VTK/Examples/Cxx/Visualization/Cursor2D
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Cursor2D.cxx
#include <vtkSphereSource.h>
#include <vtkProperty.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkCursor2D.h>
int main(int, char *[])
{
// Create a sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->SetRadius(5.0);
sphereSource->Update();
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(1,1,1); // Background color white
vtkSmartPointer<vtkCursor2D> cursor =
vtkSmartPointer<vtkCursor2D>::New();
cursor->SetModelBounds(-10,10,-10,10,0,0);
cursor->AllOn();
cursor->OutlineOff();
cursor->Update();
vtkSmartPointer<vtkPolyDataMapper> cursorMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
cursorMapper->SetInputConnection(cursor->GetOutputPort());
vtkSmartPointer<vtkActor> cursorActor =
vtkSmartPointer<vtkActor>::New();
cursorActor->GetProperty()->SetColor(1,0,0);
cursorActor->SetMapper(cursorMapper);
renderer->AddActor(cursorActor);
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(Cursor2D)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(Cursor2D MACOSX_BUNDLE Cursor2D.cxx)
if(VTK_LIBRARIES)
target_link_libraries(Cursor2D ${VTK_LIBRARIES})
else()
target_link_libraries(Cursor2D vtkHybrid vtkWidgets)
endif()
Download and Build Cursor2D
Click here to download Cursor2D. and its CMakeLists.txt file.
Once the tarball Cursor2D.tar has been downloaded and extracted,
cd Cursor2D/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Cursor2D
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.