VTK/Examples/Cxx/Visualization/ScaleGlyphs
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ScaleGlyphs.cxx
#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkPointData.h>
#include <vtkCubeSource.h>
#include <vtkPolyData.h>
#include <vtkPoints.h>
#include <vtkGlyph3D.h>
#include <vtkCellArray.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkFloatArray.h>
int main(int, char *[])
{
// Create points
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(0,0,0);
points->InsertNextPoint(5,0,0);
points->InsertNextPoint(10,0,0);
// Setup scales
vtkSmartPointer<vtkFloatArray> scales =
vtkSmartPointer<vtkFloatArray>::New();
scales->SetName("scales");
scales->InsertNextValue(1.0);
scales->InsertNextValue(2.0);
scales->InsertNextValue(3.0);
// Combine into a polydata
vtkSmartPointer<vtkPolyData> polydata =
vtkSmartPointer<vtkPolyData>::New();
polydata->SetPoints(points);
polydata->GetPointData()->SetScalars(scales);
// Create anything you want here, we will use a cube for the demo.
vtkSmartPointer<vtkCubeSource> cubeSource =
vtkSmartPointer<vtkCubeSource>::New();
vtkSmartPointer<vtkGlyph3D> glyph3D =
vtkSmartPointer<vtkGlyph3D>::New();
glyph3D->SetScaleModeToScaleByScalar();
glyph3D->SetSourceConnection(cubeSource->GetOutputPort());
#if VTK_MAJOR_VERSION <= 5
glyph3D->SetInput(polydata);
#else
glyph3D->SetInputData(polydata);
#endif
glyph3D->Update();
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(glyph3D->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(1,1,1); // Background color white
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(ScaleGlyphs)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(ScaleGlyphs MACOSX_BUNDLE ScaleGlyphs.cxx)
if(VTK_LIBRARIES)
target_link_libraries(ScaleGlyphs ${VTK_LIBRARIES})
else()
target_link_libraries(ScaleGlyphs vtkHybrid vtkWidgets)
endif()
Download and Build ScaleGlyphs
Click here to download ScaleGlyphs. and its CMakeLists.txt file.
Once the tarball ScaleGlyphs.tar has been downloaded and extracted,
cd ScaleGlyphs/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ScaleGlyphs
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.