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| CMake uses and defines several variables, which can be used in CMakeLists.txt files. | | {{CMake/Template/Moved}} |
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| == Locations ==
| | This page has moved [https://gitlab.kitware.com/cmake/community/wikis/doc/cmake/Useful-Variables here]. |
| ; CMAKE_BINARY_DIR : if you are building in-source, this is the same as CMAKE_SOURCE_DIR, otherwise this is the top level directory of your build tree
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| ; CMAKE_CURRENT_BINARY_DIR : if you are building in-source, this is the same as CMAKE_CURRENT_SOURCE_DIR, otherwise this is the directory where the compiled or generated files from the current CMakeLists.txt will go to
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| ; CMAKE_SOURCE_DIR : this is the directory, from which cmake was started, i.e. the top level source directory
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| ; CMAKE_CURRENT_SOURCE_DIR : this is the directory where the currently processed CMakeLists.txt is located in
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| ; PROJECT_BINARY_DIR : contains the full path to the top level directory of your build tree
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| ; PROJECT_SOURCE_DIR : contains the full path to the root of your project source directory, i.e. to the nearest directory where CMakeLists.txt contains the PROJECT() command
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| ; EXECUTABLE_OUTPUT_PATH : set this variable to specify a common place where CMake should put all executable files (instead of CMAKE_CURRENT_BINARY_DIR)<br> <tt>SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)</tt>
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| ; LIBRARY_OUTPUT_PATH : set this variable to specify a common place where CMake should put all libraries (instead of CMAKE_CURRENT_BINARY_DIR)<br> <tt>SET(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/lib)</tt>
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| ; CMAKE_MODULE_PATH : tell CMake to search first in directories listed in CMAKE_MODULE_PATH when you use FIND_PACKAGE() or INCLUDE()<br> <tt> SET(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/MyCMakeScripts)<br>
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| FIND_PACKAGE(HelloWorld)</tt>
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| ; CMAKE_COMMAND : this is the complete path of the cmake which runs currently (e.g. <tt>/usr/local/bin/cmake</tt>)
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| ; CMAKE_ROOT : this is the CMake installation directory
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| ; CMAKE_CURRENT_LIST_FILE : this is the filename including the complete path of the file where this variable is used.
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| ; CMAKE_CURRENT_LIST_LINE : this is linenumber where the variable is used.
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| == Environment Variables ==
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| These are environment variables which effect cmake behaviour.
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| ; CMAKE_INCLUDE_PATH : This is used when searching for include files e.g. using the FIND_PATH() command. If you have headers in non-standard locations, it may be useful to set this variable to this directory (e.g. <tt>/sw/include</tt> on Mac OS X). If you need several directories, separate them by the platform specific separators (e.g. ":" on UNIX)
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| ; CMAKE_LIBRARY_PATH : This is used when searching for libraries e.g. using the FIND_LIBRARY() command. If you have libraries in non-standard locations, it may be useful to set this variable to this directory (e.g. <tt>/sw/lib</tt> on Mac OS X). If you need several directories, separate them by the platform specific separators (e.g. ":" on UNIX)
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| ; $ENV{name} : This is not an environment variable , but this is how you can access environment variables from cmake files. It returns the content of the environment variable with the given name (e.g. <tt>$ENV{PROGRAMFILES}</tt>)
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| == System Information ==
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| ; CMAKE_SYSTEM : the complete system name, e.g. "Linux-2.4.22", "FreeBSD-5.4-RELEASE" or "Windows 5.1"
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| ; CMAKE_SYSTEM_NAME : the short system name, e.g. "Linux", "FreeBSD" or "Windows"
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| ; CMAKE_SYSTEM_VERSION : only the version part of CMAKE_SYSTEM
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| ; CMAKE_SYSTEM_PROCESSOR : the processor name (e.g. "Intel(R) Pentium(R) M processor 2.00GHz")
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| ; UNIX : is TRUE on all UNIX-like OS's, including Apple OS X and ''CygWin''
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| ; WIN32 : is TRUE on Windows, including ''CygWin''
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| ; APPLE : is TRUE on Apple OS X
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| ; MINGW : is TRUE when using the MinGW compiler in Windows
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| ; CYGWIN : is TRUE on Windows when using the ''CygWin'' version of cmake
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| ; BORLAND : is TRUE on Windows when using a Borland compiler
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| ; MSVC, MSVC_IDE, MSVC60, MSVC70, MSVC71, MSVC80, CMAKE_COMPILER_2005 : Microsoft compiler
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| == Various Options ==
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| ; CMAKE_SKIP_RULE_DEPENDENCY : set this to true if you don't want to rebuild the object files if the rules have changed, but not the actual source files or headers (e.g. if you changed the some compiler switches)
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| ; CMAKE_SKIP_INSTALL_ALL_DEPENDENCY : since CMake 2.1 the install rule depends on all, i.e. everything will be built before installing. If you don't like this, set this one to true.
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| ; CMAKE_SKIP_RPATH : If set, runtime paths are not added when using shared libraries. Default it is set to OFF.
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| ; CMAKE_VERBOSE_MAKEFILE : set this to true if you are using makefiles and want to see the full compile and link commands instead of only the shortened ones
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| ; CMAKE_SUPPRESS_REGENERATION : this will cause CMake to not put in the rules that re-run CMake. This might be useful if you want to use the generated build files on another machine.
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| == Compilers and Tools ==
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| A simple way to get switches to the compiler is to use ADD_DEFINITIONS(). But there are also two variables exactly for this purpose:
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| ; CMAKE_C_FLAGS : the compiler flags for compiling C sources
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| ; CMAKE_CXX_FLAGS : the compiler flags for compiling C++ sources
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| ; CMAKE_BUILD_TYPE : Choose the type of build. CMake has default flags for these:
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| *None (CMAKE_CXX_FLAGS or CMAKE_C_FLAGS used)
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| *Debug (CMAKE_C_FLAGS_DEBUG or CMAKE_CXX_FLAGS_DEBUG)
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| *Release (CMAKE_C_FLAGS_RELEASE or CMAKE_CXX_FLAGS_RELEASE)
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| *RelWithDebInfo (CMAKE_C_FLAGS_RELWITHDEBINFO or CMAKE_CXX_FLAGS_RELWITHDEBINFO
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| *MinSizeRel (CMAKE_C_FLAGS_MINSIZEREL or CMAKE_CXX_FLAGS_MINSIZEREL)
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| Example:
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| <tt>SET(CMAKE_BUILD_TYPE Debug)</tt>
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| You can create your own build type like this:<br>
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| <tt>SET(CMAKE_BUILD_TYPE distribution)<br>
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| SET(CMAKE_CXX_FLAGS_DISTRIBUTION "-O3")<br>
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| SET(CMAKE_C_FLAGS_DISTRIBUTION "-O3")</tt>
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| ; BUILD_SHARED_LIBS : if this is set to ON, then all libraries are built as shared libraries by default.<br> <tt>SET(BUILD_SHARED_LIBS ON)</tt>
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| The following variables are detected during the cmake run and set accordingly (e.g. to gcc). If you want to force the use of other tools, you can set these variables manually to the desired tools. E.g. if you want to use the gcc cross compiling toolchain for arm processors, you could do the following: SET(CMAKE_C_COMPILER arm-elf-gcc)
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| ; CMAKE_C_COMPILER : the compiler used for C files
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| ; CMAKE_CXX_COMPILER : the compiler used for C++ files
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| ; CMAKE_COMPILER_IS_GNUCC : if the compiler is a variant of gcc, this should be set to 1
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| ; CMAKE_COMPILER_IS_GNUCXX : if the compiler is a variant of g++, this should be set to 1
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| ; CMAKE_AR, CMAKE_RANLIB : the tools for creating libraries
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| == Build rules ==
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| Build rules are defined in CMakeCInformation.cmake and CMakeCXXInformation.cmake.
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| Rules for C++ sources:
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| * CMAKE_CXX_CREATE_SHARED_LIBRARY
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| * CMAKE_CXX_CREATE_SHARED_MODULE
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| * CMAKE_CXX_CREATE_STATIC_LIBRARY
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| * CMAKE_CXX_COMPILE_OBJECT
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| * CMAKE_CXX_LINK_EXECUTABLE
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| and the equivalents for C sources:
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| * CMAKE_C_CREATE_SHARED_LIBRARY
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| * CMAKE_C_CREATE_SHARED_MODULE
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| * CMAKE_C_CREATE_STATIC_LIBRARY
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| * CMAKE_C_COMPILE_OBJECT
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| * CMAKE_C_LINK_EXECUTABLE
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| You can override the variables manually, e.g. replacing some flags in the linker command, but you can't change the value of the variables in sharp braces. Usually you don't have to change these rules, only in rare cases. You should only do this if you know what you are doing and there is no other way.
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| == Other variables ==
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| ; PROJECT_NAME : the name of the project set by PROJECT() command.
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| == Logging code ==
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| This code may be placed in a CMakelists.txt file to create status messages
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| logging many useful variables (as taken from the list above).
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| #[[CMake_Useful_Variables/Logging_Useful_Variables | Sample code for logging useful variables.]]
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| {{CMake/Template/Footer}}
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