VTK 5.6 Release Planning: Difference between revisions
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* Preparation email: February 4th, 2010 | * Preparation email: February 4th, 2010 | ||
** [http://www.vtk.org/pipermail/vtk-developers/2010-February/007267.html On the developers' mailing list] | ** [http://www.vtk.org/pipermail/vtk-developers/2010-February/007267.html On the developers' mailing list] | ||
* Create VTK-5-6 branch: | * Create VTK-5-6 branch: March 26th, 2010 | ||
* Release VTK 5.6.0: TBD | * Release VTK 5.6.0: TBD | ||
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== OpenGL requirements == | == OpenGL requirements == | ||
Same as VTK 5.2 | Same as VTK 5.2: | ||
[[VTK FAQ#VTK_5.2|See this section in the Frequently asked questions (FAQ)]] | [[VTK FAQ#VTK_5.2|See this section in the Frequently asked questions (FAQ)]] |
Latest revision as of 14:09, 23 March 2010
Planned Schedule
- Preparation email: February 4th, 2010
- Create VTK-5-6 branch: March 26th, 2010
- Release VTK 5.6.0: TBD
What's New in VTK 5.6?
New features in VTK since the 5.4 release include:
- Improved support for line charts, bar charts etc - no Qt dependence.
- New text analysis module.
- Parallel render passes
- Partial support for 3DConnexion devices
- Classes moved from vtkEdge to VTK, including the vtkGPUVolumeRayCastMapper & associated classes.
- More robust EnSight reader.
- Addition of Tecplot reader.
- Accurate anti-jagginess streamline integrator
- Incremental / dynamic octree-based point locator for fast point location and insertion of non-uniformly distributed points (3 times faster than the previous version).
- Integration of robust cell location to vector evaluation on complex grids.
- High-performance table-based clipper for various kinds of grids (one to two orders of magnitude faster than the previous version).
- Addition of GPU-based real time Line Integral Convolution (LIC) with enhanced image contrast and LIC+geometry compositing for dense vector field / flow visualization.
- 2D rendering API and canvas/scene with interaction support.
- New data structures for points, vectors, colors, etc.
- Compiler support for Visual Studio 10 - Fixes have been made so that VTK can now be compiled with Visual Studio 10. Note that CMake 2.8.0 or greater is required.
- 270 new C++ classes.
- 120 new C++ tests running on most dashboards
- 17 new C++ examples that demonstrate how to use VTK effectively.
API Changes
- the use of vtkMath::Random(), vtkMath::RandomSeed(), vtkMath::GetSeed(), vtkMath::Gaussian() is deprecated (there are error-prone and not deterministic (which is important for reproducibility of regression testing) as they use global static information. Instead, you should create an object of class vtkMinimalStandardRandomSequence to get a sequence of pseudo-random number following a uniform distribution. You should create an object of class vtkBoxMuellerRandomSequence to get a sequence of pseudo-random number following a Gaussian distribution.
OpenGL requirements
Same as VTK 5.2: See this section in the Frequently asked questions (FAQ)