ITK/Examples/Meshes/LoopTriangleCellSubdivision: Difference between revisions
DVigneault (talk | contribs) |
DVigneault (talk | contribs) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 2: | Line 2: | ||
Contributed by: Davis Vigneault | Contributed by: Davis Vigneault | ||
'''NOTE:''' This example uses code from an ITK remote module which must be turned on in the cmake configuration with: | |||
Module_SubdivisionQuadEdgeMeshFilter:BOOL=ON | |||
==LoopTriangleCellSubdivision.cxx== | ==LoopTriangleCellSubdivision.cxx== | ||
<source lang="cpp"> | <source lang="cpp"> | ||
#include "itkRegularSphereMeshSource.h" | #include "itkRegularSphereMeshSource.h" | ||
#include "itkQuadEdgeMesh.h" | #include "itkQuadEdgeMesh.h" | ||
#include "itkLoopTriangleCellSubdivisionQuadEdgeMeshFilter.h" | #include "itkLoopTriangleCellSubdivisionQuadEdgeMeshFilter.h" | ||
#include "itkIterativeTriangleCellSubdivisionQuadEdgeMeshFilter.h" | |||
// Dimension and coordinate type | // Dimension and coordinate type | ||
const unsigned int Dimension = 3; | const unsigned int Dimension = 3; | ||
typedef float TCoordinate; | typedef float TCoordinate; | ||
// Typedefs | // Typedefs | ||
typedef itk::QuadEdgeMesh< TCoordinate, Dimension > TQEMesh; | typedef itk::QuadEdgeMesh< TCoordinate, Dimension > TQEMesh; | ||
typedef itk::RegularSphereMeshSource< TQEMesh > TSphere; | typedef itk::RegularSphereMeshSource< TQEMesh > TSphere; | ||
typedef itk::LoopTriangleCellSubdivisionQuadEdgeMeshFilter< TQEMesh, TQEMesh > TSubdivision; | typedef itk::LoopTriangleCellSubdivisionQuadEdgeMeshFilter< TQEMesh, TQEMesh > TLoop; | ||
typedef itk::IterativeTriangleCellSubdivisionQuadEdgeMeshFilter< TQEMesh, TLoop > TSubdivision; | |||
int main(int argc, char * argv[] ) | int main(int argc, char * argv[] ) | ||
{ | { | ||
// Specify the number of times the loop subdivision should be applied | |||
const unsigned int NumberOfSubdivisions = 2; | |||
// Create a sphere and assign it to a TQEMesh variable | // Create a sphere and assign it to a TQEMesh variable | ||
TSphere::Pointer sphereSource = TSphere::New(); | TSphere::Pointer sphereSource = TSphere::New(); | ||
sphereSource->Update(); | sphereSource->Update(); | ||
TQEMesh::Pointer sphere = sphereSource->GetOutput(); | TQEMesh::Pointer sphere = sphereSource->GetOutput(); | ||
// Assign the sphere to the subdivision filter | // Assign the sphere to the subdivision filter | ||
TSubdivision::Pointer subdivision = TSubdivision::New(); | TSubdivision::Pointer subdivision = TSubdivision::New(); | ||
subdivision->SetResolutionLevels( NumberOfSubdivisions ); | |||
subdivision->SetInput( sphere ); | subdivision->SetInput( sphere ); | ||
subdivision->Update(); | subdivision->Update(); | ||
// Assign the subdivided sphere to its own variable | // Assign the subdivided sphere to its own variable | ||
TQEMesh::Pointer subSphere = subdivision->GetOutput(); | TQEMesh::Pointer subSphere = subdivision->GetOutput(); | ||
// Compare points, edges, and faces for the original and subdivided spheres | // Compare points, edges, and faces for the original and subdivided spheres | ||
std::cout << "Original Sphere:" << std::endl; | std::cout << "Original Sphere:" << std::endl; | ||
Line 47: | Line 52: | ||
std::cout << std::endl; | std::cout << std::endl; | ||
std::cout << "Divided Sphere: " << std::endl; | std::cout << "Divided Sphere: " << std::endl; | ||
std::cout << " Points: " << subSphere->GetNumberOfPoints() << std::endl; // | std::cout << " Points: " << subSphere->GetNumberOfPoints() << std::endl; // 1026 | ||
std::cout << " Edges: " << subSphere->GetNumberOfEdges() << std::endl; // | std::cout << " Edges: " << subSphere->GetNumberOfEdges() << std::endl; // 3072 | ||
std::cout << " Faces: " << subSphere->GetNumberOfFaces() << std::endl; // | std::cout << " Faces: " << subSphere->GetNumberOfFaces() << std::endl; // 2048 | ||
return EXIT_SUCCESS; | return EXIT_SUCCESS; | ||
} | |||
</source> | </source> | ||
{{ITKCMakeLists|{{ | {{ITKCMakeLists|{{SUBPAGENAME}}}} |
Latest revision as of 07:26, 29 May 2015
Various filters exist to perform subdivision an itk::QuadEdgeMesh. This example demonstrates use of the itk::LoopTriangleCellSubdivionQuadEdgeMeshFilter.
Contributed by: Davis Vigneault
NOTE: This example uses code from an ITK remote module which must be turned on in the cmake configuration with:
Module_SubdivisionQuadEdgeMeshFilter:BOOL=ON
LoopTriangleCellSubdivision.cxx
<source lang="cpp">
- include "itkRegularSphereMeshSource.h"
- include "itkQuadEdgeMesh.h"
- include "itkLoopTriangleCellSubdivisionQuadEdgeMeshFilter.h"
- include "itkIterativeTriangleCellSubdivisionQuadEdgeMeshFilter.h"
// Dimension and coordinate type const unsigned int Dimension = 3; typedef float TCoordinate;
// Typedefs typedef itk::QuadEdgeMesh< TCoordinate, Dimension > TQEMesh; typedef itk::RegularSphereMeshSource< TQEMesh > TSphere; typedef itk::LoopTriangleCellSubdivisionQuadEdgeMeshFilter< TQEMesh, TQEMesh > TLoop; typedef itk::IterativeTriangleCellSubdivisionQuadEdgeMeshFilter< TQEMesh, TLoop > TSubdivision;
int main(int argc, char * argv[] ) {
// Specify the number of times the loop subdivision should be applied const unsigned int NumberOfSubdivisions = 2; // Create a sphere and assign it to a TQEMesh variable TSphere::Pointer sphereSource = TSphere::New(); sphereSource->Update(); TQEMesh::Pointer sphere = sphereSource->GetOutput(); // Assign the sphere to the subdivision filter TSubdivision::Pointer subdivision = TSubdivision::New(); subdivision->SetResolutionLevels( NumberOfSubdivisions ); subdivision->SetInput( sphere ); subdivision->Update(); // Assign the subdivided sphere to its own variable TQEMesh::Pointer subSphere = subdivision->GetOutput(); // Compare points, edges, and faces for the original and subdivided spheres std::cout << "Original Sphere:" << std::endl; std::cout << " Points: " << sphere->GetNumberOfPoints() << std::endl; // 66 std::cout << " Edges: " << sphere->GetNumberOfEdges() << std::endl; // 192 std::cout << " Faces: " << sphere->GetNumberOfFaces() << std::endl; // 128 std::cout << std::endl; std::cout << "Divided Sphere: " << std::endl; std::cout << " Points: " << subSphere->GetNumberOfPoints() << std::endl; // 1026 std::cout << " Edges: " << subSphere->GetNumberOfEdges() << std::endl; // 3072 std::cout << " Faces: " << subSphere->GetNumberOfFaces() << std::endl; // 2048 return EXIT_SUCCESS;
}
</source>
CMakeLists.txt
<syntaxhighlight lang="cmake"> cmake_minimum_required(VERSION 3.9.5)
project(LoopTriangleCellSubdivision)
find_package(ITK REQUIRED) include(${ITK_USE_FILE}) if (ITKVtkGlue_LOADED)
find_package(VTK REQUIRED) include(${VTK_USE_FILE})
endif()
add_executable(LoopTriangleCellSubdivision MACOSX_BUNDLE LoopTriangleCellSubdivision.cxx)
if( "${ITK_VERSION_MAJOR}" LESS 4 )
target_link_libraries(LoopTriangleCellSubdivision ITKReview ${ITK_LIBRARIES})
else( "${ITK_VERSION_MAJOR}" LESS 4 )
target_link_libraries(LoopTriangleCellSubdivision ${ITK_LIBRARIES})
endif( "${ITK_VERSION_MAJOR}" LESS 4 )
</syntaxhighlight>
Download and Build LoopTriangleCellSubdivision
Click here to download LoopTriangleCellSubdivision and its CMakeLists.txt file. Once the tarball LoopTriangleCellSubdivision.tar has been downloaded and extracted,
cd LoopTriangleCellSubdivision/build
- If ITK is installed:
cmake ..
- If ITK is not installed but compiled on your system, you will need to specify the path to your ITK build:
cmake -DITK_DIR:PATH=/home/me/itk_build ..
Build the project:
make
and run it:
./LoopTriangleCellSubdivision
WINDOWS USERS PLEASE NOTE: Be sure to add the ITK bin directory to your path. This will resolve the ITK dll's at run time.
Building All of the Examples
Many of the examples in the ITK Wiki Examples Collection require VTK. You can build all of the the examples by following these instructions. If you are a new VTK user, you may want to try the Superbuild which will build a proper ITK and VTK.
ItkVtkGlue
ITK >= 4
For examples that use QuickView (which depends on VTK), you must have built ITK with Module_ITKVtkGlue=ON.
ITK < 4
Some of the ITK Examples require VTK to display the images. If you download the entire ITK Wiki Examples Collection, the ItkVtkGlue directory will be included and configured. If you wish to just build a few examples, then you will need to download ItkVtkGlue and build it. When you run cmake it will ask you to specify the location of the ItkVtkGlue binary directory.