPoints> newPts =
vtkSmartPointer<vtkPoints>::New();
newPts->SetNumberOfPoints(numPts);
for(vtkIdType i = 0; i < numPts; i++)
{
double p[3];
inPts->GetPoint(i, p);
newPts->SetPoint(i, p);
}
double p0[3];
inPts->GetPoint(0, p0);
p0[2] = p0[2] + counter2 * 0.1;
newPts->SetPoint(0, p0);
programmableFilter->GetPolyDataOutput()->CopyStructure(programmableFilter->GetPolyDataInput());
programmableFilter->GetPolyDataOutput()->SetPoints(newPts);
}
int main(int, char *[])
{
// Create a sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->Update();
vtkSmartPointer<vtkProgrammableFilter> programmableFilter =
vtkSmartPointer<vtkProgrammableFilter>::New();
programmableFilter->SetInputConnection(sphereSource->GetOutputPort());
programmableFilter->SetExecuteMethod(AdjustPoints2, programmableFilter);
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(programmableFilter->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Initialize must be called prior to creating timer events.
renderWindowInteractor->Initialize();
renderWindowInteractor->CreateRepeatingTimer(500);
vtkSmartPointer<vtkCallbackCommand> timerCallback =
vtkSmartPointer<vtkCallbackCommand>::New();
timerCallback->SetCallback ( TimerCallbackFunction );
timerCallback->SetClientData(programmableFilter);
renderWindowInteractor->AddObserver ( vtkCommand::TimerEvent, timerCallback );
// Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(1,1,1); // Background color white
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
void TimerCallbackFunction ( vtkObject* caller, long unsigned int vtkNotUsed(eventId), void* clientData, void* vtkNotUsed(callData) )
{
cout << "timer callback" << endl;
vtkSmartPointer<vtkProgrammableFilter> programmableFilter =
static_cast<vtkProgrammableFilter*>(clientData);
vtkRenderWindowInteractor *iren =
static_cast<vtkRenderWindowInteractor*>(caller);
programmableFilter->Modified();
iren->Render();
counter2++;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(DataAnimation)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(DataAnimation MACOSX_BUNDLE DataAnimation.cxx)
if(VTK_LIBRARIES)
target_link_libraries(DataAnimation ${VTK_LIBRARIES})
else()
target_link_libraries(DataAnimation vtkHybrid vtkWidgets)
endif()
Download and Build DataAnimation
Click here to download DataAnimation. and its CMakeLists.txt file.
Once the tarball DataAnimation.tar has been downloaded and extracted,
cd DataAnimation/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./DataAnimation
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.