ITK/Examples/Meshes/AddPointsAndEdges: Difference between revisions

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This example demonstrates how to add points and edges to a mesh.
{{warning|1=The media wiki content on this page is no longer maintainedThe examples presented on the https://itk.org/Wiki/* pages likely require ITK version 4.13 or earlier releasesIn many cases, the examples on this page no longer conform to the best practices for modern ITK versions.}}
 
==AddPointsAndEdges.cxx==
<source lang="cpp">
#include "itkMesh.h"
#include "itkLineCell.h"
 
const unsigned int Dimension = 3;
typedef itk::Mesh< float, Dimension >  MeshType;
MeshType::Pointer CreatePointOnlyMesh();
void CreateMeshWithEdges();
 
int main(int, char *[])
{
  //CreatePointOnlyMesh();
  CreateMeshWithEdges();
  return 0;
}
 
 
MeshType::Pointer CreatePointOnlyMesh()
{
  MeshType::Pointer  mesh = MeshType::New();
 
  // Create points
  MeshType::PointType p0,p1,p2,p3;
  p0[0]= -1.0; p0[1]= -1.0; p0[2]= 0.0; // first point ( -1, -1, 0 )
  p1[0]=  1.0; p1[1]= -1.0; p1[2]= 0.0; // second point (  1, -1, 0 )
  p2[0]=  1.0; p2[1]=  1.0; p2[2]= 0.0; // third  point (  1,  1, 0 )
  p3[0]=  1.0; p3[1]= 1.0; p3[2]= 1.0; // third  point (  1,  1, 1 )
 
  mesh->SetPoint( 0, p0 );
   mesh->SetPoint( 1, p1 );
  mesh->SetPoint( 2, p2 );
  mesh->SetPoint( 3, p3 );
 
  std::cout << "Points = " << mesh->GetNumberOfPoints() << std::endl;
 
  // Access points
  typedef MeshType::PointsContainer::Iterator    PointsIterator;
 
  PointsIterator  pointIterator = mesh->GetPoints()->Begin(); 
 
  PointsIterator end = mesh->GetPoints()->End();
  while( pointIterator != end )
    {
    MeshType::PointType p = pointIterator.Value();  // access the point
    std::cout << p << std::endl;                    // print the point
    ++pointIterator;                                // advance to next point
    }
 
  return mesh;
}
 
void CreateMeshWithEdges()
{
  MeshType::Pointer mesh = CreatePointOnlyMesh();
  typedef MeshType::CellType::CellAutoPointer        CellAutoPointer;
  typedef itk::LineCell< MeshType::CellType >        LineType;
 
  // Create a link to the previous point in the column (below the current point)
  CellAutoPointer colline;
  colline.TakeOwnership(  new LineType  );
  //unsigned int pointId0 = 0;
  //unsigned int pointId1 = 1;
  unsigned int pointId0 = 2;
  unsigned int pointId1 = 3;
  colline->SetPointId(0, pointId0); // line between points 0 and 1
  colline->SetPointId(1, pointId1);
  //std::cout << "Linked point: " << MeshIndex << " and " << MeshIndex - 1 << std::endl;
  mesh->SetCell( 0, colline );
 
  typedef MeshType::CellsContainer::Iterator  CellIterator;
  CellIterator  cellIterator = mesh->GetCells()->Begin();
  CellIterator  CellsEnd          = mesh->GetCells()->End();
  while( cellIterator != CellsEnd )
    {
    MeshType::CellType * cellptr = cellIterator.Value();
    LineType * line = dynamic_cast<LineType *>( cellptr );
 
    long unsigned int* linePoint0 = line->PointIdsBegin();
    //long unsigned int* linePoint1 = line->PointIdsEnd();
    long unsigned int* linePoint1 = linePoint0+1;
    std::cout << "line first point id: " << *linePoint0 << std::endl;
    std::cout << "line second point id: " << *linePoint1 << std::endl;
    ++cellIterator;
    }
}
 
</source>
 
{{ITKCMakeLists|AddPointsAndEdges}}

Latest revision as of 16:45, 7 June 2019

Warning: The media wiki content on this page is no longer maintained. The examples presented on the https://itk.org/Wiki/* pages likely require ITK version 4.13 or earlier releases. In many cases, the examples on this page no longer conform to the best practices for modern ITK versions.