VTK/Examples/Cxx/Visualization/TextureMapImageData
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Contents
TextureMapImageData.cxx
#include <vtkSmartPointer.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkPlaneSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTexture.h>
int main(int, char *[])
{
// Create an image
vtkSmartPointer<vtkImageCanvasSource2D> imageSource =
vtkSmartPointer<vtkImageCanvasSource2D>::New();
imageSource->SetScalarTypeToUnsignedChar();
imageSource->SetExtent(0, 20, 0, 20, 0, 0);
imageSource->SetNumberOfScalarComponents(3);
imageSource->SetDrawColor(127,255,100);
imageSource->FillBox(0,20,0,20);
imageSource->SetDrawColor(20,20,20);
imageSource->DrawSegment(0, 0, 19, 19);
imageSource->DrawSegment(19, 0, 0, 19);
imageSource->Update();
// Create a plane
vtkSmartPointer<vtkPlaneSource> plane =
vtkSmartPointer<vtkPlaneSource>::New();
plane->SetCenter(0.0, 0.0, 0.0);
plane->SetNormal(0.0, 0.0, 1.0);
// Apply the texture
vtkSmartPointer<vtkTexture> texture =
vtkSmartPointer<vtkTexture>::New();
texture->SetInputConnection(imageSource->GetOutputPort());
vtkSmartPointer<vtkPolyDataMapper> planeMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
planeMapper->SetInputConnection(plane->GetOutputPort());
vtkSmartPointer<vtkActor> texturedPlane =
vtkSmartPointer<vtkActor>::New();
texturedPlane->SetMapper(planeMapper);
texturedPlane->SetTexture(texture);
// Visualize the textured plane
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(texturedPlane);
renderer->SetBackground(1,1,1); // Background color white
renderer->ResetCamera();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(TextureMapImageData)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(TextureMapImageData MACOSX_BUNDLE TextureMapImageData.cxx)
if(VTK_LIBRARIES)
target_link_libraries(TextureMapImageData ${VTK_LIBRARIES})
else()
target_link_libraries(TextureMapImageData vtkHybrid vtkWidgets)
endif()
Download and Build TextureMapImageData
Click here to download TextureMapImageData. and its CMakeLists.txt file.
Once the tarball TextureMapImageData.tar has been downloaded and extracted,
cd TextureMapImageData/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TextureMapImageData
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.
Show the plane in 3D space. Produce less "pixelated" image.