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| A ine at the top
| | This is a dummy page. |
| <div class="floatright">[[File:VTK_Examples_Baseline_Animation_TestAnimateActors.png]]</div>
| | Added automatically |
| This example uses [http://www.vtk.org/doc/nightly/html/classvtkAnimationScene.html vtkAnimationScene] and [http://www.vtk.org/doc/nightly/html/classvtkAnimationCue.html vtkAnimationCue] to animate actors. The vtk Scene and Cue classes provide a powerful mechanism for animating vtk classes. However, the setup can be complicated. This example provides an ActorAnimator class that can serve as a prototype for actor animation. It tries to hide some of the complexity of scene and cue animation. | |
| ==AnimateActors.cxx==
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| <source lang="cpp">
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| #include "AnimateActors.h"
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| #include <vtkSmartPointer.h>
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| #include <vtkAnimationCue.h>
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| #include <vtkRenderer.h>
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| #include <vtkSphereSource.h>
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| #include <vtkConeSource.h>
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| #include <vtkPolyDataMapper.h>
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| #include <vtkCommand.h>
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| #include <vtkAnimationScene.h>
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| #include <vtkRenderWindow.h>
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| #include <vtkRenderWindowInteractor.h>
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| #include <vtkCamera.h>
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| | |
| int main(int argc, char *argv[])
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| {
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| // Create the graphics structure. The renderer renders into the
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| // render window.
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| vtkSmartPointer<vtkRenderWindowInteractor> iren =
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| vtkSmartPointer<vtkRenderWindowInteractor>::New();
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| vtkSmartPointer<vtkRenderer> ren1 =
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| vtkSmartPointer<vtkRenderer>::New();
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| vtkSmartPointer<vtkRenderWindow> renWin =
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| vtkSmartPointer<vtkRenderWindow>::New();
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| renWin->SetMultiSamples(0);
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| iren->SetRenderWindow(renWin);
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| renWin->AddRenderer(ren1);
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|
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| // Generate a sphere
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| vtkSmartPointer<vtkSphereSource> sphereSource =
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| vtkSmartPointer<vtkSphereSource>::New();
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| vtkSmartPointer<vtkPolyDataMapper> sphereMapper =
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| vtkSmartPointer<vtkPolyDataMapper>::New();
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| sphereMapper->SetInputConnection( sphereSource->GetOutputPort());
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| vtkSmartPointer<vtkActor> sphere =
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| vtkSmartPointer<vtkActor>::New();
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| sphere->SetMapper(sphereMapper);
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| ren1->AddActor(sphere);
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| | |
| // Generate a cone
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| vtkSmartPointer<vtkConeSource> coneSource =
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| vtkSmartPointer<vtkConeSource>::New();
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| vtkSmartPointer<vtkPolyDataMapper> coneMapper =
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| vtkSmartPointer<vtkPolyDataMapper>::New();
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| coneMapper->SetInputConnection( coneSource->GetOutputPort());
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| vtkSmartPointer<vtkActor> cone =
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| vtkSmartPointer<vtkActor>::New();
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| cone->SetMapper(coneMapper);
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| ren1->AddActor(cone);
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| | |
| // Create an Animation Scene
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| vtkSmartPointer<vtkAnimationScene> scene =
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| vtkSmartPointer<vtkAnimationScene>::New();
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| if(argc>=2 && strcmp(argv[1],"-real")==0)
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| {
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| cout << "real-time mode" << endl;
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| scene->SetModeToRealTime();
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| }
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| else
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| {
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| cout << "sequence mode" << endl;
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| scene->SetModeToSequence();
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| }
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| scene->SetLoop(0);
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| scene->SetFrameRate(5);
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| scene->SetStartTime(0);
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| scene->SetEndTime(20);
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|
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| vtkSmartPointer<AnimationSceneObserver> sceneObserver =
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| vtkSmartPointer<AnimationSceneObserver>::New();
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| sceneObserver->SetRenderWindow(renWin);
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| scene->AddObserver(vtkCommand::AnimationCueTickEvent,sceneObserver);
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| | |
| // Create an Animation Cue for each actor
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| vtkSmartPointer<vtkAnimationCue> cue1 =
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| vtkSmartPointer<vtkAnimationCue>::New();
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| cue1->SetStartTime(5);
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| cue1->SetEndTime(23);
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| scene->AddCue(cue1);
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| | |
| vtkSmartPointer<vtkAnimationCue> cue2 =
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| vtkSmartPointer<vtkAnimationCue>::New();
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| cue2->SetStartTime(1);
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| cue2->SetEndTime(10);
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| scene->AddCue(cue2);
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|
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| // Create an ActorAnimator for each actor;
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| ActorAnimator animateSphere;
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| animateSphere.SetActor(sphere);
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| animateSphere.AddObserversToCue(cue1);
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| | |
| ActorAnimator animateCone;
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| std::vector<double> endCone(3);
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| endCone[0] = -1;
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| endCone[1] = -1;
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| endCone[2] = -1;
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| animateCone.SetEndPosition(endCone);
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| animateCone.SetActor(cone);
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| animateCone.AddObserversToCue(cue2);
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| | |
| renWin->Render();
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| ren1->ResetCamera();
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| ren1->GetActiveCamera()->Dolly(.5);
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| ren1->ResetCameraClippingRange();
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| | |
| // Create Cue observer.
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| scene->Play();
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| scene->Stop();
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|
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| iren->Start();
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| return EXIT_SUCCESS;
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| }
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| </source>
| |
| ==AnimateActors.h==
| |
| <source lang="cpp">
| |
| #ifndef __AnimateActors_h
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| #include <vtkActor.h>
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| #include <vtkAnimationCue.h>
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| #include <vtkCommand.h>
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| #include <vtkRenderWindow.h>
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| #include <vector>
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| | |
| class ActorAnimator
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| {
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| public:
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| ActorAnimator()
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| {
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| this->Actor=0;
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| this->Observer = AnimationCueObserver::New();
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| this->Observer->Animator = this;
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| this->StartPosition.resize(3);
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| this->StartPosition.insert(this->StartPosition.begin(), 3, 0.0);
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| this->EndPosition.resize(3);
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| this->EndPosition.insert(this->EndPosition.begin(), 3, .5);
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| }
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|
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| ~ActorAnimator()
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| {
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| if(this->Actor)
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| {
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| this->Actor->UnRegister(0);
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| this->Actor=0;
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| }
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| this->Observer->UnRegister(0);
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| }
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| void SetActor(vtkActor *actor)
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| {
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| if (this->Actor)
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| {
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| this->Actor->UnRegister(0);
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| }
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| this->Actor = actor;
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| this->Actor->Register(0);
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| }
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| void SetStartPosition(std::vector<double> position)
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| {
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| this->StartPosition = position;
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| }
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| void SetEndPosition(std::vector<double> position)
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| {
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| this->EndPosition = position;
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| }
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| void AddObserversToCue(vtkAnimationCue *cue)
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| {
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| cue->AddObserver(vtkCommand::StartAnimationCueEvent,this->Observer);
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| cue->AddObserver(vtkCommand::EndAnimationCueEvent,this->Observer);
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| cue->AddObserver(vtkCommand::AnimationCueTickEvent,this->Observer);
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| }
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|
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| void Start(vtkAnimationCue::AnimationCueInfo *vtkNotUsed(info))
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| {
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| this->Actor->SetPosition(this->StartPosition[0],
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| this->StartPosition[1],
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| this->StartPosition[2]);
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| }
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|
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| void Tick(vtkAnimationCue::AnimationCueInfo *info)
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| {
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| double t = (info->AnimationTime - info->StartTime) / (info->EndTime - info->StartTime);
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| double position[3];
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| for (int i = 0; i < 3; i++)
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| {
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| position[i] = this->StartPosition[i] + (this->EndPosition[i] - this->StartPosition[i]) * t;
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| }
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| this->Actor->SetPosition(position);
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|
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| }
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|
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| void End(vtkAnimationCue::AnimationCueInfo *vtkNotUsed(info))
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| {
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| this->Actor->SetPosition(this->EndPosition[0],
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| this->EndPosition[1],
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| this->EndPosition[2]);
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| }
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|
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| protected:
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| class AnimationCueObserver : public vtkCommand
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| {
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| public:
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| static AnimationCueObserver *New()
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| {
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| return new AnimationCueObserver;
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| }
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|
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| virtual void Execute(vtkObject *vtkNotUsed(caller),
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| unsigned long event,
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| void *calldata)
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| {
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| if(this->Animator != 0)
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| {
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| vtkAnimationCue::AnimationCueInfo *info=
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| static_cast<vtkAnimationCue::AnimationCueInfo *>(calldata);
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| switch(event)
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| {
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| case vtkCommand::StartAnimationCueEvent:
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| this->Animator->Start(info);
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| break;
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| case vtkCommand::EndAnimationCueEvent:
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| this->Animator->End(info);
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| break;
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| case vtkCommand::AnimationCueTickEvent:
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| this->Animator->Tick(info);
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| break;
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| }
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| }
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| }
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|
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| AnimationCueObserver()
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| {
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| this->Animator = 0;
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| }
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| ActorAnimator *Animator;
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| };
| |
| | |
| vtkActor * Actor;
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| AnimationCueObserver * Observer;
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| std::vector<double> StartPosition;
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| std::vector<double> EndPosition;
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| };
| |
| | |
| class AnimationSceneObserver : public vtkCommand
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| {
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| public:
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| static AnimationSceneObserver *New()
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| {
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| return new AnimationSceneObserver;
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| }
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|
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| void SetRenderWindow( vtkRenderWindow *renWin)
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| {
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| if (this->RenderWindow)
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| {
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| this->RenderWindow->UnRegister(this);
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| }
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| this->RenderWindow = renWin;
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| this->RenderWindow->Register(this);
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| | |
| }
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| virtual void Execute(vtkObject *vtkNotUsed(caller),
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| unsigned long event,
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| void *vtkNotUsed(calldata))
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| {
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| if(this->RenderWindow != 0)
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| {
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| switch(event)
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| {
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| case vtkCommand::AnimationCueTickEvent:
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| this->RenderWindow->Render();
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| break;
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| }
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| }
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| }
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|
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| protected:
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| AnimationSceneObserver()
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| {
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| this->RenderWindow = 0;
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| }
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| ~AnimationSceneObserver()
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| {
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| if(this->RenderWindow)
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| {
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| this->RenderWindow->UnRegister(this);
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| this->RenderWindow = 0;
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| }
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| }
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| vtkRenderWindow *RenderWindow;
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| };
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| | |
| #endif
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| </source>
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| | |
| ==CMakeLists.txt==
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| <source lang="cmake">
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| cmake_minimum_required(VERSION 2.6)
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| PROJECT(AnimateActors)
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| | |
| FIND_PACKAGE(VTK REQUIRED)
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| INCLUDE(${VTK_USE_FILE})
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| ADD_EXECUTABLE(AnimateActors AnimateActors.cxx)
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| TARGET_LINK_LIBRARIES(AnimateActors vtkHybrid)
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| | |
| | |
| </source>
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