CMake/Tutorials/Qt: Difference between revisions
Daviddoria (talk | contribs) No edit summary |
(Fix typo) |
||
Line 14: | Line 14: | ||
ADD_EXECUTABLE(MyProject main.cpp MyWidget.cpp ${MOCSrcs} ${UISrcs}) | ADD_EXECUTABLE(MyProject main.cpp MyWidget.cpp ${MOCSrcs} ${UISrcs}) | ||
TARGET_LINK_LIBRARIES( | TARGET_LINK_LIBRARIES(MyProject ${QT_LIBRARIES}) | ||
</source> | </source> | ||
Revision as of 14:49, 10 July 2013
A typical CMakeLists.txt file for a Qt project looks like this:
<source lang="cmake"> cmake_minimum_required(VERSION 2.6) PROJECT(TestProject)
FIND_PACKAGE(Qt4 REQUIRED) INCLUDE(${QT_USE_FILE})
QT4_WRAP_UI(UISrcs MyWidget.ui) QT4_WRAP_CPP(MOCSrcs MyWidget.h)
include_directories(${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_BINARY_DIR})
ADD_EXECUTABLE(MyProject main.cpp MyWidget.cpp ${MOCSrcs} ${UISrcs}) TARGET_LINK_LIBRARIES(MyProject ${QT_LIBRARIES}) </source>
However, when you build and run in Windows, you will get a console window that appears along with your GUI program. To fix this, you must do two things. First, add ${QT_QTMAIN_LIBRARY} to your target_link_libraries command. Second, you must specify /SUBSYSTEM:WINDOWS for all build configurations (Release, Debug, etc) that you want to not pop up the console window. An example is below, where when built in release mode, no console will appear:
<source lang="cmake"> cmake_minimum_required(VERSION 2.6)
PROJECT(FileMenu)
FIND_PACKAGE(Qt4 REQUIRED) INCLUDE(${QT_USE_FILE})
QT4_WRAP_UI(UISrcs MyWidget.ui) QT4_WRAP_CPP(MOCSrcs MyWidget.h)
include_directories(${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_BINARY_DIR})
ADD_EXECUTABLE(TestProject main.cpp MyWidget.cpp ${MOCSrcs} ${UISrcs}) TARGET_LINK_LIBRARIES(TestProject ${QT_QTMAIN_LIBRARY} ${QT_LIBRARIES})
IF(WIN32) # Check if we are on Windows
if(MSVC) # Check if we are using the Visual Studio compiler set_target_properties(TestProject PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS") elseif(CMAKE_COMPILER_IS_GNUCXX) # SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mwindows") # Not tested else() message(SEND_ERROR "You are using an unsupported Windows compiler! (Not MSVC or GCC)") endif()
elseif(UNIX)
# Nothing special required
else()
message(SEND_ERROR "You are on an unsupported platform! (Not Win32 or Unix)")
ENDIF()
</source>
If you want to set this for all build modes, instead of a line like: <source lang="cmake"> set_target_properties(TestProject PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS") </source> use: <source lang="cmake"> set_target_properties(FileMenu PROPERTIES LINK_FLAGS "/SUBSYSTEM:WINDOWS") # works for all build modes </source>