ITK/Examples/Meshes/ConvertToVTK: Difference between revisions

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// Functions
// Functions
MeshType::Pointer CreateMeshWithEdges();
static MeshType::Pointer CreateMeshWithEdges();
void ConvertMeshToUnstructuredGrid(MeshType::Pointer, vtkUnstructuredGrid*);
static void ConvertMeshToUnstructuredGrid(MeshType::Pointer, vtkUnstructuredGrid*);
 


class VisitVTKCellsClass
class VisitVTKCellsClass
Line 40: Line 39:
     m_Cells = a;
     m_Cells = a;
   }
   }
 
   // Set the cell counter pointer
   // Set the cell counter pointer
   void SetCellCounter(int* i)
   void SetCellCounter(int* i)
Line 45: Line 45:
     m_LastCell = i;
     m_LastCell = i;
   }
   }
 
   // Set the type array for storing the vtk cell types
   // Set the type array for storing the vtk cell types
   void SetTypeArray(int* i)
   void SetTypeArray(int* i)
Line 50: Line 51:
     m_TypeArray = i;
     m_TypeArray = i;
   }
   }
 
   // Visit a triangle and create the VTK_TRIANGLE cell
   // Visit a triangle and create the VTK_TRIANGLE cell
   void Visit(unsigned long, floatTriangleCell* t)
   void Visit(unsigned long, floatTriangleCell* t)
Line 57: Line 59:
     (*m_LastCell)++;
     (*m_LastCell)++;
   }
   }
 
   // Visit a triangle and create the VTK_QUAD cell
   // Visit a triangle and create the VTK_QUAD cell
   void Visit(unsigned long, floatQuadrilateralCell* t)
   void Visit(unsigned long, floatQuadrilateralCell* t)
Line 64: Line 67:
     (*m_LastCell)++;
     (*m_LastCell)++;
   }
   }
 
   // Visit a line and create the VTK_LINE cell
   // Visit a line and create the VTK_LINE cell
   void Visit(unsigned long, floatLineCell* t)
   void Visit(unsigned long, floatLineCell* t)
Line 89: Line 93:
   return EXIT_SUCCESS;
   return EXIT_SUCCESS;
}
}


MeshType::Pointer CreateMeshWithEdges()
MeshType::Pointer CreateMeshWithEdges()
Line 97: Line 99:
   MeshType::Pointer  mesh = MeshType::New();
   MeshType::Pointer  mesh = MeshType::New();


   // Create points
   // Create 4 points and add them to the mesh
   MeshType::PointType p0,p1,p2,p3;
   MeshType::PointType p0,p1,p2,p3;


   p0[0]= -1.0; p0[1]= -1.0; p0[2]= 0.0; // first  point ( -1, -1, 0 )
   p0[0]= -1.0; p0[1]= -1.0; p0[2]= 0.0;
   p1[0]=  1.0; p1[1]= -1.0; p1[2]= 0.0; // second point (  1, -1, 0 )
   p1[0]=  1.0; p1[1]= -1.0; p1[2]= 0.0;
   p2[0]=  1.0; p2[1]=  1.0; p2[2]= 0.0; // third  point (  1,  1, 0 )
   p2[0]=  1.0; p2[1]=  1.0; p2[2]= 0.0;
   p3[0]=  1.0; p3[1]=  1.0; p3[2]= 1.0; // third  point (  1,  1, 1 )
   p3[0]=  1.0; p3[1]=  1.0; p3[2]= 1.0;


   mesh->SetPoint( 0, p0 );
   mesh->SetPoint( 0, p0 );
Line 110: Line 112:
   mesh->SetPoint( 3, p3 );
   mesh->SetPoint( 3, p3 );


  std::cout << "Points = " << mesh->GetNumberOfPoints() << std::endl;
   // Create three lines and add them to the mesh
 
   //access points
  typedef MeshType::PointsContainer::Iterator    PointsIterator;
 
  PointsIterator  pointIterator = mesh->GetPoints()->Begin();
 
  PointsIterator end = mesh->GetPoints()->End();
  while( pointIterator != end )
    {
    MeshType::PointType p = pointIterator.Value();  // access the point
    std::cout << p << std::endl;                    // print the point
    ++pointIterator;                                // advance to next point
    }
 
   typedef MeshType::CellType::CellAutoPointer        CellAutoPointer;
   typedef MeshType::CellType::CellAutoPointer        CellAutoPointer;
   typedef itk::LineCell< MeshType::CellType >        LineType;
   typedef itk::LineCell< MeshType::CellType >        LineType;


 
   CellAutoPointer line0;
   CellAutoPointer line0;
   line0.TakeOwnership(  new LineType  );
   line0.TakeOwnership(  new LineType  );
Line 164: Line 151:
   vtkPoints* vpoints = vtkPoints::New();
   vtkPoints* vpoints = vtkPoints::New();
   vpoints->SetNumberOfPoints(numPoints);
   vpoints->SetNumberOfPoints(numPoints);
   // iterate over all the points in the itk mesh filling in
   // Iterate over all the points in the itk mesh filling in
   // the vtkPoints object as we go
   // the vtkPoints object as we go
   MeshType::PointsContainer::Pointer points = mesh->GetPoints();
   MeshType::PointsContainer::Pointer points = mesh->GetPoints();
  // In ITK the point container is not necessarily a vector, but in VTK it is
  vtkIdType VTKId = 0;
  std::map< vtkIdType, int > IndexMap;
   for(MeshType::PointsContainer::Iterator i = points->Begin();
   for(MeshType::PointsContainer::Iterator i = points->Begin();
       i != points->End(); ++i)
       i != points->End(); ++i, VTKId++)
     {
     {
     // Get the point index from the point container iterator
     // Get the point index from the point container iterator
     int idx = i->Index();
     IndexMap[ VTKId ] = i->Index();
 
     // Set the vtk point at the index with the the coord array from itk
     // Set the vtk point at the index with the the coord array from itk
     // itk returns a const pointer, but vtk is not const correct, so
     // itk returns a const pointer, but vtk is not const correct, so
     // we have to use a const cast to get rid of the const
     // we have to use a const cast to get rid of the const
     vpoints->SetPoint(idx, const_cast<float*>(i->Value().GetDataPointer()));
     vpoints->SetPoint(VTKId, const_cast<float*>(i->Value().GetDataPointer()));
     }
     }
   // Set the points on the vtk grid
   // Set the points on the vtk grid
   unstructuredGrid->SetPoints(vpoints);
   unstructuredGrid->SetPoints(vpoints);


   // Now create the cells using the MulitVisitor
   // Setup some VTK things
   // 1. Create a MultiVisitor
  int vtkCellCount = 0; // running counter for current cell being inserted into vtk
   MeshType::CellType::MultiVisitor::Pointer mv =
  int numCells = mesh->GetNumberOfCells();
    MeshType::CellType::MultiVisitor::New();
  int *types = new int[numCells]; // type array for vtk
   // 2. Create a triangle and quadrilateral visitor
  // create vtk cells and estimate the size
  vtkCellArray* cells = vtkCellArray::New();
  cells->EstimateSize(numCells, 4);
 
   // Setup the line visitor
   typedef itk::CellInterfaceVisitorImplementation<
    float, MeshType::CellTraits,
    itk::LineCell< itk::CellInterface<MeshType::PixelType, MeshType::CellTraits > >,
    VisitVTKCellsClass> LineVisitor;
  LineVisitor::Pointer lv =  LineVisitor::New();
  lv->SetTypeArray(types);
  lv->SetCellCounter(&vtkCellCount);
  lv->SetCellArray(cells);
 
   // Setup the triangle visitor
   typedef itk::CellInterfaceVisitorImplementation<
   typedef itk::CellInterfaceVisitorImplementation<
     float, MeshType::CellTraits,
     float, MeshType::CellTraits,
     itk::TriangleCell< itk::CellInterface<MeshType::PixelType, MeshType::CellTraits > >,
     itk::TriangleCell< itk::CellInterface<MeshType::PixelType, MeshType::CellTraits > >,
     VisitVTKCellsClass> TriangleVisitor;
     VisitVTKCellsClass> TriangleVisitor;
  TriangleVisitor::Pointer tv = TriangleVisitor::New();
  tv->SetTypeArray(types);
  tv->SetCellCounter(&vtkCellCount);
  tv->SetCellArray(cells);


  // Setup the quadrilateral visitor
   typedef itk::CellInterfaceVisitorImplementation<
   typedef itk::CellInterfaceVisitorImplementation<
     float, MeshType::CellTraits,
     float, MeshType::CellTraits,
     itk::QuadrilateralCell< itk::CellInterface<MeshType::PixelType, MeshType::CellTraits > >,
     itk::QuadrilateralCell< itk::CellInterface<MeshType::PixelType, MeshType::CellTraits > >,
     VisitVTKCellsClass> QuadrilateralVisitor;
     VisitVTKCellsClass> QuadrilateralVisitor;
  TriangleVisitor::Pointer tv = TriangleVisitor::New();
   QuadrilateralVisitor::Pointer qv =  QuadrilateralVisitor::New();
   QuadrilateralVisitor::Pointer qv =  QuadrilateralVisitor::New();
  // 3. Set up the visitors
  int vtkCellCount = 0; // running counter for current cell being inserted into vtk
  int numCells = mesh->GetNumberOfCells();
  int *types = new int[numCells]; // type array for vtk
  // create vtk cells and estimate the size
  vtkCellArray* cells = vtkCellArray::New();
  cells->EstimateSize(numCells, 4);
  // Set the TypeArray CellCount and CellArray for both visitors
  tv->SetTypeArray(types);
  tv->SetCellCounter(&vtkCellCount);
  tv->SetCellArray(cells);
   qv->SetTypeArray(types);
   qv->SetTypeArray(types);
   qv->SetCellCounter(&vtkCellCount);
   qv->SetCellCounter(&vtkCellCount);
   qv->SetCellArray(cells);
   qv->SetCellArray(cells);
   // add the visitors to the multivisitor
 
   // Add the visitors to a multivisitor
 
  MeshType::CellType::MultiVisitor::Pointer mv =
    MeshType::CellType::MultiVisitor::New();
   
   mv->AddVisitor(tv);
   mv->AddVisitor(tv);
   mv->AddVisitor(qv);
   mv->AddVisitor(qv);
  mv->AddVisitor(lv);
 
   // Now ask the mesh to accept the multivisitor which
   // Now ask the mesh to accept the multivisitor which
   // will Call Visit for each cell in the mesh that matches the
   // will Call Visit for each cell in the mesh that matches the
Line 223: Line 230:
   std::cout << "Unstructured grid has " << unstructuredGrid->GetNumberOfCells() << " cells." << std::endl;
   std::cout << "Unstructured grid has " << unstructuredGrid->GetNumberOfCells() << " cells." << std::endl;


   // Clean up vtk objects (no vtkSmartPointer ... )
   // Clean up vtk objects
   cells->Delete();
   cells->Delete();
   vpoints->Delete();
   vpoints->Delete();

Revision as of 22:25, 22 June 2011

ConvertToVTK.cxx

<source lang="cpp"> // ITK

  1. include "itkLineCell.h"
  2. include "itkMesh.h"
  3. include "itkTriangleCell.h"
  4. include "itkQuadrilateralCell.h"

// VTK

  1. include <vtkCellArray.h>
  2. include <vtkSmartPointer.h>
  3. include <vtkUnstructuredGrid.h>
  4. include <vtkXMLUnstructuredGridWriter.h>

typedef itk::Mesh< float, 3 > MeshType;

// Functions static MeshType::Pointer CreateMeshWithEdges(); static void ConvertMeshToUnstructuredGrid(MeshType::Pointer, vtkUnstructuredGrid*);

class VisitVTKCellsClass {

 vtkCellArray* m_Cells;
 int* m_LastCell;
 int* m_TypeArray;

public:

 // typedef the itk cells we are interested in
 typedef itk::CellInterface<
 MeshType::PixelType,
 MeshType::CellTraits >  CellInterfaceType;
 typedef itk::LineCell<CellInterfaceType> floatLineCell;
 typedef itk::TriangleCell<CellInterfaceType>      floatTriangleCell;
 typedef itk::QuadrilateralCell<CellInterfaceType> floatQuadrilateralCell;
 // Set the vtkCellArray that will be constructed
 void SetCellArray(vtkCellArray* a)
 {
   m_Cells = a;
 }
 
 // Set the cell counter pointer
 void SetCellCounter(int* i)
 {
   m_LastCell = i;
 }
 
 // Set the type array for storing the vtk cell types
 void SetTypeArray(int* i)
 {
   m_TypeArray = i;
 }
 
 // Visit a triangle and create the VTK_TRIANGLE cell
 void Visit(unsigned long, floatTriangleCell* t)
 {
   m_Cells->InsertNextCell(3,  (vtkIdType*)t->PointIdsBegin());
   m_TypeArray[*m_LastCell] = VTK_TRIANGLE;
   (*m_LastCell)++;
 }
 
 // Visit a triangle and create the VTK_QUAD cell
 void Visit(unsigned long, floatQuadrilateralCell* t)
 {
   m_Cells->InsertNextCell(4,  (vtkIdType*)t->PointIdsBegin());
   m_TypeArray[*m_LastCell] = VTK_QUAD;
   (*m_LastCell)++;
 }
 
 // Visit a line and create the VTK_LINE cell
 void Visit(unsigned long, floatLineCell* t)
 {
   m_Cells->InsertNextCell(2,  (vtkIdType*)t->PointIdsBegin());
   m_TypeArray[*m_LastCell] = VTK_LINE;
   (*m_LastCell)++;
 }

};

int main(int, char *[]) {

 MeshType::Pointer mesh = CreateMeshWithEdges();
 
 vtkSmartPointer<vtkUnstructuredGrid> unstructuredGrid = vtkSmartPointer<vtkUnstructuredGrid>::New();
 ConvertMeshToUnstructuredGrid(mesh, unstructuredGrid);
 // Write file
 vtkSmartPointer<vtkXMLUnstructuredGridWriter> writer =
   vtkSmartPointer<vtkXMLUnstructuredGridWriter>::New();
 writer->SetFileName("output.vtu");
 writer->SetInputConnection(unstructuredGrid->GetProducerPort());
 writer->Write();
 return EXIT_SUCCESS;

}

MeshType::Pointer CreateMeshWithEdges() {

 MeshType::Pointer  mesh = MeshType::New();
 // Create 4 points and add them to the mesh
 MeshType::PointType p0,p1,p2,p3;
 p0[0]= -1.0; p0[1]= -1.0; p0[2]= 0.0;
 p1[0]=  1.0; p1[1]= -1.0; p1[2]= 0.0;
 p2[0]=  1.0; p2[1]=  1.0; p2[2]= 0.0;
 p3[0]=  1.0; p3[1]=  1.0; p3[2]= 1.0;
 mesh->SetPoint( 0, p0 );
 mesh->SetPoint( 1, p1 );
 mesh->SetPoint( 2, p2 );
 mesh->SetPoint( 3, p3 );
 // Create three lines and add them to the mesh
 typedef MeshType::CellType::CellAutoPointer         CellAutoPointer;
 typedef itk::LineCell< MeshType::CellType >         LineType;
 CellAutoPointer line0;
 line0.TakeOwnership(  new LineType  );
 line0->SetPointId(0, 0); // line between points 0 and 1
 line0->SetPointId(1, 1);
 mesh->SetCell( 0, line0);
 CellAutoPointer line1;
 line1.TakeOwnership(  new LineType  );
 line1->SetPointId(0, 1); // line between points 1 and 2
 line1->SetPointId(1, 2);
 mesh->SetCell( 1, line1);
 CellAutoPointer line2;
 line2.TakeOwnership(  new LineType  );
 line2->SetPointId(0, 2); // line between points 2 and 3
 line2->SetPointId(1, 3);
 mesh->SetCell( 2, line2);
 return mesh;

}

void ConvertMeshToUnstructuredGrid(MeshType::Pointer mesh, vtkUnstructuredGrid* unstructuredGrid) {

 // Get the number of points in the mesh
 int numPoints = mesh->GetNumberOfPoints();
 if(numPoints == 0)
   {
   mesh->Print(std::cerr);
   std::cerr << "no points in Grid " << std::endl;
   exit(-1);
   }
 // Create the vtkPoints object and set the number of points
 vtkPoints* vpoints = vtkPoints::New();
 vpoints->SetNumberOfPoints(numPoints);
 // Iterate over all the points in the itk mesh filling in
 // the vtkPoints object as we go
 MeshType::PointsContainer::Pointer points = mesh->GetPoints();
 // In ITK the point container is not necessarily a vector, but in VTK it is
 vtkIdType VTKId = 0;
 std::map< vtkIdType, int > IndexMap;
 for(MeshType::PointsContainer::Iterator i = points->Begin();
     i != points->End(); ++i, VTKId++)
   {
   // Get the point index from the point container iterator
   IndexMap[ VTKId ] = i->Index();
   // Set the vtk point at the index with the the coord array from itk
   // itk returns a const pointer, but vtk is not const correct, so
   // we have to use a const cast to get rid of the const
   vpoints->SetPoint(VTKId, const_cast<float*>(i->Value().GetDataPointer()));
   }
 // Set the points on the vtk grid
 unstructuredGrid->SetPoints(vpoints);
 // Setup some VTK things
 int vtkCellCount = 0; // running counter for current cell being inserted into vtk
 int numCells = mesh->GetNumberOfCells();
 int *types = new int[numCells]; // type array for vtk
 // create vtk cells and estimate the size
 vtkCellArray* cells = vtkCellArray::New();
 cells->EstimateSize(numCells, 4);
 
 // Setup the line visitor
 typedef itk::CellInterfaceVisitorImplementation<
   float, MeshType::CellTraits,
   itk::LineCell< itk::CellInterface<MeshType::PixelType, MeshType::CellTraits > >,
   VisitVTKCellsClass> LineVisitor;
 LineVisitor::Pointer lv =  LineVisitor::New();
 lv->SetTypeArray(types);
 lv->SetCellCounter(&vtkCellCount);
 lv->SetCellArray(cells);
 // Setup the triangle visitor
 typedef itk::CellInterfaceVisitorImplementation<
   float, MeshType::CellTraits,
   itk::TriangleCell< itk::CellInterface<MeshType::PixelType, MeshType::CellTraits > >,
   VisitVTKCellsClass> TriangleVisitor;
 TriangleVisitor::Pointer tv = TriangleVisitor::New();
 tv->SetTypeArray(types);
 tv->SetCellCounter(&vtkCellCount);
 tv->SetCellArray(cells);
 // Setup the quadrilateral visitor
 typedef itk::CellInterfaceVisitorImplementation<
   float, MeshType::CellTraits,
   itk::QuadrilateralCell< itk::CellInterface<MeshType::PixelType, MeshType::CellTraits > >,
   VisitVTKCellsClass> QuadrilateralVisitor;
 QuadrilateralVisitor::Pointer qv =  QuadrilateralVisitor::New();
 qv->SetTypeArray(types);
 qv->SetCellCounter(&vtkCellCount);
 qv->SetCellArray(cells);
 // Add the visitors to a multivisitor
 MeshType::CellType::MultiVisitor::Pointer mv =
   MeshType::CellType::MultiVisitor::New();
   
 mv->AddVisitor(tv);
 mv->AddVisitor(qv);
 mv->AddVisitor(lv);
 
 // Now ask the mesh to accept the multivisitor which
 // will Call Visit for each cell in the mesh that matches the
 // cell types of the visitors added to the MultiVisitor
 mesh->Accept(mv);
 // Now set the cells on the vtk grid with the type array and cell array
 unstructuredGrid->SetCells(types, cells);
 std::cout << "Unstructured grid has " << unstructuredGrid->GetNumberOfCells() << " cells." << std::endl;
 // Clean up vtk objects
 cells->Delete();
 vpoints->Delete();

}

</source>

CMakeLists.txt

<syntaxhighlight lang="cmake"> cmake_minimum_required(VERSION 3.9.5)

project(ConvertToVTK)

find_package(ITK REQUIRED) include(${ITK_USE_FILE}) if (ITKVtkGlue_LOADED)

 find_package(VTK REQUIRED)
 include(${VTK_USE_FILE})

endif()

add_executable(ConvertToVTK MACOSX_BUNDLE ConvertToVTK.cxx)

if( "${ITK_VERSION_MAJOR}" LESS 4 )

 target_link_libraries(ConvertToVTK ITKReview ${ITK_LIBRARIES})

else( "${ITK_VERSION_MAJOR}" LESS 4 )

 target_link_libraries(ConvertToVTK ${ITK_LIBRARIES})

endif( "${ITK_VERSION_MAJOR}" LESS 4 )

</syntaxhighlight>

Download and Build ConvertToVTK

Click here to download ConvertToVTK and its CMakeLists.txt file. Once the tarball ConvertToVTK.tar has been downloaded and extracted,

cd ConvertToVTK/build
  • If ITK is installed:
cmake ..
  • If ITK is not installed but compiled on your system, you will need to specify the path to your ITK build:
cmake -DITK_DIR:PATH=/home/me/itk_build ..

Build the project:

make

and run it:

./ConvertToVTK

WINDOWS USERS PLEASE NOTE: Be sure to add the ITK bin directory to your path. This will resolve the ITK dll's at run time.

Building All of the Examples

Many of the examples in the ITK Wiki Examples Collection require VTK. You can build all of the the examples by following these instructions. If you are a new VTK user, you may want to try the Superbuild which will build a proper ITK and VTK.

ItkVtkGlue

ITK >= 4

For examples that use QuickView (which depends on VTK), you must have built ITK with Module_ITKVtkGlue=ON.

ITK < 4

Some of the ITK Examples require VTK to display the images. If you download the entire ITK Wiki Examples Collection, the ItkVtkGlue directory will be included and configured. If you wish to just build a few examples, then you will need to download ItkVtkGlue and build it. When you run cmake it will ask you to specify the location of the ItkVtkGlue binary directory.