CMake Useful Variables/Logging Useful Variables: Difference between revisions
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# ------------------------- Begin Generic CMake Variable Logging ------------------ | |||
# /* C++ comment style not allowed */ | |||
# if you are building in-source, this is the same as CMAKE_SOURCE_DIR, otherwise | |||
# this is the top level directory of your build tree | |||
MESSAGE( STATUS "CMAKE_BINARY_DIR: " ${CMAKE_BINARY_DIR} ) | |||
# if you are building in-source, this is the same as CMAKE_CURRENT_SOURCE_DIR, otherwise this | |||
# is the directory where the compiled or generated files from the current CMakeLists.txt will go to | |||
MESSAGE( STATUS "CMAKE_CURRENT_BINARY_DIR: " ${CMAKE_CURRENT_BINARY_DIR} ) | |||
# this is the directory, from which cmake was started, i.e. the top level source directory | |||
MESSAGE( STATUS "CMAKE_SOURCE_DIR: " ${CMAKE_SOURCE_DIR} ) | |||
# this is the directory where the currently processed CMakeLists.txt is located in | |||
MESSAGE( STATUS "CMAKE_CURRENT_SOURCE_DIR: " ${CMAKE_CURRENT_SOURCE_DIR} ) | |||
# contains the full path to the top level directory of your build tree | |||
MESSAGE( STATUS "PROJECT_BINARY_DIR: " ${PROJECT_BINARY_DIR} ) | |||
# contains the full path to the root of your project source directory, | |||
# i.e. to the nearest directory where CMakeLists.txt contains the PROJECT() command | |||
MESSAGE( STATUS "PROJECT_SOURCE_DIR: " ${PROJECT_SOURCE_DIR} ) | |||
# set this variable to specify a common place where CMake should put all executable files | |||
# (instead of CMAKE_CURRENT_BINARY_DIR) | |||
MESSAGE( STATUS "EXECUTABLE_OUTPUT_PATH: " ${EXECUTABLE_OUTPUT_PATH} ) | |||
# set this variable to specify a common place where CMake should put all libraries | |||
# (instead of CMAKE_CURRENT_BINARY_DIR) | |||
MESSAGE( STATUS "LIBRARY_OUTPUT_PATH: " ${LIBRARY_OUTPUT_PATH} ) | |||
# tell CMake to search first in directories listed in CMAKE_MODULE_PATH | |||
# when you use FIND_PACKAGE() or INCLUDE() | |||
MESSAGE( STATUS "CMAKE_MODULE_PATH: " ${CMAKE_MODULE_PATH} ) | |||
# this is the complete path of the cmake which runs currently (e.g. /usr/local/bin/cmake) | |||
MESSAGE( STATUS "CMAKE_COMMAND: " ${CMAKE_COMMAND} ) | |||
# this is the CMake installation directory | |||
MESSAGE( STATUS "CMAKE_ROOT: " ${CMAKE_ROOT} ) | |||
# this is the filename including the complete path of the file where this variable is used. | |||
MESSAGE( STATUS "CMAKE_CURRENT_LIST_FILE: " ${CMAKE_CURRENT_LIST_FILE} ) | |||
# this is linenumber where the variable is used | |||
MESSAGE( STATUS "CMAKE_CURRENT_LIST_LINE: " ${CMAKE_CURRENT_LIST_LINE} ) | |||
# this is used when searching for include files e.g. using the FIND_PATH() command. | |||
MESSAGE( STATUS "CMAKE_INCLUDE_PATH: " ${CMAKE_INCLUDE_PATH} ) | |||
# this is used when searching for libraries e.g. using the FIND_LIBRARY() command. | |||
MESSAGE( STATUS "CMAKE_LIBRARY_PATH: " ${CMAKE_LIBRARY_PATH} ) | |||
# the complete system name, e.g. "Linux-2.4.22", "FreeBSD-5.4-RELEASE" or "Windows 5.1" | |||
MESSAGE( STATUS "CMAKE_SYSTEM: " ${CMAKE_SYSTEM} ) | |||
# the short system name, e.g. "Linux", "FreeBSD" or "Windows" | |||
MESSAGE( STATUS "CMAKE_SYSTEM_NAME: " ${CMAKE_SYSTEM_NAME} ) | |||
# only the version part of CMAKE_SYSTEM | |||
MESSAGE( STATUS "CMAKE_SYSTEM_VERSION: " ${CMAKE_SYSTEM_VERSION} ) | |||
# the processor name (e.g. "Intel(R) Pentium(R) M processor 2.00GHz") | |||
MESSAGE( STATUS "CMAKE_SYSTEM_PROCESSOR: " ${CMAKE_SYSTEM_PROCESSOR} ) | |||
# is TRUE on all UNIX-like OS's, including Apple OS X and CygWin | |||
MESSAGE( STATUS "UNIX: " ${UNIX} ) | |||
# is TRUE on Windows, including CygWin | |||
MESSAGE( STATUS "WIN32: " ${WIN32} ) | |||
# is TRUE on Apple OS X | |||
MESSAGE( STATUS "APPLE: " ${APPLE} ) | |||
# is TRUE when using the MinGW compiler in Windows | |||
MESSAGE( STATUS "MINGW: " ${MINGW} ) | |||
# is TRUE on Windows when using the CygWin version of cmake | |||
MESSAGE( STATUS "CYGWIN: " ${CYGWIN} ) | |||
# is TRUE on Windows when using a Borland compiler | |||
MESSAGE( STATUS "BORLAND: " ${BORLAND} ) | |||
# Microsoft compiler | |||
MESSAGE( STATUS "MSVC: " ${MSVC} ) | |||
MESSAGE( STATUS "MSVC_IDE: " ${MSVC_IDE} ) | |||
MESSAGE( STATUS "MSVC60: " ${MSVC60} ) | |||
MESSAGE( STATUS "MSVC70: " ${MSVC70} ) | |||
MESSAGE( STATUS "MSVC71: " ${MSVC71} ) | |||
MESSAGE( STATUS "MSVC80: " ${MSVC80} ) | |||
MESSAGE( STATUS "CMAKE_COMPILER_2005: " ${CMAKE_COMPILER_2005} ) | |||
# set this to true if you don't want to rebuild the object files if the rules have changed, | |||
# but not the actual source files or headers (e.g. if you changed the some compiler switches) | |||
MESSAGE( STATUS "CMAKE_SKIP_RULE_DEPENDENCY: " ${CMAKE_SKIP_RULE_DEPENDENCY} ) | |||
# since CMake 2.1 the install rule depends on all, i.e. everything will be built before installing. | |||
# If you don't like this, set this one to true. | |||
MESSAGE( STATUS "CMAKE_SKIP_INSTALL_ALL_DEPENDENCY: " ${CMAKE_SKIP_INSTALL_ALL_DEPENDENCY} ) | |||
# If set, runtime paths are not added when using shared libraries. Default it is set to OFF | |||
MESSAGE( STATUS "CMAKE_SKIP_RPATH: " ${CMAKE_SKIP_RPATH} ) | |||
# set this to true if you are using makefiles and want to see the full compile and link | |||
# commands instead of only the shortened ones | |||
MESSAGE( STATUS "CMAKE_VERBOSE_MAKEFILE: " ${CMAKE_VERBOSE_MAKEFILE} ) | |||
# this will cause CMake to not put in the rules that re-run CMake. This might be useful if | |||
# you want to use the generated build files on another machine. | |||
MESSAGE( STATUS "CMAKE_SUPPRESS_REGENERATION: " ${CMAKE_SUPPRESS_REGENERATION} ) | |||
# A simple way to get switches to the compiler is to use ADD_DEFINITIONS(). | |||
# But there are also two variables exactly for this purpose: | |||
# the compiler flags for compiling C sources | |||
MESSAGE( STATUS "CMAKE_C_FLAGS: " ${CMAKE_C_FLAGS} ) | |||
# the compiler flags for compiling C++ sources | |||
MESSAGE( STATUS "CMAKE_CXX_FLAGS: " ${CMAKE_CXX_FLAGS} ) | |||
# Choose the type of build. Example: SET(CMAKE_BUILD_TYPE Debug) | |||
MESSAGE( STATUS "CMAKE_BUILD_TYPE: " ${CMAKE_BUILD_TYPE} ) | |||
# if this is set to ON, then all libraries are built as shared libraries by default. | |||
MESSAGE( STATUS "BUILD_SHARED_LIBS: " ${BUILD_SHARED_LIBS} ) | |||
# the compiler used for C files | |||
MESSAGE( STATUS "CMAKE_C_COMPILER: " ${CMAKE_C_COMPILER} ) | |||
# the compiler used for C++ files | |||
MESSAGE( STATUS "CMAKE_CXX_COMPILER: " ${CMAKE_CXX_COMPILER} ) | |||
# if the compiler is a variant of gcc, this should be set to 1 | |||
MESSAGE( STATUS "CMAKE_COMPILER_IS_GNUCC: " ${CMAKE_COMPILER_IS_GNUCC} ) | |||
# if the compiler is a variant of g++, this should be set to 1 | |||
MESSAGE( STATUS "CMAKE_COMPILER_IS_GNUCXX : " ${CMAKE_COMPILER_IS_GNUCXX} ) | |||
# the tools for creating libraries | |||
MESSAGE( STATUS "CMAKE_AR: " ${CMAKE_AR} ) | |||
MESSAGE( STATUS "CMAKE_RANLIB: " ${CMAKE_RANLIB} ) | |||
# | |||
#MESSAGE( STATUS ": " ${} ) | |||
# ------------------------- End of Generic CMake Variable Logging ------------------ | |||
</pre> | </pre> | ||
[[CMake_Useful_Variables|Back]] | [[CMake_Useful_Variables|Back]] | ||
{{CMake/Template/Footer}} | {{CMake/Template/Footer}} |
Revision as of 21:04, 20 April 2018
# ------------------------- Begin Generic CMake Variable Logging ------------------ # /* C++ comment style not allowed */ # if you are building in-source, this is the same as CMAKE_SOURCE_DIR, otherwise # this is the top level directory of your build tree MESSAGE( STATUS "CMAKE_BINARY_DIR: " ${CMAKE_BINARY_DIR} ) # if you are building in-source, this is the same as CMAKE_CURRENT_SOURCE_DIR, otherwise this # is the directory where the compiled or generated files from the current CMakeLists.txt will go to MESSAGE( STATUS "CMAKE_CURRENT_BINARY_DIR: " ${CMAKE_CURRENT_BINARY_DIR} ) # this is the directory, from which cmake was started, i.e. the top level source directory MESSAGE( STATUS "CMAKE_SOURCE_DIR: " ${CMAKE_SOURCE_DIR} ) # this is the directory where the currently processed CMakeLists.txt is located in MESSAGE( STATUS "CMAKE_CURRENT_SOURCE_DIR: " ${CMAKE_CURRENT_SOURCE_DIR} ) # contains the full path to the top level directory of your build tree MESSAGE( STATUS "PROJECT_BINARY_DIR: " ${PROJECT_BINARY_DIR} ) # contains the full path to the root of your project source directory, # i.e. to the nearest directory where CMakeLists.txt contains the PROJECT() command MESSAGE( STATUS "PROJECT_SOURCE_DIR: " ${PROJECT_SOURCE_DIR} ) # set this variable to specify a common place where CMake should put all executable files # (instead of CMAKE_CURRENT_BINARY_DIR) MESSAGE( STATUS "EXECUTABLE_OUTPUT_PATH: " ${EXECUTABLE_OUTPUT_PATH} ) # set this variable to specify a common place where CMake should put all libraries # (instead of CMAKE_CURRENT_BINARY_DIR) MESSAGE( STATUS "LIBRARY_OUTPUT_PATH: " ${LIBRARY_OUTPUT_PATH} ) # tell CMake to search first in directories listed in CMAKE_MODULE_PATH # when you use FIND_PACKAGE() or INCLUDE() MESSAGE( STATUS "CMAKE_MODULE_PATH: " ${CMAKE_MODULE_PATH} ) # this is the complete path of the cmake which runs currently (e.g. /usr/local/bin/cmake) MESSAGE( STATUS "CMAKE_COMMAND: " ${CMAKE_COMMAND} ) # this is the CMake installation directory MESSAGE( STATUS "CMAKE_ROOT: " ${CMAKE_ROOT} ) # this is the filename including the complete path of the file where this variable is used. MESSAGE( STATUS "CMAKE_CURRENT_LIST_FILE: " ${CMAKE_CURRENT_LIST_FILE} ) # this is linenumber where the variable is used MESSAGE( STATUS "CMAKE_CURRENT_LIST_LINE: " ${CMAKE_CURRENT_LIST_LINE} ) # this is used when searching for include files e.g. using the FIND_PATH() command. MESSAGE( STATUS "CMAKE_INCLUDE_PATH: " ${CMAKE_INCLUDE_PATH} ) # this is used when searching for libraries e.g. using the FIND_LIBRARY() command. MESSAGE( STATUS "CMAKE_LIBRARY_PATH: " ${CMAKE_LIBRARY_PATH} ) # the complete system name, e.g. "Linux-2.4.22", "FreeBSD-5.4-RELEASE" or "Windows 5.1" MESSAGE( STATUS "CMAKE_SYSTEM: " ${CMAKE_SYSTEM} ) # the short system name, e.g. "Linux", "FreeBSD" or "Windows" MESSAGE( STATUS "CMAKE_SYSTEM_NAME: " ${CMAKE_SYSTEM_NAME} ) # only the version part of CMAKE_SYSTEM MESSAGE( STATUS "CMAKE_SYSTEM_VERSION: " ${CMAKE_SYSTEM_VERSION} ) # the processor name (e.g. "Intel(R) Pentium(R) M processor 2.00GHz") MESSAGE( STATUS "CMAKE_SYSTEM_PROCESSOR: " ${CMAKE_SYSTEM_PROCESSOR} ) # is TRUE on all UNIX-like OS's, including Apple OS X and CygWin MESSAGE( STATUS "UNIX: " ${UNIX} ) # is TRUE on Windows, including CygWin MESSAGE( STATUS "WIN32: " ${WIN32} ) # is TRUE on Apple OS X MESSAGE( STATUS "APPLE: " ${APPLE} ) # is TRUE when using the MinGW compiler in Windows MESSAGE( STATUS "MINGW: " ${MINGW} ) # is TRUE on Windows when using the CygWin version of cmake MESSAGE( STATUS "CYGWIN: " ${CYGWIN} ) # is TRUE on Windows when using a Borland compiler MESSAGE( STATUS "BORLAND: " ${BORLAND} ) # Microsoft compiler MESSAGE( STATUS "MSVC: " ${MSVC} ) MESSAGE( STATUS "MSVC_IDE: " ${MSVC_IDE} ) MESSAGE( STATUS "MSVC60: " ${MSVC60} ) MESSAGE( STATUS "MSVC70: " ${MSVC70} ) MESSAGE( STATUS "MSVC71: " ${MSVC71} ) MESSAGE( STATUS "MSVC80: " ${MSVC80} ) MESSAGE( STATUS "CMAKE_COMPILER_2005: " ${CMAKE_COMPILER_2005} ) # set this to true if you don't want to rebuild the object files if the rules have changed, # but not the actual source files or headers (e.g. if you changed the some compiler switches) MESSAGE( STATUS "CMAKE_SKIP_RULE_DEPENDENCY: " ${CMAKE_SKIP_RULE_DEPENDENCY} ) # since CMake 2.1 the install rule depends on all, i.e. everything will be built before installing. # If you don't like this, set this one to true. MESSAGE( STATUS "CMAKE_SKIP_INSTALL_ALL_DEPENDENCY: " ${CMAKE_SKIP_INSTALL_ALL_DEPENDENCY} ) # If set, runtime paths are not added when using shared libraries. Default it is set to OFF MESSAGE( STATUS "CMAKE_SKIP_RPATH: " ${CMAKE_SKIP_RPATH} ) # set this to true if you are using makefiles and want to see the full compile and link # commands instead of only the shortened ones MESSAGE( STATUS "CMAKE_VERBOSE_MAKEFILE: " ${CMAKE_VERBOSE_MAKEFILE} ) # this will cause CMake to not put in the rules that re-run CMake. This might be useful if # you want to use the generated build files on another machine. MESSAGE( STATUS "CMAKE_SUPPRESS_REGENERATION: " ${CMAKE_SUPPRESS_REGENERATION} ) # A simple way to get switches to the compiler is to use ADD_DEFINITIONS(). # But there are also two variables exactly for this purpose: # the compiler flags for compiling C sources MESSAGE( STATUS "CMAKE_C_FLAGS: " ${CMAKE_C_FLAGS} ) # the compiler flags for compiling C++ sources MESSAGE( STATUS "CMAKE_CXX_FLAGS: " ${CMAKE_CXX_FLAGS} ) # Choose the type of build. Example: SET(CMAKE_BUILD_TYPE Debug) MESSAGE( STATUS "CMAKE_BUILD_TYPE: " ${CMAKE_BUILD_TYPE} ) # if this is set to ON, then all libraries are built as shared libraries by default. MESSAGE( STATUS "BUILD_SHARED_LIBS: " ${BUILD_SHARED_LIBS} ) # the compiler used for C files MESSAGE( STATUS "CMAKE_C_COMPILER: " ${CMAKE_C_COMPILER} ) # the compiler used for C++ files MESSAGE( STATUS "CMAKE_CXX_COMPILER: " ${CMAKE_CXX_COMPILER} ) # if the compiler is a variant of gcc, this should be set to 1 MESSAGE( STATUS "CMAKE_COMPILER_IS_GNUCC: " ${CMAKE_COMPILER_IS_GNUCC} ) # if the compiler is a variant of g++, this should be set to 1 MESSAGE( STATUS "CMAKE_COMPILER_IS_GNUCXX : " ${CMAKE_COMPILER_IS_GNUCXX} ) # the tools for creating libraries MESSAGE( STATUS "CMAKE_AR: " ${CMAKE_AR} ) MESSAGE( STATUS "CMAKE_RANLIB: " ${CMAKE_RANLIB} ) # #MESSAGE( STATUS ": " ${} ) # ------------------------- End of Generic CMake Variable Logging ------------------