VTK/Tutorials/TriangleGeometryVertices: Difference between revisions
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//cells to the polydata, and the cells only contain 1 element, so they are, by definition, | //cells to the polydata, and the cells only contain 1 element, so they are, by definition, | ||
//0-D topology (vertices). | //0-D topology (vertices). | ||
vtkSmartPointer<vtkPoints> | vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); | ||
vtkSmartPointer<vtkCellArray> | vtkSmartPointer<vtkCellArray> vertices = vtkSmartPointer<vtkCellArray>::New(); | ||
for ( unsigned int i = 0; i < 3; ++i ) | for ( unsigned int i = 0; i < 3; ++i ) | ||
{ | |||
//Declare a variable to store the index of the point that gets added. This behaves just like an unsigned int. | //Declare a variable to store the index of the point that gets added. This behaves just like an unsigned int. | ||
vtkIdType pid[1]; | vtkIdType pid[1]; | ||
//Add a point to the polydata and save its index, which we will use to create the vertex on that point. | //Add a point to the polydata and save its index, which we will use to create the vertex on that point. | ||
pid[0] = | pid[0] = points->InsertNextPoint ( X[i], Y[i], Z[i] ); | ||
//create a vertex cell on the point that was just added. | //create a vertex cell on the point that was just added. | ||
vertices->InsertNextCell ( 1,pid ); | |||
} | |||
//create a polydata object | //create a polydata object | ||
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//set the points and vertices we created as the geometry and topology of the polydata | //set the points and vertices we created as the geometry and topology of the polydata | ||
polydata->SetPoints ( | polydata->SetPoints ( points ); | ||
polydata->SetVerts ( | polydata->SetVerts ( vertices ); | ||
//write the polydata to a file | //write the polydata to a file | ||
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writer->Write(); | writer->Write(); | ||
return 0; | |||
} | } | ||
Revision as of 21:50, 12 December 2009
This example writes the coordinates of the corners of a triangle to a vtp file. There is now geometry (points) as well as topology (vertices). If you open this file in Paraview, you will now see the points immediately.
TriangleVertices.cxx
<source lang="cpp">
- include "vtkCellArray.h"
- include "vtkSmartPointer.h"
- include "vtkPoints.h"
- include "vtkXMLPolyDataWriter.h"
- include "vtkPolyData.h"
int main() {
//Setup point coordinates double X[3] = {1.0, 0.0, 0.0}; double Y[3] = {0.0, 0.0, 1.0}; double Z[3] = {0.0, 0.0, 0.0};
//Create points and add a vertex at each point. Really what you are doing is adding //cells to the polydata, and the cells only contain 1 element, so they are, by definition, //0-D topology (vertices). vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); vtkSmartPointer<vtkCellArray> vertices = vtkSmartPointer<vtkCellArray>::New();
for ( unsigned int i = 0; i < 3; ++i ) { //Declare a variable to store the index of the point that gets added. This behaves just like an unsigned int. vtkIdType pid[1]; //Add a point to the polydata and save its index, which we will use to create the vertex on that point. pid[0] = points->InsertNextPoint ( X[i], Y[i], Z[i] ); //create a vertex cell on the point that was just added. vertices->InsertNextCell ( 1,pid ); }
//create a polydata object vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New();
//set the points and vertices we created as the geometry and topology of the polydata polydata->SetPoints ( points ); polydata->SetVerts ( vertices );
//write the polydata to a file vtkSmartPointer<vtkXMLPolyDataWriter> writer = vtkSmartPointer<vtkXMLPolyDataWriter>::New(); writer->SetFileName ( "TriangleVerts.vtp" ); writer->SetInput ( polydata ); writer->Write();
return 0;
}
</source>
CMakeLists.txt
<source lang="text"> cmake_minimum_required(VERSION 2.6)
PROJECT(TriangleVertices)
FIND_PACKAGE(VTK REQUIRED) INCLUDE(${VTK_USE_FILE})
ADD_EXECUTABLE(TriangleVertices TriangleVertices.cxx) TARGET_LINK_LIBRARIES(TriangleVertices vtkHybrid)
</source>