VTK/Examples/Cxx/Visualization/ClipArt
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Jump to navigationJump to searchThis is an adaptation of the VTK test clipArt.tcl. Provide a jpg file with 2D clipart and the example will create 3D polydata model. The examples illustrates a number of VTK classes including vtkImageThreshold, vtkImageSeedConnectivity, vtkDecinatePro and vtkClipPolyData.
The example assumes that the image has a white background. Try it with this input data.
Contents
ClipArt.cxx
#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkClipPolyData.h>
#include <vtkDecimatePro.h>
#include <vtkImageConstantPad.h>
#include <vtkImageData.h>
#include <vtkImageDataGeometryFilter.h>
#include <vtkImageExtractComponents.h>
#include <vtkImageGaussianSmooth.h>
#include <vtkImageRGBToHSV.h>
#include <vtkImageSeedConnectivity.h>
#include <vtkImageShrink3D.h>
#include <vtkImageThreshold.h>
#include <vtkLinearExtrusionFilter.h>
#include <vtkPointData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkJPEGReader.h>
#include <vtkTexture.h>
#include <vtkTextureMapToPlane.h>
#include <vtkTriangleFilter.h>
#include <vtkInformation.h>
#include <vtkStreamingDemandDrivenPipeline.h>
int main (int argc, char *argv[])
{
if (argc < 2)
{
std::cout << "Usage: " << argv[0]
<< " Filename(.jpg)" << std::endl;
return EXIT_FAILURE;
}
vtkSmartPointer<vtkJPEGReader> imageIn =
vtkSmartPointer<vtkJPEGReader>::New();
imageIn->SetFileName(argv[1]);
// Convert the image to hsv so that we can threshold on value
vtkSmartPointer<vtkImageRGBToHSV> toHSV =
vtkSmartPointer<vtkImageRGBToHSV>::New();
toHSV->SetInputConnection(imageIn->GetOutputPort());
// Just work with the value
vtkSmartPointer<vtkImageExtractComponents> extractImage =
vtkSmartPointer<vtkImageExtractComponents>::New();
extractImage->SetInputConnection(toHSV->GetOutputPort());
extractImage->SetComponents(2);
// Threshold to a black/white image
vtkSmartPointer<vtkImageThreshold> threshold1 =
vtkSmartPointer<vtkImageThreshold>::New();
threshold1->SetInputConnection(extractImage->GetOutputPort());
threshold1->ThresholdByUpper(230);
threshold1->SetInValue(255);
threshold1->SetOutValue(0);
threshold1->Update();
// Place a seed in each corner and label connected pixels with 255
#if VTK_MAJOR_VERSION <= 5
int *extent = threshold1->GetOutput()->GetWholeExtent();
#else
threshold1->UpdateInformation();
int *extent = threshold1->GetOutputInformation(0)->Get(
vtkStreamingDemandDrivenPipeline::WHOLE_EXTENT());
#endif
vtkSmartPointer<vtkImageSeedConnectivity> connect =
vtkSmartPointer<vtkImageSeedConnectivity>::New();
connect->SetInputConnection(threshold1->GetOutputPort());
connect->SetInputConnectValue(255);
connect->SetOutputConnectedValue(255);
connect->SetOutputUnconnectedValue(0);
connect->AddSeed(extent[0], extent[2]);
connect->AddSeed(extent[1], extent[2]);
connect->AddSeed(extent[1], extent[3]);
connect->AddSeed(extent[0], extent[3]);
// Smooth a little before clipping
vtkSmartPointer<vtkImageGaussianSmooth> smooth =
vtkSmartPointer<vtkImageGaussianSmooth>::New();
smooth->SetDimensionality(2);
smooth->SetStandardDeviation(1.0, 1.0);
smooth->SetInputConnection(connect->GetOutputPort());
vtkSmartPointer<vtkImageShrink3D> shrink =
vtkSmartPointer<vtkImageShrink3D>::New();
shrink->SetInputConnection(smooth->GetOutputPort());
shrink->SetShrinkFactors(1, 1, 1);
shrink->AveragingOn();
// Convert the image to polydata
vtkSmartPointer<vtkImageDataGeometryFilter> geometry =
vtkSmartPointer<vtkImageDataGeometryFilter>::New();
geometry->SetInputConnection(shrink->GetOutputPort());
// Create texture coordinates
vtkSmartPointer<vtkTextureMapToPlane> geometryTexture =
vtkSmartPointer<vtkTextureMapToPlane>::New();
geometryTexture->SetInputConnection(geometry->GetOutputPort());
geometryTexture->SetOrigin(0, 0, 0);
geometryTexture->SetPoint1(extent[1], 0, 0);
geometryTexture->SetPoint2(0, extent[3], 0);
// Clip the geometry
vtkSmartPointer<vtkClipPolyData> clip =
vtkSmartPointer<vtkClipPolyData>::New();
clip->SetInputConnection(geometryTexture->GetOutputPort());
clip->SetValue(5.5);
clip->GenerateClipScalarsOff();
clip->InsideOutOff();
clip->InsideOutOn();
vtkSmartPointer<vtkTriangleFilter> triangles =
vtkSmartPointer<vtkTriangleFilter>::New();
triangles->SetInputConnection(clip->GetOutputPort());
vtkSmartPointer<vtkDecimatePro> decimate =
vtkSmartPointer<vtkDecimatePro>::New();
decimate->SetInputConnection(triangles->GetOutputPort());
decimate->BoundaryVertexDeletionOn();
decimate->SetDegree(100);
decimate->PreserveTopologyOn();
decimate->SetTargetReduction(.99);
vtkSmartPointer<vtkLinearExtrusionFilter> extrude =
vtkSmartPointer<vtkLinearExtrusionFilter>::New();
extrude->SetInputConnection(decimate->GetOutputPort());
extrude->SetExtrusionTypeToNormalExtrusion();
extrude->SetScaleFactor(-10);
vtkSmartPointer<vtkPolyDataMapper> map =
vtkSmartPointer<vtkPolyDataMapper>::New();
map->SetInputConnection(extrude->GetOutputPort());
map->ScalarVisibilityOff();
vtkSmartPointer<vtkTexture> imageTexture =
vtkSmartPointer<vtkTexture>::New();
imageTexture->InterpolateOn();
imageTexture->SetInputConnection(imageIn->GetOutputPort());
vtkSmartPointer<vtkActor> clipart =
vtkSmartPointer<vtkActor>::New();
clipart->SetMapper(map);
clipart->SetTexture(imageTexture);
// Create the RenderWindow, Renderer and Interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
renderer->AddActor(clipart);
// Create a nice view
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(30);
renderer->GetActiveCamera()->Elevation(30);
renderer->GetActiveCamera()->Dolly(1.5);
renderer->ResetCameraClippingRange();
renderer->SetBackground(0.2, 0.3, 0.4);
renderWindow->SetSize(320, 256);
interactor->Initialize();
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(ClipArt)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(ClipArt MACOSX_BUNDLE ClipArt.cxx)
if(VTK_LIBRARIES)
target_link_libraries(ClipArt ${VTK_LIBRARIES})
else()
target_link_libraries(ClipArt vtkHybrid vtkWidgets)
endif()
Download and Build ClipArt
Click here to download ClipArt. and its CMakeLists.txt file.
Once the tarball ClipArt.tar has been downloaded and extracted,
cd ClipArt/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ClipArt
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.