ITK/Examples/Images/ConvertPixelBuffer: Difference between revisions

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==ConvertPixelBuffer.cxx==
==ConvertPixelBuffer.cxx==
<source lang="cpp">
<source lang="cpp">
#include "itkRGBPixel.h"
#include "itkRGBAPixel.h"
#include "itkImage.h"
#include "itkImage.h"
#include "itkImageFileWriter.h"
#include "itkDefaultConvertPixelTraits.h"
#include "itkConvertPixelBuffer.h"
#include "itkConvertPixelBuffer.h"
#include "itkDefaultConvertPixelTraits.h"
#include "itkImageRandomConstIteratorWithIndex.h"
 
#include <itkImageToVTKImageFilter.h>
 
#include "vtkImageViewer.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkSmartPointer.h"
#include "vtkImageActor.h"
#include "vtkInteractorStyleImage.h"
#include "vtkRenderer.h"


typedef itk::Image<unsigned char, 2>  ScalarImageType;
int main(int argc, char* argv[])
typedef itk::Image<itk::Vector<unsigned char, 3>, 2>  ColorImageType;
 
static void CreateImage(ColorImageType::Pointer image);
 
int main(int, char *[])
{
{
   ColorImageType::Pointer image = ColorImageType::New();
   const int xDimension = 200;
   CreateImage(image);
   const int yDimension = 100;


   typedef itk::ConvertPixelBuffer<ColorImageType, ScalarImageType, itk::DefaultConvertPixelTraits< ScalarImageType::PixelType > >
  typedef unsigned char                  ComponentType;
          ConvertFilterType;
  typedef itk::RGBPixel<ComponentType>  RGBPixelType;
  typedef itk::RGBAPixel<ComponentType>  RGBAPixelType;
   typedef itk::Image< RGBPixelType, 2 >  RGBImageType;
  typedef itk::Image< RGBAPixelType, 2 > RGBAImageType;
  typedef itk::DefaultConvertPixelTraits< RGBPixelType >
                                        TraitsType;
  typedef itk::ConvertPixelBuffer< ComponentType, RGBPixelType, TraitsType >
                                        RGBAConverterType;


   ScalarImageType::Pointer scalarImage = ScalarImageType::New();
   RGBImageType::Pointer rgbImg  = RGBImageType::New();
   ConvertFilterType::ConvertRGBToGray(image->GetBufferPointer(), scalarImage->GetBufferPointer(),
   RGBAImageType::Pointer rgbaImg = RGBAImageType::New();
                                      scalarImage->GetLargestPossibleRegion().GetSize()[0]*scalarImage->GetLargestPossibleRegion().GetSize()[1]);


   // Visualize first image
   // Create the two images
   typedef itk::ImageToVTKImageFilter<ColorImageType> ColorConnectorType;
   // RGBAImage
   ColorConnectorType::Pointer connector = ColorConnectorType::New();
  RGBAImageType::IndexType rgbaStart;
   connector->SetInput(image);
   rgbaStart[0] = 0;
   rgbaStart[1] = 0;


   vtkSmartPointer<vtkImageActor> actor =
   RGBAImageType::SizeType rgbaSize;
    vtkSmartPointer<vtkImageActor>::New();
   rgbaSize[0] = xDimension;
   actor->SetInput(connector->GetOutput());
  rgbaSize[1] = yDimension;


   // Visualize flipped image
   itk::ImageRegion<2> rgbaRegion(rgbaStart,rgbaSize);
  typedef itk::ImageToVTKImageFilter<ScalarImageType> ScalarConnectorType;
   rgbaImg->SetRegions(rgbaRegion);
   ScalarConnectorType::Pointer grayscaleConnector = ScalarConnectorType::New();
   rgbaImg->Allocate();
   grayscaleConnector->SetInput(scalarImage);


   vtkSmartPointer<vtkImageActor> grayscaleActor =
   RGBAPixelType rgbaDefault;
    vtkSmartPointer<vtkImageActor>::New();
  rgbaDefault[0] = 127;
   grayscaleActor->SetInput(grayscaleConnector->GetOutput());
  rgbaDefault[1] = 100;
  rgbaDefault[2] = 230;
  rgbaDefault[3] = 255;
   rgbaImg->FillBuffer(rgbaDefault);


   // There will be one render window
   // RGBImage
   vtkSmartPointer<vtkRenderWindow> renderWindow =
   RGBImageType::IndexType rgbStart  = rgbaStart;
    vtkSmartPointer<vtkRenderWindow>::New();
  RGBImageType::SizeType  rgbSize  = rgbaSize;
   renderWindow->SetSize(600, 300);
  itk::ImageRegion<2>     rgbRegion = rgbaRegion;
  rgbImg->SetRegions(rgbRegion);
   rgbImg->Allocate();


   vtkSmartPointer<vtkRenderWindowInteractor> interactor =
   size_t numberOfPixels =
     vtkSmartPointer<vtkRenderWindowInteractor>::New();
     rgbImg->GetLargestPossibleRegion().GetNumberOfPixels();
  interactor->SetRenderWindow(renderWindow);


   // Define viewport ranges
   // Convert a raw buffer to a buffer of pixel types
   // (xmin, ymin, xmax, ymax)
   RGBAConverterType::Convert(
  double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
    static_cast<ComponentType *>(rgbaImg->GetPixelContainer()->GetBufferPointer()->GetDataPointer()),
  double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
    rgbaImg->GetNumberOfComponentsPerPixel(),
    (rgbImg->GetPixelContainer()->GetBufferPointer()),
    numberOfPixels);


   // Setup both renderers
   // Check a few random values
   vtkSmartPointer<vtkRenderer> leftRenderer =
   itk::ImageRandomConstIteratorWithIndex<RGBImageType>
     vtkSmartPointer<vtkRenderer>::New();
     rgbIterator(rgbImg, rgbImg->GetLargestPossibleRegion());
   renderWindow->AddRenderer(leftRenderer);
   rgbIterator.SetNumberOfSamples(numberOfPixels / 10);
   leftRenderer->SetViewport(leftViewport);
   rgbIterator.GoToBegin();
   leftRenderer->SetBackground(.6, .5, .4);
    
  while(!rgbIterator.IsAtEnd())
    {
    if (rgbImg->GetPixel(rgbIterator.GetIndex())[0] !=
        rgbaImg->GetPixel(rgbIterator.GetIndex())[0] ||


  vtkSmartPointer<vtkRenderer> rightRenderer =
        rgbImg->GetPixel(rgbIterator.GetIndex())[1] !=
    vtkSmartPointer<vtkRenderer>::New();
        rgbaImg->GetPixel(rgbIterator.GetIndex())[1] ||
  renderWindow->AddRenderer(rightRenderer);
  rightRenderer->SetViewport(rightViewport);
  rightRenderer->SetBackground(.4, .5, .6);


  // Add the sphere to the left and the cube to the right
        rgbImg->GetPixel(rgbIterator.GetIndex())[2] !=
  leftRenderer->AddActor(actor);
        rgbaImg->GetPixel(rgbIterator.GetIndex())[2])
  rightRenderer->AddActor(grayscaleActor);
 
  leftRenderer->ResetCamera();
  rightRenderer->ResetCamera();
 
  renderWindow->Render();
 
  vtkSmartPointer<vtkInteractorStyleImage> style =
    vtkSmartPointer<vtkInteractorStyleImage>::New();
  interactor->SetInteractorStyle(style);
 
  interactor->Start();
 
  return EXIT_SUCCESS;
}
 
void CreateImage(ColorImageType::Pointer image)
{
  // Create an image with 2 connected components
  ColorImageType::RegionType region;
  ColorImageType::IndexType start;
  start[0] = 0;
  start[1] = 0;
 
  ColorImageType::SizeType size;
  unsigned int NumRows = 200;
  unsigned int NumCols = 300;
  size[0] = NumRows;
  size[1] = NumCols;
 
  region.SetSize(size);
  region.SetIndex(start);
 
  image->SetRegions(region);
  image->Allocate();
 
  // Make a square
  for(unsigned int r = 20; r < 80; r++)
  {
      for(unsigned int c = 20; c < 80; c++)
       {
       {
          ColorImageType::IndexType pixelIndex;
      std::cout << "Copy failed for index " << rgbIterator.GetIndex()
          pixelIndex[0] = r;
                << " got " << rgbImg->GetPixel(rgbIterator.GetIndex())
          pixelIndex[1] = c;
                << " but expected " << rgbaImg->GetPixel(rgbIterator.GetIndex())
          ColorImageType::PixelType pixel;
                << std::endl;
          pixel[0] = 150;
          pixel[1] = 0;
          pixel[2] = 0;
          image->SetPixel(pixelIndex, pixel);
       }
       }
   }
    ++rgbIterator;
    }
   return EXIT_SUCCESS;
}
}
</source>
</source>


{{ITKVTKCMakeLists|{{SUBPAGENAME}}}}
{{ITKCMakeLists|{{SUBPAGENAME}}}}

Revision as of 21:36, 7 November 2013

ConvertPixelBuffer.cxx

<source lang="cpp">

  1. include "itkRGBPixel.h"
  2. include "itkRGBAPixel.h"
  3. include "itkImage.h"
  4. include "itkDefaultConvertPixelTraits.h"
  5. include "itkConvertPixelBuffer.h"
  6. include "itkImageRandomConstIteratorWithIndex.h"

int main(int argc, char* argv[]) {

 const int xDimension = 200;
 const int yDimension = 100;
 typedef unsigned char                  ComponentType;
 typedef itk::RGBPixel<ComponentType>   RGBPixelType;
 typedef itk::RGBAPixel<ComponentType>  RGBAPixelType;
 typedef itk::Image< RGBPixelType, 2 >  RGBImageType;
 typedef itk::Image< RGBAPixelType, 2 > RGBAImageType;
 typedef itk::DefaultConvertPixelTraits< RGBPixelType >
                                        TraitsType;
 typedef itk::ConvertPixelBuffer< ComponentType, RGBPixelType, TraitsType >
                                        RGBAConverterType;
 RGBImageType::Pointer rgbImg   = RGBImageType::New();
 RGBAImageType::Pointer rgbaImg = RGBAImageType::New();
 // Create the two images
 // RGBAImage
 RGBAImageType::IndexType rgbaStart;
 rgbaStart[0] = 0;
 rgbaStart[1] = 0;
 RGBAImageType::SizeType rgbaSize;
 rgbaSize[0] = xDimension;
 rgbaSize[1] = yDimension;
 itk::ImageRegion<2> rgbaRegion(rgbaStart,rgbaSize);
 rgbaImg->SetRegions(rgbaRegion);
 rgbaImg->Allocate();
 RGBAPixelType rgbaDefault;
 rgbaDefault[0] = 127;
 rgbaDefault[1] = 100;
 rgbaDefault[2] = 230;
 rgbaDefault[3] = 255;
 rgbaImg->FillBuffer(rgbaDefault);
 // RGBImage
 RGBImageType::IndexType rgbStart  = rgbaStart;
 RGBImageType::SizeType  rgbSize   = rgbaSize;
 itk::ImageRegion<2>     rgbRegion = rgbaRegion;
 rgbImg->SetRegions(rgbRegion);
 rgbImg->Allocate();
 size_t numberOfPixels =
   rgbImg->GetLargestPossibleRegion().GetNumberOfPixels();
 // Convert a raw buffer to a buffer of pixel types
 RGBAConverterType::Convert(
   static_cast<ComponentType *>(rgbaImg->GetPixelContainer()->GetBufferPointer()->GetDataPointer()),
   rgbaImg->GetNumberOfComponentsPerPixel(),
   (rgbImg->GetPixelContainer()->GetBufferPointer()),
   numberOfPixels);
 // Check a few random values
 itk::ImageRandomConstIteratorWithIndex<RGBImageType>
   rgbIterator(rgbImg, rgbImg->GetLargestPossibleRegion());
 rgbIterator.SetNumberOfSamples(numberOfPixels / 10);
 rgbIterator.GoToBegin();
 
 while(!rgbIterator.IsAtEnd())
   {
   if (rgbImg->GetPixel(rgbIterator.GetIndex())[0] !=
       rgbaImg->GetPixel(rgbIterator.GetIndex())[0] ||
       rgbImg->GetPixel(rgbIterator.GetIndex())[1] !=
       rgbaImg->GetPixel(rgbIterator.GetIndex())[1] ||
       rgbImg->GetPixel(rgbIterator.GetIndex())[2] !=
       rgbaImg->GetPixel(rgbIterator.GetIndex())[2])
     {
     std::cout << "Copy failed for index " << rgbIterator.GetIndex()
               << " got " << rgbImg->GetPixel(rgbIterator.GetIndex())
               << " but expected " << rgbaImg->GetPixel(rgbIterator.GetIndex())
               << std::endl;
     }
   ++rgbIterator;
   }
 return EXIT_SUCCESS;

} </source>

CMakeLists.txt

<syntaxhighlight lang="cmake"> cmake_minimum_required(VERSION 3.9.5)

project(ConvertPixelBuffer)

find_package(ITK REQUIRED) include(${ITK_USE_FILE}) if (ITKVtkGlue_LOADED)

 find_package(VTK REQUIRED)
 include(${VTK_USE_FILE})

endif()

add_executable(ConvertPixelBuffer MACOSX_BUNDLE ConvertPixelBuffer.cxx)

if( "${ITK_VERSION_MAJOR}" LESS 4 )

 target_link_libraries(ConvertPixelBuffer ITKReview ${ITK_LIBRARIES})

else( "${ITK_VERSION_MAJOR}" LESS 4 )

 target_link_libraries(ConvertPixelBuffer ${ITK_LIBRARIES})

endif( "${ITK_VERSION_MAJOR}" LESS 4 )

</syntaxhighlight>

Download and Build ConvertPixelBuffer

Click here to download ConvertPixelBuffer and its CMakeLists.txt file. Once the tarball ConvertPixelBuffer.tar has been downloaded and extracted,

cd ConvertPixelBuffer/build
  • If ITK is installed:
cmake ..
  • If ITK is not installed but compiled on your system, you will need to specify the path to your ITK build:
cmake -DITK_DIR:PATH=/home/me/itk_build ..

Build the project:

make

and run it:

./ConvertPixelBuffer

WINDOWS USERS PLEASE NOTE: Be sure to add the ITK bin directory to your path. This will resolve the ITK dll's at run time.

Building All of the Examples

Many of the examples in the ITK Wiki Examples Collection require VTK. You can build all of the the examples by following these instructions. If you are a new VTK user, you may want to try the Superbuild which will build a proper ITK and VTK.

ItkVtkGlue

ITK >= 4

For examples that use QuickView (which depends on VTK), you must have built ITK with Module_ITKVtkGlue=ON.

ITK < 4

Some of the ITK Examples require VTK to display the images. If you download the entire ITK Wiki Examples Collection, the ItkVtkGlue directory will be included and configured. If you wish to just build a few examples, then you will need to download ItkVtkGlue and build it. When you run cmake it will ask you to specify the location of the ItkVtkGlue binary directory.