VTK/Examples/Cxx/Widgets/BoxWidget
This example uses a vtkBoxWidget to manipulate an actor. The class includes geometry to draw a box around the object, which is bound to it via SetProp3D
. The box is dimensioned using the SetPlaceFactor
method, and positioned with the PlaceWidget
method. After the initial setup, synchronizing the box with the object is done through a custom callback class, which is passed to the box widget through the AddObserver
method.
For a widget that isn't tied to a specific vtkProp3D and has its geometric representation separate from the interaction logic, see the vtkBoxWidget2 example.
Contents
BoxWidget.cxx
#include <vtkSmartPointer.h>
// For the rendering pipeline setup:
#include <vtkConeSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleTrackballCamera.h>
// For vtkBoxWidget:
#include <vtkBoxWidget.h>
#include <vtkCommand.h>
#include <vtkTransform.h>
class vtkMyCallback : public vtkCommand
{
public:
static vtkMyCallback *New()
{
return new vtkMyCallback;
}
virtual void Execute( vtkObject *caller, unsigned long, void* )
{
// Here we use the vtkBoxWidget to transform the underlying coneActor
// (by manipulating its transformation matrix).
vtkSmartPointer<vtkTransform> t =
vtkSmartPointer<vtkTransform>::New();
vtkBoxWidget *widget = reinterpret_cast<vtkBoxWidget*>(caller);
widget->GetTransform( t );
widget->GetProp3D()->SetUserTransform( t );
}
};
int main( int vtkNotUsed( argc ), char* vtkNotUsed( argv )[] )
{
vtkSmartPointer<vtkConeSource> cone =
vtkSmartPointer<vtkConeSource>::New();
vtkSmartPointer<vtkPolyDataMapper> coneMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
coneMapper->SetInputConnection( cone->GetOutputPort() );
vtkSmartPointer<vtkActor> coneActor =
vtkSmartPointer<vtkActor>::New();
coneActor->SetMapper( coneMapper );
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor( coneActor );
renderer->SetBackground( 0.1, 0.2, 0.4 );
vtkSmartPointer<vtkRenderWindow> window =
vtkSmartPointer<vtkRenderWindow>::New();
window->AddRenderer( renderer );
window->SetSize( 300, 300 );
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow( window );
vtkSmartPointer<vtkInteractorStyleTrackballCamera> style =
vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
interactor->SetInteractorStyle( style );
vtkSmartPointer<vtkBoxWidget> boxWidget =
vtkSmartPointer<vtkBoxWidget>::New();
boxWidget->SetInteractor( interactor );
boxWidget->SetProp3D( coneActor );
boxWidget->SetPlaceFactor( 1.25 ); // Make the box 1.25x larger than the actor
boxWidget->PlaceWidget();
vtkSmartPointer<vtkMyCallback> callback =
vtkSmartPointer<vtkMyCallback>::New();
boxWidget->AddObserver( vtkCommand::InteractionEvent, callback );
boxWidget->On();
interactor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(BoxWidget)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(BoxWidget MACOSX_BUNDLE BoxWidget.cxx)
if(VTK_LIBRARIES)
target_link_libraries(BoxWidget ${VTK_LIBRARIES})
else()
target_link_libraries(BoxWidget vtkHybrid vtkWidgets)
endif()
Download and Build BoxWidget
Click here to download BoxWidget. and its CMakeLists.txt file.
Once the tarball BoxWidget.tar has been downloaded and extracted,
cd BoxWidget/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./BoxWidget
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.