PET-CT/Development/Main: Difference between revisions
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== Source code == | |||
Source code in Kitware's public [https://gitlab.kitware.com/petct/SlicerPET GitLab]. The project uses [https://cmake.org/ CMake], a cross-platform build configuration system. Particularly, SlicerPET uses superbuild feature of CMake. | |||
== Dashboard == | |||
[http://kwcdash.kitware.com/CDash/index.php?project=SlicerPET SlicerPET dashboard] | |||
==External Projects== | ==External Projects== | ||
The SlicerPET application is based on Slicer Framework. In addition to the external projects included by Slicer official, SlicerPET includes | The SlicerPET application is based on Slicer Framework. In addition to the external projects included by Slicer official, SlicerPET includes [https://subversion.assembla.com/svn/plus/trunk/PlusLib PlusLib] revision 3900. | ||
== Building executable == | |||
* Standard CMake configure/build workflow should be followed. If you are not familiar with it, see [https://cmake.org/runningcmake/ running CMake] or [http://www.slicer.org/slicerWiki/index.php/Documentation/4.5/Developers/Build_Instructions 3D Slicer 4.5 build instructions] | |||
* The executable is SlicerPET.exe which can be found in BuildDir/S-bld/Slicer-build ( Windows ) | |||
== Generating installers == | |||
=== Windows === | |||
* Install NSIS in your system | |||
* Build SlicerPET in a release mode | |||
* When the build finishes, load S-bld/Slicer-build/Slicer.sln project file in Visual Studio | |||
* Build PACKAGE target only to generate the installer. There will be a new installer in S-bld/Slicer-build/ with a filename SlicerPET-2.0.0-*-win-amd64.exe | |||
==Video Tools== | ==Video Tools== | ||
To produce the videos showing how the different modules work, we used the following tools: | To produce the videos showing how the different modules work [http://public.kitware.com/Wiki/PET-CT/Images#Videos], we used the following tools: | ||
* On Windows: | * On Windows: | ||
** We used [http://camstudio.org/ CamStudio], a tool that allows to record all screen and audio activity on the computer. To improve the quality of the videos, we boosted the video option of the tool to the maximum (Quality 100% and 1000 frame per second). | ** We used [http://camstudio.org/ CamStudio], a tool that allows to record all screen and audio activity on the computer. To improve the quality of the videos, we boosted the video option of the tool to the maximum (Quality 100% and 1000 frame per second). | ||
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* On Mac: | * On Mac: | ||
** We used iMovie for post-production, editing and voice-over | ** We used iMovie for post-production, editing and voice-over | ||
Latest revision as of 17:01, 16 December 2015
Source code
Source code in Kitware's public GitLab. The project uses CMake, a cross-platform build configuration system. Particularly, SlicerPET uses superbuild feature of CMake.
Dashboard
External Projects
The SlicerPET application is based on Slicer Framework. In addition to the external projects included by Slicer official, SlicerPET includes PlusLib revision 3900.
Building executable
- Standard CMake configure/build workflow should be followed. If you are not familiar with it, see running CMake or 3D Slicer 4.5 build instructions
- The executable is SlicerPET.exe which can be found in BuildDir/S-bld/Slicer-build ( Windows )
Generating installers
Windows
- Install NSIS in your system
- Build SlicerPET in a release mode
- When the build finishes, load S-bld/Slicer-build/Slicer.sln project file in Visual Studio
- Build PACKAGE target only to generate the installer. There will be a new installer in S-bld/Slicer-build/ with a filename SlicerPET-2.0.0-*-win-amd64.exe
Video Tools
To produce the videos showing how the different modules work [1], we used the following tools:
- On Windows:
- We used CamStudio, a tool that allows to record all screen and audio activity on the computer. To improve the quality of the videos, we boosted the video option of the tool to the maximum (Quality 100% and 1000 frame per second).
- We used VLC to record the streaming video from a camera device.
- On Mac:
- We used iMovie for post-production, editing and voice-over