VTK/Examples/Cxx/Widgets/LineWidget2
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LineWidget2.cxx
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkLineWidget2.h>
#include <vtkLineRepresentation.h>
#include <vtkCommand.h>
// This does the actual work.
// Callback for the interaction
class vtkLineCallback : public vtkCommand
{
public:
static vtkLineCallback *New()
{
return new vtkLineCallback;
}
virtual void Execute(vtkObject *caller, unsigned long, void*)
{
vtkLineWidget2 *lineWidget =
reinterpret_cast<vtkLineWidget2*>(caller);
// Get the actual box coordinates of the line
vtkSmartPointer<vtkPolyData> polydata =
vtkSmartPointer<vtkPolyData>::New();
static_cast<vtkLineRepresentation*>(lineWidget->GetRepresentation())->GetPolyData (polydata);
// Display one of the points, just so we know it's working
double p[3];
polydata->GetPoint(0,p);
std::cout << "P: " << p[0] << " " << p[1] << " " << p[2] << std::endl;
}
vtkLineCallback(){}
};
int main(int, char *[])
{
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->Update();
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// A renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
//renderer->AddActor(actor);
// An interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkSmartPointer<vtkLineWidget2> lineWidget =
vtkSmartPointer<vtkLineWidget2>::New();
lineWidget->SetInteractor(renderWindowInteractor);
lineWidget->CreateDefaultRepresentation();
// You could do this if you want to set properties at this point:
//vtkSmartPointer<vtkLineRepresentation> lineRepresentation =
//vtkSmartPointer<vtkLineRepresentation>::New();
//lineWidget->SetRepresentation(lineRepresentation);
vtkSmartPointer<vtkLineCallback> lineCallback =
vtkSmartPointer<vtkLineCallback>::New();
lineWidget->AddObserver(vtkCommand::InteractionEvent,lineCallback);
// Render
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindow->Render();
lineWidget->On();
// Begin mouse interaction
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(LineWidget2)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(LineWidget2 MACOSX_BUNDLE LineWidget2.cxx)
if(VTK_LIBRARIES)
target_link_libraries(LineWidget2 ${VTK_LIBRARIES})
else()
target_link_libraries(LineWidget2 vtkHybrid vtkWidgets)
endif()
Download and Build LineWidget2
Click here to download LineWidget2. and its CMakeLists.txt file.
Once the tarball LineWidget2.tar has been downloaded and extracted,
cd LineWidget2/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./LineWidget2
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.
Color.