CMakeUserFindClanLib
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# - Find ClanLib # ClanLib is a cross platform SDK geared toward making games. It is # available from http://clanlib.org. # # The following are defined by this module: # ClanLib_FOUND - TRUE if ClanLib was found # ClanLib_INCLUDE_DIRS - Directory containing the ClanLib headers # ClanLib_LIBRARIES - If invoked via FIND_PACKAGE(ClanLib COMPONENTS ...), # will only contain the libraries matching each component. # otherwise, it will contain all ClanLib libraries found. # For the components Core, App, Display, GL, GUI, GUIStyleSilver, MikMod, # Network, SDL, Signals, Sound and Vorbis, the following variables are set: # ClanLib_${COMPONENT}_LIBRARY - Full path to the component's library. IF(ClanLib_INCLUDE_DIRS) SET(ClanLib_FIND_QUIETLY TRUE) ENDIF(ClanLib_INCLUDE_DIRS) IF(NOT ClanLib_FIND_COMPONENTS) SET(ClanLib_FIND_COMPONENTS App Display GL GUI GUIStyleSilver MikMod Network SDL Signals Sound Vorbis) ENDIF(NOT ClanLib_FIND_COMPONENTS) MACRO(ClanLib_MSG MSG) IF(NOT ClanLib_FIND_QUIETLY) MESSAGE(STATUS ${MSG}) ENDIF(NOT ClanLib_FIND_QUIETLY) ENDMACRO(ClanLib_MSG) MACRO(ClanLib_ERR MSG) IF(ClanLib_FIND_REQUIRED) MESSAGE(SEND_ERROR ${MSG}) ELSE(ClanLib_FIND_REQUIRED) ClanLib_MSG(${MSG}) ENDIF(ClanLib_FIND_REQUIRED) ENDMACRO(ClanLib_ERR) MACRO(ClanLib_FIND_COMPONENT COMPONENT) ClanLib_MSG("Checking for Clan${COMPONENT}") FIND_LIBRARY(ClanLib_${COMPONENT}_LIBRARY clan${COMPONENT} ${CLANLIB_ROOT_DIR}/lib /lib /usr/lib /usr/local/lib DOC "Library name for clan${COMPONENT}.") IF(ClanLib_${COMPONENT}_LIBRARY) SET(ClanLib_${COMPONENT}_FOUND TRUE) ClanLib_MSG("Checking for Clan${COMPONENT} -- ${ClanLib_${COMPONENT}_LIBRARY}") ELSE(ClanLib_${COMPONENT}_LIBRARY) SET(ClanLib_${COMPONENT}_FOUND FALSE) IF(ClanLib_FIND_REQUIRED_${COMPONENT}) ClanLib_ERR("Checking for Clan${COMPONENT} -- not found") ELSE(ClanLib_FIND_REQUIRED_${COMPONENT}) ClanLib_MSG("Checking for Clan${COMPONENT} -- not found") ENDIF(ClanLib_FIND_REQUIRED_${COMPONENT}) ENDIF(ClanLib_${COMPONENT}_LIBRARY) ENDMACRO(ClanLib_FIND_COMPONENT) ClanLib_MSG("Checking for ClanLib") FIND_PATH(ClanLib_INCLUDE_DIRS ClanLib/core.h ${ClanLib_ROOT_DIR}/include ${ClanLib_ROOT_DIR}/include/ClanLib-0.8 /usr/local/include /usr/local/include/ClanLib-0.8 /usr/include /usr/include/ClanLib-0.8 DOC "Where to find the ClanLib includes.") IF(ClanLib_INCLUDE_DIRS) ClanLib_MSG("Checking for ClanLib -- headers") ELSE(ClanLib_INCLUDE_DIRS) ClanLib_ERR("Checking for ClanLib -- headers not found") ENDIF(ClanLib_INCLUDE_DIRS) ClanLib_FIND_COMPONENT(Core) IF(ClanLib_INCLUDE_DIRS AND ClanLib_Core_LIBRARY) SET(ClanLib_FOUND TRUE) SET(ClanLib_LIBRARIES ${ClanLib_Core_LIBRARY}) ELSE(ClanLib_INCLUDE_DIRS AND ClanLib_Core_LIBRARY) SET(ClanLib_FOUND FALSE) ENDIF(ClanLib_INCLUDE_DIRS AND ClanLib_Core_LIBRARY) ClanLib_MSG("Checking for other ClanLib components") FOREACH(COMPONENT ${ClanLib_FIND_COMPONENTS}) ClanLib_FIND_COMPONENT(${COMPONENT}) IF(ClanLib_${COMPONENT}_LIBRARY) LIST(APPEND ClanLib_LIBRARIES ${ClanLib_${COMPONENT}_LIBRARY}) ENDIF(ClanLib_${COMPONENT}_LIBRARY) ENDFOREACH(COMPONENT) MARK_AS_ADVANCED( ClanLib_INCLUDE_DIRS ClanLib_App_LIBRARY ClanLib_Core_LIBRARY ClanLib_Display_LIBRARY ClanLib_GL_LIBRARY ClanLib_GUI_LIBRARY ClanLib_GUIStyleSilver_LIBRARY ClanLib_MikMod_LIBRARY ClanLib_Network_LIBRARY ClanLib_SDL_LIBRARY ClanLib_Signals_LIBRARY ClanLib_Sound_LIBRARY ClanLib_Vorbis_LIBRARY )