Computational Fluid Dynamics: Difference between revisions

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==Glyphs perpendicular to a slice==
==Glyphs perpendicular to a slice==
*'''File → Open → Examples → disk_out_ref.exo.'''.  On the '''Properties''' tab, click '''Apply'''.
*'''+X'''
Lets create a half slice.  This will be used as the seed plane for glyphs.
*'''Filters → Common → Slice'''.  Origin '''0, 0, 5'''.  Uncheck '''Show Plane'''.  '''Apply'''. 
*'''Filters → Common → Clip'''.  Uncheck '''Show Plane'''.  '''Apply'''. 
Now, apply glyphs.
*'''Filters → Common → Glyph'''.  '''Glyph Type: Arrow'''.  '''Orientation Array: v'''.  '''Scale Array: v '''.  '''Very Important - Scale Factor''' select the recycle button to the right.  '''.5X'''.  '''.5X'''.  '''Apply'''.
*Color by: '''v'''.  Change '''Magnitude''' to '''Z'''.
Lets put these glyphs back into context by showing the original dataset.
*Select '''disk_out_ref.exo''' in the Pipeline Browser.  Representation: '''wireframe'''.  On the Properties tab, change '''Opacity''' to '''0.3'''.
*Use the mouse to zoom into the glyph vectors.
[[Image:cfd_slice_glyph1.png|1000px]]


==Flow in a fluid==
==Flow in a fluid==

Revision as of 00:30, 13 November 2021

Visualizing Computational Fluid Dynamics

This tutorial shows common visualization techniques for cfd datasets. We will be using the dataset disk_out_ref.exo, found in Paraview under File/ Open/ Examples. It has a vector field in it called V.

Slices

  • File → Open → Examples → disk_out_ref.exo.. On the Properties tab, click Apply.
  • +X
  • Filters → Common → Slice. Apply. Unselect the Show Plane.
  • Color by: v.
  • In the pipeline browser, select disk_out_ref.exo
  • Filters → Common → Slice. Y Normal. Apply. Unselect the Show Plane.
  • Color by: pres.
  • View → Color Map Editor → Presets (the little envelope with a heart) → Turbo.
  • With the mouse, rotate the slices around so you can see both surfaces.

Cfd slices2.png


Stream Tracers - lines and tubes

  • File → Open → Examples → disk_out_ref.exo.. On the Properties tab, click Apply.
  • +X
  • Filters → Common → Stream Tracer. v. Seed Type: Point Cloud. Uncheck Show Sphere. Apply.
  • Color by: v.

Lines don't color as nicely as surfaces. Lets add a tube filter around each streamline.

  • Filters → Search. Type Tube. Apply.

Now, we want to know which directions the particles are moving. We will use a glyph filter. Note we place the glyph filter on the streamline, not the tube.

  • Select StreamTracer in the Pipeline Browser.
  • Filters → Common → Glyph. Glyph Type: Cone. Orientation Array: v. Scale Array: v . Very Important - Scale Factor select the recycle button to the right. Apply.
  • Color by: temp.
  • View → Color Map Editor → Presets (the little envelope with a heart) → Black Body Radiation.
  • Reset


Cfd streamtracer1.png


Glyphs perpendicular to a slice

  • File → Open → Examples → disk_out_ref.exo.. On the Properties tab, click Apply.
  • +X

Lets create a half slice. This will be used as the seed plane for glyphs.

  • Filters → Common → Slice. Origin 0, 0, 5. Uncheck Show Plane. Apply.
  • Filters → Common → Clip. Uncheck Show Plane. Apply.

Now, apply glyphs.

  • Filters → Common → Glyph. Glyph Type: Arrow. Orientation Array: v. Scale Array: v . Very Important - Scale Factor select the recycle button to the right. .5X. .5X. Apply.
  • Color by: v. Change Magnitude to Z.

Lets put these glyphs back into context by showing the original dataset.

  • Select disk_out_ref.exo in the Pipeline Browser. Representation: wireframe. On the Properties tab, change Opacity to 0.3.
  • Use the mouse to zoom into the glyph vectors.

Cfd slice glyph1.png


Flow in a fluid

Gradient and Curl

Probing a fluid

Volume Rendering